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Was tying Shepard's survival to Destroy (or any ending) a mistake?


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300 réponses à ce sujet

#101
Iakus

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A better question to ask is how come we have all these engineers and scientists working on the Crucible, but yet they couldn't figure out that it might hook up with the Citadel?

 

What just because they built a device that could interface with/overwrite the Reaper controlling AI residing on the Citadel?

 

Pshaw, details!



#102
kalasaurus

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I still want to know which engineer thought making the Crucible "on" switch a pipe full of volatile chemicals you shoot was a good idea.

 

It's important to look like a badass while activating the Crucible, of course.



#103
DeinonSlayer

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A better question to ask is how come we have all these engineers and scientists working on the Crucible, but yet they couldn't figure out that it might hook up with the Citadel?

 

IIRC, Ancient Aliens told me the Great Pyramid of Giza and the pyramid of Teotihuacan have the same dimensions at their base.

 

Clearly we're supposed to stick one on top of the other. Where's the nearest forklift?



#104
SwobyJ

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Dream logic.



#105
themikefest

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What just because they built a device that could interface with/overwrite the Reaper controlling AI residing on the Citadel?

 

Pshaw, details!

What object is there in the galaxy that is as large as the Crucible? The only one I know of is the Citadel unless there is another object I don't know about.



#106
Steelcan

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What object is there in the galaxy that is as large as the Crucible? The only one I know of is the Citadel unless there is another object I don't know about.

 

Omega



#107
Iakus

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What object is there in the galaxy that is as large as the Crucible? The only one I know of is the Citadel unless there is another object I don't know about.

 

Stop thinking so much!  :D



#108
themikefest

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IIRC, Ancient Aliens told me the Great Pyramid of Giza and the pyramid of Teotihuacan have the same dimensions at their base.

 

Clearly we're supposed to stick one on top of the other. Where's the nearest forklift?

here you go

fork__55587_zoom.jpg


  • DeinonSlayer aime ceci

#109
Nightwriter

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I've always found it odd how so many "Paragon" Shepards are unwilling to sacrifice themselves for the greater good so they instead opt to murder their allies so they can be reunited with their waifu or husbando. 

 

Ah, the "Shrug And Just Go Home" philosophy.

 

In order for sacrifice to be worth it, the game must successfully convince you that it is necessary, appropriate to the story and circumstances, and will accomplish lasting good. If the game fails to do any of those things (which it did for many) then the player feels no motivation to kill themselves and resents that the only real reason to do so is to stop their robot buddies from dying.

 

If the storyline has just kind of committed suicide in front of your face and you're staring at a choicescape that looks unintelligible and meaningless, why not just pick the ending where you live since the only thing you really have left now is securing a good personal outcome for your character?

 

Shrug and just go home.

 

"Honey, I'm home. Weird day at work, the Reaper plot blew up. What's for dinner?"



#110
sH0tgUn jUliA

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A better question to ask is how come we have all these engineers and scientists working on the Crucible, but yet they couldn't figure out that it might hook up with the Citadel?

 

David was on the writing team and convinced them that anything other than the "good is dumb" trope would not be heroic. This goes for the plasma conduit "firing switch." I mean seriously, couldn't they have figured out how to make a remote firing device?



#111
shepskisaac

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Ah, the "Shrug And Just Go Home" philosophy.
 
In order for sacrifice to be worth it, the game must successfully convince you that it is necessary, appropriate to the story and circumstances, and will accomplish lasting good. If the game fails to do any of those things (which it did for many) then the player feels no motivation to kill themselves and resents that the only real reason to do so is to stop their robot buddies from dying.
 
If the storyline has just kind of committed suicide in front of your face and you're staring at a choicescape that looks unintelligible and meaningless, why not just pick the ending where you live since the only thing you really have left now is securing a good personal outcome for your character?
 
Shrug and just go home.
 
"Honey, I'm home. Weird day at work, the Reaper plot blew up. What's for dinner?"

I don't think so. While well-written context and motivation are extremly important, player-avatars and completly-predefined characters will always be trated differently by large part of the audience (regardless of how much autodialogue SHep has in ME3, he's still not pre-defined character like Lara Croft, Nathan Drake etc).

#112
DeinonSlayer

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David was on the writing team and convinced them that anything other than the "good is dumb" trope would not be heroic. This goes for the plasma conduit "firing switch." I mean seriously, couldn't they have figured out how to make a remote firing device?

Well, there is the "stand thirty feet back" option...



#113
Nightwriter

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I don't think so. While well-written context and motivation are extremly important, player-avatars and completly-predefined characters will always be trated differently by large part of the audience (regardless of how much autodialogue SHep has in ME3, he's still not pre-defined character like Lara Croft, Nathan Drake etc).

 

Goes without saying and does not really conflict.



#114
AlanC9

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In order for sacrifice to be worth it, the game must successfully convince you that it is necessary, appropriate to the story and circumstances, and will accomplish lasting good.
 


Hmm.... three things, two in-character, one metagame?

Is "necessary" actually necessary? The DA:O US wasn't necessary.

#115
shepskisaac

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Goes without saying and does not really conflict.

Well it does as you basically said people wouldn't complain had they given good enough reason to sacrifice Shep. Which is what I don't think it's true, I think a part of the audience wouldn't accept any reason, regardless how well motivated.

#116
Iakus

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Hmm.... three things, two in-character, one metagame?

Is "necessary" actually necessary? The DA:O US wasn't necessary.

It's necessary for certain world-states to come about.  It's not necessary as in the Warden has to be Walter White.  It's necessary in that if you want certain events to come about, the Warden will have to die.



#117
Iakus

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Well it does as you basically said people wouldn't complain had they given good enough reason to sacrifice Shep. Which is what I don't think it's true, I think a part of the audience wouldn't accept any reason, regardless how well motivated.

 

 

You will always find people who will complain about something.  No solution is 100%.  

 

But giving the Shepards that die a logical reason for them to die (and for those that live a logical reason for same) would certainly cut down on it.

 

And yes, it will be harder to explain for a player avatar than a predefined character.



#118
wolfhowwl

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I've always found it odd how so many "Paragon" Shepards are unwilling to sacrifice themselves for the greater good so they instead opt to murder their allies so they can be reunited with their waifu or husbando.


Not surprising.

There's a segment of the fanbase that cared more about their romances than RPG elements, consistent lore, choices and consequences, or a successfully executed narrative. Compared to that what is a fictional ally?

#119
Nightwriter

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You will always find people who will complain about something.  No solution is 100%.  

 

It did not occur to me that this needed to be made clear. My mistake, I suppose.



#120
Iakus

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It did not occur to me that this needed to be made clear. My mistake, I suppose.

Every detail must be explicitly spelled out here, or you get accused of making up all sorts or weird poop  ;)



#121
Nightwriter

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Hmm.... three things, two in-character, one metagame?

 

Would that be the "accomplish lasting good" one? Yeah, I could have said that better. What the game needs to do is present you with a convincing problem and then present you with self-sacrifice as a convincing solution. It doesn't need to make you 100% certain the solution will work, or 100% aware of all the consequences down to the last detail. It only needs to make a good enough case that you take the leap. Thus, that one wasn't intended to qualify as metagaming.

 

The Catalyst's first problem with me was not convincing me there was a problem.



#122
ImaginaryMatter

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A better question to ask is how come we have all these engineers and scientists working on the Crucible, but yet they couldn't figure out that it might hook up with the Citadel?

 

That's Alliance command for you, http://social.biowar...ex/11435886/204

 

Although, these are probably the same guys who "retrofitted" the Normandy.



#123
DeinonSlayer

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Would that be the "accomplish lasting good" one? Yeah, I could have said that better. What the game needs to do is present you with a convincing problem and then present you with self-sacrifice as a convincing solution. It doesn't need to make you 100% certain the solution will work, or 100% aware of all the consequences down to the last detail. It only needs to make a good enough case that you take the leap. Thus, that one wasn't intended to qualify as metagaming.

The Catalyst's first problem with me was not convincing me there was a problem.

Convincing? Wha, but... they used autodialogue to make Shepard agree with it, and its ideal solution! What more could you want?

:P

#124
Bob from Accounting

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Convincing? Wha, but... they used autodialogue to make Shepard agree with it, and its ideal solution! What more could you want?

:P

No they didn't.



#125
wright1978

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I still want to know which engineer thought making the Crucible "on" switch a pipe full of volatile chemicals you shoot was a good idea.

My Shep will have to put writing a feedback note to scientists suggesting they remember in future to install an on switch on his to do list, right after crawling from rubble and stemming his bleeding in priority.