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Setting Creature Bounty Item Price Values


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#1
Ugly_Duck_01

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Is there a standard for setting a bounty price on creature bounty items?  Any list somewhere?

 

 



#2
andysks

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Do you mean the price of an item generally?



#3
Ugly_Duck_01

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Yes.  For instance, the price on a set of Vampire Fangs or Lich Dust.



#4
rjshae

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There might be something like that in a D&D supplement somewhere. But my take would just be to offer some fraction of the price listed on the game's item blueprint; i.e. treat it exactly like the markdown at a store.

 

I'm guessing that the prices on the crafting components are scaled by what you can make with them. But I could be mistaken.



#5
Ugly_Duck_01

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I made a butt-load of Creature Bounty Items; many are not listed in the game.  I just needed what you called, a D&D supplement to get an idea for most of the bounty items.



#6
kamal_

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You can always price bounty items at whatever price you feel like.



#7
Dann-J

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I've also created a bunch of new creature part drops, primarily to be sold as a source of gold (rather than for distilling or crafting with). I looked at the prices of the existing creature parts from creatures with similar challenge ratings, and used those as a guide.

 

The more eager amongst us might even go to the trouble of graphing creature part prices against creature CR and seeing if there's a close linear relationship, then simply plugging any CR into the regression formula to get an instant price. I am not one of those people though. :P



#8
rjshae

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I made a butt-load of Creature Bounty Items; many are not listed in the game.  I just needed what you called, a D&D supplement to get an idea for most of the bounty items.

 

IIRC, the cost of D&D 3e magic items increases roughly as the square of the level. Presumably the same logic can be applied to the challenge of obtaining the components needed to craft an item. You might take the CR of the creature being killed, square it, then multiply by some value. Thus, say, a bounty from a CR 2 creature could be 2 x 2 x 1gp = 4gp; that from a CR 10 creature is 10 x 10 x 1gp = 100 gp, &c.



#9
Ugly_Duck_01

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Thanks again for the help.