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What will Qunari Females will look like?


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#126
SerCambria358

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I think you underestimate just how much specific execise it takes to build up the sort of muscle all the males in Dragon Age have.  Biceps (The most overrated muscle ever) simply don't get built by most normal physical activities unless your targetting them specifically.  Yet every male has well developed, perhaps even bulging biceps.

 

I just don't see how that's meaningfully different from the Qunari's situation.  Their muscle is a matter of asthetic design, because people expect a giant to be quite muscular, especially if their going to be intimidating despite running around shirtless (Which is another issue).  I wouldn't read too much into it.

Besides qunari and dwarves the other races dont have unrealistic muscle mass. The amount of muscle in both those races in much more than aesthetic dsign, i can assure you that. Thats supported by the racial bonus's



#127
SerCambria358

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Considering concept artists decide how everything looks in the game, we already have at least two hints of what female qunari will look like:

 

http://2.bp.blogspot...I_Judgement.jpg

 

http://4.bp.blogspot...I_Surrender.jpg

Ok then please compare these two pieces and tell me how well it translated

QunariSwordMan.jpgQunari_DA2.png



#128
Gwydden

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Ok then please compare these two pieces and tell me how well it translated

Pretty well? I did say it was just a hint.



#129
Cainhurst Crow

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Your ignorance pisses me off. Im asking what will they look like in DA:I, if you really think a snippet from a comic, fan art, and 3 year old concept art was going to translate directly to their appearance in the game, then you're not ignorant, just stupid. 

 

Okay, what radically different changes do you think is going to happen with the design between until we sleep and inquisition. Are the dev's going to look at their concept art and go "You know what these female qunari need? Bat wings. let's get to work on that" and just go ahead with it? That they wouldn't give a heads up like they did with the DA2 concept art pictures to let people know "Hey we changed how this race looks completely, here's what they look like now" and just let people be surprised by it right out of the blue? 

 

I'm sorry if you find it insulting, but all the current, up to date, visual material all suggest they will look like how they looked in those designs. If you want to talk about the less important differences such as the amount of visual muscle bulk or whether they have broad or thin shoulders, who cares? The general design, two horns, thinner then males, less tall, human faced, are all going to, by all indications, be the same.



#130
Heimdall

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Besides qunari and dwarves the other races dont have unrealistic muscle mass. The amount of muscle in both those races in much more than aesthetic dsign, i can assure you that. Thats supported by the racial bonus's

Except Qunari muscle mass isn't unrealistic, its just unlikely unless your a pretty much a professional bodybuilder irl.  Its unrealistic by medieval standards, but so are the human males in Dragon Age.  To use it as a marker that makes them somehow more inhuman than elves or dwarves is silly.


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#131
Mihura

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Considering concept artists decide how everything looks in the game, we already have at least two hints of what female qunari will look like:

 

http://2.bp.blogspot...I_Judgement.jpg

 

http://4.bp.blogspot...I_Surrender.jpg

 

I like what they did with the recent work but I need to see actual in game qunari to judge it better.

 

Also this is where you see the big diference, to me the female character just looks like a human female. So i do not have high hope for it. 



#132
XMissWooX

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I would say that, for example, I liked Starcraft's zerg and protoss. They are very alien (in every sense of the word) species with their own varied cultures. What I don't like is middle grounds. You either make them "human" or you make them truly "alien." ME aliens look alien but act human, and that makes me lose interest in them.
 
I am totally interested in a race of horned giants with some draconian theme mixed in. But I firmly believe that when creating a fictional race they have to either be "human" or "alien" as per the definitions described above. If you roleplay them, you can no longer consider them the latter, since the point of it is that "alien" races are not suposed to be relatable.

I can see you point here about the Qunari not being truly 'alien', but I think it's fair to point out that:
1) all of the races in Dragon Age have been living on the same continent for the past several hundred years. There was bound to be some interaction between them and thus their cultures will probably not be as different from each other than, say, two different races which lived in isolation on separate planets.
2) biologically/physically the races in Dragon Age would be reasonably similar because of the environment they live in - e.g. They need to be able to breathe oxygen, survive certain climates, humidity, etc. so they can't be as variable as say, two different races which lived on a planet covered entirely in water and and a planet covered entirely in lava respectively.

So whilst technically the Qunari, Humans, Elves and Dwarves will look similar in some ways, there are many ways in which they can vary - for example a Rottweiler looks very different from a Chihuahua, and both look different from Poodles or Pomeranians, despite all of them being domesticated dogs.

#133
Cainhurst Crow

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Ok then please compare these two pieces and tell me how well it translated

QunariSwordMan.jpgQunari_DA2.png

 

Not the guy you were asking so I'm sorry if it's out of bounds, but to me it looks like 95% spot on translation.

 

The horns are slightly different and the skin tone is different, both can be accounted for as simple genetic quarks by the game designs, everything else is pretty much the same. They even have the same disinterested expression and shadowed eyes from their brows.



#134
Heimdall

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You're confusing role and branches of the Qun.  Roles are virtually entirely gender exclusive.  That doesn't mean there aren't male roles under the Arigena.



#135
SerCambria358

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Pretty well? I did say it was just a hint.

 

I didnt imply differently 

Okay, what radically different changes do you think is going to happen with the design between until we sleep and inquisition. Are the dev's going to look at their concept art and go "You know what these female qunari need? Bat wings. let's get to work on that" and just go ahead with it? That they wouldn't give a heads up like they did with the DA2 concept art pictures to let people know "Hey we changed how this race looks completely, here's what they look like now" and just let people be surprised by it right out of the blue? 

 

I'm sorry if you find it insulting, but all the current, up to date, visual material all suggest they will look like how they looked in those designs. If you want to talk about the less important differences such as the amount of visual muscle bulk or whether they have broad or thin shoulders, who cares? The general design, two horns, thinner then males, less tall, human faced, are all going to, by all indications, be the same.

Plenty of differences can happen, look at the Cassandra redesign, she's a human with short black hair, yet they've significantly changed her. You can easily do the same with the traits of an entire race. Notice you're the only one with an issue on the topic

 

Except Qunari muscle mass isn't unrealistic, its just unlikely unless your a pretty much a professional bodybuilder irl.  Its unrealistic by medieval standards, but so are the human males in Dragon Age.  To use it as a marker that makes them somehow more inhuman than elves or dwarves is silly.

You're saying its an unrealistic in relation to humans, they arent human



#136
Cainhurst Crow

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I like what they did with the recent work but I need to see actual in game qunari to judge it better.

 

Also this is where you see the big diference, to me the female character just looks like a human female. So i do not have high hope for it. 

 

Of course she does, she doesn't have any horns, neither of them do. The qunari basically look like big humans without their horns, like how sten didn't look any different from a tall, tanned, buff, white haired chasiend, to the point I didn't know qunari were a different race until he told me.



#137
Herr Uhl

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Not the guy you were asking so I'm sorry if it's out of bounds, but to me it looks like 95% spot on translation.

 

The horns are slightly different and the skin tone is different, both can be accounted for as simple genetic quarks by the game designs, everything else is pretty much the same. They even have the same disinterested expression and shadowed eyes from their brows.

Their skin tone varies just like among humans (but in different hues), so that isn't really an inconsistency either. Just a bit lazy to make all the Qunari in DA2 look the same.



#138
Brass_Buckles

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Except Qunari muscle mass isn't unrealistic, its just unlikely unless your a pretty much a professional bodybuilder irl.  Its unrealistic by medieval standards, but so are the human males in Dragon Age.  To use it as a marker that makes them somehow more inhuman than elves or dwarves is silly.

 

Is it?  The mass of dwarves is meant to make them less human in appearance--they aren't just short humans.  The qunari's bulk serves a similar purpose.  A slender female qunari won't have the same impact as the burly, massive male.

 

We're looking at the differences between donkeys, zebras, and horses here, not the differences between tigers and rabbits.  They're humanoid, but they're different enough that they are not quite human--just like a zebra looks like a stripy horse, but its body is actually shaped a bit differently and their offspring will be sterile.  In the case of Dragon Age, I'd suspect that qunari/human offspring will just be human (or maybe they will be qunari instead, unlike with elves or dwarves).



#139
Cainhurst Crow

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Plenty of differences can happen, look at the Cassandra redesign, she's a human with short black hair, yet they've significantly changed her. You can easily do the same with the traits of an entire race. Notice you're the only one with an issue on the topic

 

 

Cassandra doesn't look any different to me, except for looking more detailed in then in DA2 and her jaw a bit different from the generic npc model they used for her in the last game. I didn't have some "OMG WTF happened who is this strange female person" moment like apparently some in the forums had with her new model, and as I stated, it looked pretty much exactly the same, even her freaking armor looked the same.

 

She looked way more different in the anime then she ever did in the trailer and gameplay demo of DAI. So I don't see where you're pulling this "significantly changed" piece of logic from, outside of thin air.


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#140
Heimdall

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You're saying its an unrealistic in relation to humans, they arent human

I'm say that the humans of dragon age are unrealistic in relation to humans.  So I'm cautioning you against putting so much stock in the same thing as a dividing line between humans and Qunari.



#141
Heimdall

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Is it?  The mass of dwarves is meant to make them less human in appearance--they aren't just short humans.  The qunari's bulk serves a similar purpose.  A slender female qunari won't have the same impact as the burly, massive male.

Which is exactly my point, its an asthetic meant to set them apart in appearance from their base human model.  Reading into it as more than that, on the grounds that its unrealistic for a medieval human, is dubious when their normal human model is already unrealistic for a medieval human.

 

I'm not saying Qunari aren't necesarily stronger than humans, I'm just saying that would be a silly way to make that judgement.



#142
Herr Uhl

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You're confusing role and branches of the Qun.  Roles are virtually entirely gender exclusive.  That doesn't mean there aren't male roles under the Arigena.

There has been no work role amongst artisans that has been hinted at for males. I can't find a direct quote saying that they're all female in the artisan tree, but I have trouble figuring what kind of physical labour it is that would require males if masons are female.

 

The second one is just to stop any followup questions about whether they'd have males among the masons to do the heavy lifting.



#143
SerCambria358

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Cassandra doesn't look any different to me, except for looking more detailed in then in DA2 and her jaw a bit different from the generic npc model they used for her in the last game. I didn't have some "OMG WTF happened who is this strange female person" moment like apparently some in the forums had with her new model, and as I stated, it looked pretty much exactly the same, even her freaking armor looked the same.

 

She looked way more different in the anime then she ever did in the trailer and gameplay demo of DAI. So I don't see where you're pulling this "significantly changed" piece of logic from, outside of thin air.

Just because you cant see the changes, means i pulled that out of thin air? Ok how about  varric? Now he has sunken cheeks and red hair, another example of how designs can change and thats just facially, their bodies can change (more/less muscle, different horns, how wide or slim they may be) You've created an issue out this for no reason, its entirely possible that females will be significantly different than the comic and concept art portrayals, its actually obvious that they will 



#144
Mihura

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Of course she does, she doesn't have any horns, neither of them do. The qunari basically look like big humans without their horns, like how sten didn't look any different from a tall, tanned, buff, white haired chasiend, to the point I didn't know qunari were a different race until he told me.

 

Not really the male one looks different enough from the human males, even the facial structure has a more prominent brow, just like the dark elves in Skyrim. Skyrim and Guild Wars 2 are the few games that in some areas did pretty nice on the race differences, involving all genders. 


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#145
SerCambria358

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I'm say that the humans of dragon age are unrealistic in relation to humans.  So I'm cautioning you against putting so much stock in the same thing as a dividing line between humans and Qunari.

Wait how is that?



#146
Heimdall

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There has been no work role amongst artisans that has been hinted at for males. I can't find a direct quote saying that they're all female in the artisan tree, but I have trouble figuring what kind of physical labour it is that would require males if masons are female.

 

The second one is just to stop any followup questions about whether they'd have males among the masons to do the heavy lifting.

They don't need to be masons to do pure old fashion heavy lifting, and it might make sense if the muscle mass disparity is as great as the concept art indicates.  Didn't someone a few pages back mention Athlok (Basic worker I think) as a role?  Tallis was demoted to one, but I could see thst being one of the rare ones both sexes could be part of.

 

I just don't buy that the Qunari have absolutely no use for males outside being priests or soldiers, with their mindset you'd think they'd want to take advantage of their physical strength.



#147
Heimdall

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Wait how is that?

 

Except Qunari muscle mass isn't unrealistic, its just unlikely unless your a pretty much a professional bodybuilder irl.  Its unrealistic by medieval standards, but so are the human males in Dragon Age.  To use it as a marker that makes them somehow more inhuman than elves or dwarves is silly.

 

I think you underestimate just how much specific execise it takes to build up the sort of muscle all the males in Dragon Age have.  For example, biceps (The most overrated muscle ever) simply don't get built by most normal physical activities unless your targetting them specifically.  Yet every male has well developed, perhaps even bulging biceps.

 

I just don't see how that's meaningfully different from the Qunari's situation.  Their muscle is a matter of asthetic design, because people expect a giant to be quite muscular, especially if their going to be intimidating despite running around shirtless (Which is another issue).  I wouldn't read too much into it.



#148
Mihura

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They don't need to be masons to do pure old fashion heavy lifting, and it might make sense if the muscle mass disparity is as great as the concept art indicates.  Didn't someone a few pages back mention Athlok (Basic worker I think) as a role?  Tallis was demoted to one, but I could see thst being one of the rare ones both sexes could be part of.

 

I just don't buy that the Qunari have absolutely no use for males outside being priests or soldiers.

 

Well that is the lore, the same is said about female roles. Even the ones that are connected with warfare are in the faith side and rare. It is like saying, I do not buy it that they do not have at least one female soldier. 



#149
SerCambria358

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I mean what is so unrealistic about the humans? They have abs and thats about it, taking into consideration that they have to use a single body as a template for others, its not unrealistic really.



#150
Cainhurst Crow

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Just because you cant see the changes, means i pulled that out of thin air? Ok how about  varric? Now he has sunken cheeks and red hair, another example of how designs can change and thats just facially, their bodies can change (more/less muscle, different horns, how wide or slim they may be) You've created an issue out this for no reason, its entirely possible that females will be significantly different than the comic and concept art portrayals, its actually obvious that they will 

 

Red hair? Orange hair maybe, but I wouldn't call him a red head. And sunken cheeks? who cares? Who actually is bothered by that? Who even notices that?


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