My thought is it should have been possible for Shepard to survive all three choices. Destroy probably still be the most popular choice,but it might not have the commanding lead it does.
Was tying Shepard's survival to Destroy (or any ending) a mistake?
#26
Posté 03 mars 2014 - 01:44
- Brass_Buckles aime ceci
#27
Posté 03 mars 2014 - 03:29
#28
Posté 03 mars 2014 - 03:41
So, if they had to pick one for Shep to survive, they picked the right one.
I already expected them to die before the game ever released, so I was more surprised by the fact that it was possible for Shep and everybody in the squad to live. I actually expected more casualties, even in the best possible outcome.
#29
Posté 03 mars 2014 - 05:03
I liked the way DA:O did it. But the sacrificee wasn't whoever your most valued character was, that I recall.
Agreed. The sacrificee in DAO was always either Alistair or Loghain. Affection had nothing to do with it
A better question might be if the player knew ahead of time that each choice would kill one, and only one character, and had a chance to talk it over with the character, what would you do?
For example (examples used mainly because these are characters that are guaranteed to be alive in any nonFailShep run:
Destroy: EDI
Control: Joker
Synthesis: Liara
Or, Shepard could sacrifice him/herself in their place.
#30
Posté 03 mars 2014 - 08:04
Part of the reason that I picked Destroy because it presented my only chance of survival, but that was a choice I made before I knew that there was a guaranteed scene.
If I were Shepard, in that moment, thinking of everything I had worked so hard for and all of the havoc the Reapers had caused, I wouldn't have wanted anything but the death of the Reapers. I wanted to see the day when the entire galaxy could sit at ease for a moment. I wanted to ensure that the Reapers would never threaten the galaxy again. I also, selfishly, felt that I deserved to live and see the future I had worked so hard for. I wanted to be able to find Miranda. I wanted to be able to be fully vindicated of my efforts. I felt that, with every shot into that mess of wires and cables, I was willing myself to see my loved ones much more. I was not about to sacrifice myself to allow the Reapers to live, even in a positive state, through the Control or Synthesis endings. That's not what I fought for.
#31
Posté 03 mars 2014 - 09:19
No, it was not a mistake.
#32
Posté 03 mars 2014 - 09:48
Destroy is the only one that it's remotely possible for Shep to survive. It's the only one where his/her corporeal form isn't completely dissolved.
So, if they had to pick one for Shep to survive, they picked the right one.
I already expected them to die before the game ever released, so I was more surprised by the fact that it was possible for Shep and everybody in the squad to live. I actually expected more casualties, even in the best possible outcome.
Well while i utterly despise the synthesis option, i readily accept the notion that Shep's death in this ending is merely a contrivance to forward their space jesus sacrificing him/herself notion.
Personally i was very surprised at the attempt to force Shep's death. No story worth its salt kills its protaganist twice in two subsequent installments. While death was a possibility i expected to exist if certain choices were made(like me2 conclusion), i expected in a story that had previously revolved round player choice that Shep would equally live if other choices were made.
- Brass_Buckles aime ceci
#33
Posté 03 mars 2014 - 10:16
I agree you shouldn't kill the protagonist twice, but that's mostly a problem with ME2 killing Shepard, isn't it?
As for the rest, sounds like you got what you expected. Shep lives if certain choices are made, and dies if other choices are made.
#34
Posté 03 mars 2014 - 10:26
I agree you shouldn't kill the protagonist twice, but that's mostly a problem with ME2 killing Shepard, isn't it?
As for the rest, sounds like you got what you expected. Shep lives if certain choices are made, and dies if other choices are made.
I think that the issue was that in all but one ending, they really seemed to push the idea that Shepard needed to die. I think a lot of people, including myself, found that to be hamfisted writing.
- Hello!I'mTheDoctor aime ceci
#35
Posté 03 mars 2014 - 10:38
Sure. Though they do try to set it up with what happens to Legion.... assuming you don't shoot him first.
FWIW, in my first playthrough I was pretty sure that someone was going to buy it in the endgame, but I thought it was going to be Liara rather than Shepard.
#36
Posté 03 mars 2014 - 10:39
I agree you shouldn't kill the protagonist twice, but that's mostly a problem with ME2 killing Shepard, isn't it?
As for the rest, sounds like you got what you expected. Shep lives if certain choices are made, and dies if other choices are made.
Not really, 2nd death imo is the problem.
If you mean play Multiplayer and get cheap non explained breath sequence, that's not what i expected.
#37
Posté 03 mars 2014 - 11:06
It wasn't a death. It was a rebirth.
#38
Posté 03 mars 2014 - 11:19
I think that the issue was that in all but one ending, they really seemed to push the idea that Shepard needed to die. I think a lot of people, including myself, found that to be hamfisted writing.
They've readily admitted to their hamfisted Walter White aim and anything other was given token effort.
#39
Posté 03 mars 2014 - 12:32
I admit that I made my choice based on the thematic implications of the different choices, that being said...
I think it is really unfair to kill the protagonist. I didn't really mind my shep dying, but I think it could have been done a lot better, but that could be said about the whole ending. personally I think that if they would have had an impactful and thought out ending where shep lives but has to make sacrifices along the way then that would have been best...because quite frankly, having my LI shake their head whenever they are about to put my name on the memorial wall in the Normandy is just depressing.
#40
Posté 03 mars 2014 - 12:38
When the devs first commented on the Shepard breath scene, it was in relation to the pre-EC ending. In that scenario you were looking at the complete collapse of galactic civilization, loss of the relays, fleets stuck on Earth/in the Local Cluster, etc. They said it was inserted because the ending was too bleak.
I think including the scene was a mistake, in that it skewed the decision making; do I care about EDI and the geth, or Shepard? It either should have been an available option for all endings or for none of them.
As for me, I always picked Control.
#41
Posté 03 mars 2014 - 01:43
ME1 ended it well enough (albeit a little cheesily, but then sometimes cheese is good). I would've been happy with a similar setup with the chances of Shep coming out of the wreckage / being found by the searchers based on EMS.
- Dubozz, Kaidan Fan et kalasaurus aiment ceci
#42
Posté 03 mars 2014 - 01:57
I don't know if it was a mistake. The breath scene is the same in the original ending as it is in the extended cut.
Before the game came out and during my first playthrough, femshep dying was not on my mind since she already died once and her dying again I didn't see happening. Look how wrong I was, though she can live depending on your playthrough.
#43
Posté 03 mars 2014 - 02:20
I agree you shouldn't kill the protagonist twice, but that's mostly a problem with ME2 killing Shepard, isn't it?
I don't see either death is necessary, tbh. Though I'm curious as to why you think it's the second death and not the first that's the problem.
#44
Posté 03 mars 2014 - 03:43
I don't see either death is necessary, tbh. Though I'm curious as to why you think it's the second death and not the first that's the problem.
I think the 1st ME2 death is rather necessary in terms of transitioning between the Alliance setting of ME1 and the shaken up the fresh perspective that comes from the environment of the Cerberus setting. Also i think it is interesting food for thought for headcanoning/roleplaying.
#45
Posté 03 mars 2014 - 03:51
The first death is a complete joke. There are several ways you can justify the time skip and association with Cerberus. They opened a philosophical can of worms they had no interest in addressing. Lazarus is half the reason I hate Shepard's guts.
#46
Posté 03 mars 2014 - 05:10
The first death is a complete joke. There are several ways you can justify the time skip and association with Cerberus. They opened a philosophical can of worms they had no interest in addressing. Lazarus is half the reason I hate Shepard's guts.
What's the other half? And I assume you hate Shepard for this because she doesn't talk about it enough?
#47
Posté 03 mars 2014 - 05:20
When I played the game the first time I had no idea that Shepard would survive the Destroy ending, yet I chose it. It was 3:10 a.m., and I just wanted them dead. It actually was a surprise to me that Shepard survived at that point. Still everything about the ending felt wrong even though there was only the loss of EDI. It just felt empty. I watched the others on Youtube. They were the same except Shepard died.
#48
Posté 03 mars 2014 - 05:25
The first death is a complete joke. There are several ways you can justify the time skip and association with Cerberus. They opened a philosophical can of worms they had no interest in addressing. Lazarus is half the reason I hate Shepard's guts.
To be honest, that seems like a very illogical reason to hate Shepard. Hating Shepard seems to be very illogical in and of itself since its your own character.
- CrutchCricket aime ceci
#49
Posté 03 mars 2014 - 05:27
I suspect what she means is she hates the derpworthy dialogue and actions Shepard must sometimes take, despite being "our" character. Things like not giving Cerberus' space magicky Cure for Death a second thought.
#50
Posté 03 mars 2014 - 05:31
i think bioware untied that with the citadel dlc. shepard clone a back up plot line. just in case the masses want shepard back? hehe bioware thinking ahead?





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