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Less segmented and more free flowing in ME4


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#51
MassivelyEffective0730

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You see, it's comments like this that really show the ignorance behind your posts on this matter.

 

Moore's Law was proposed in 1965, and has more or less held true since 1965. So your implication that this is somehow a revolutionary concept in computer science is...to say the least, mistaken. It's been around as long as video games have been around.

 

In reality, the general prediction is that the trend is slowing. I've even heard of a few predictions of it running into a wall as electronics continue to approach the quantum level.

 

So despite decades of hardware increasing in speed and decades of video games developed exclusively for PCs, loading screens are still very alive and well in 2014. I see no reason to believe that loading screens are on their way out soon.

 

 

As I read through the page on Moore's Law, I found myself wondering whether it would be worth it or not to go ahead and prove you wrong, since what you said basically went against what I read on an admittedly subjective page that people can edit (though mods are just as strict keeping it clean). And I decided that I'd attack the problem in your argument directly instead of being drawn off into a debate about computers (which I believe the more capable members here will gladly be able to point out the flaws in your assertion much more capably than I). The flaw is that you're assuming that because loading screens exist, that it means that means that they must exist for everything. You aren't providing a formula to explain how you've reached your conclusion. In fact, you more or less said that since you can't see how something could be, it must mean that its what you think it is. You haven't named your sources either. And you haven't provided any evidence that counters what I said. Moore's Law in fact supports my statement (which you grossly mischaracterized).


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#52
Bob from Accounting

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Really? Is your 'statement' anything more than 'since hardware is getting faster, if developers only made games for PCs than loading screens wouldn't exist'?



#53
MassivelyEffective0730

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Really? Is your 'statement' anything more than 'since hardware is getting faster, if developers only made games for PCs than loading screens wouldn't exist'?

 

No. 

 

That's your twisting of my statement.


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#54
Bob from Accounting

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So what is your statement, then? I'll reiterate mine, since I have suspicions you have little against my actual points and are merely arguing against me as a bandwagon thing. It's that developers making video games solely for PCs would be unlikely to more-or-less eliminate the existence of loading screens.



#55
MassivelyEffective0730

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So what is your statement, then? I'll reiterate mine, since I have suspicions you have little against my actual points and are merely arguing against me as a bandwagon thing. It's that developers making video games solely for PCs would be unlikely to more-or-less eliminate the existence of loading screens.

 

Go back and read my statement. And appeals to ridicule tell me that you aren't going to support your claim as much as the evidence I asked for. Get me your evidence.


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#56
AlanC9

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I found removal of the holster option bizarrely annoying. Can't really tell you what that power added to my experience, but whatever it was, I didn't like it taken away.


FWIW, Brenon Holmes said that this was about memory limits for animations -- not the holstering animation itself, but the different walking and idle animations for weapons drawn and weapons holstered conditions. So I guess what we gained was combat rolls and whatnot.

#57
Nightwriter

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FWIW, Brenon Holmes said that this was about memory limits for animations -- not the holstering animation itself, but the different walking and idle animations for weapons drawn and weapons holstered conditions. So I guess what we gained was combat rolls and whatnot.

 

Good to know.

 

I like it when they identify what was done by choice and what was done due to limitations or forced tradeoffs. When they explain things my qualms usually evaporate.



#58
von uber

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Although walking around with holstered weapons in armour was feasible in leviathan.

#59
AlanC9

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Although walking around with holstered weapons in armour was feasible in leviathan.

 

Walking around with holstered weapons isn't what Holmes was talking about. The animations -- the motions the creature skeleton can be put through -- don't depend on the outfit the creature is wearing. 



#60
von uber

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Agreed, but the animation to draw your weapon is there so surely its just that in reverse?
It's strange they could manage it in me2 and not me3.

#61
We'll bang okay

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well that's what you get for complaining about the elevators so next time stop whining 



#62
AlanC9

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ME2 had far fewer combat animations than ME3. It's not the unholstering animation itself, it's all the stuff the character has to be able to do on a moment's notice after the weapon is drawn. All the rolling and so forth, which wasn't a problem in ME2 since you couldn't do any of those things.

#63
Massa FX

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I'm ok with each iteration. The only complaint was the loading on Normandy ME3 between CIC and that security check point. Its painful, although I appreciate that they have npc dialog as a means to distract us.