Hello all,
This is pure speculation on my part, but since I like playing as mages ( and occasion, rogues), I wondered how blood magic would work in gameplay in DA: I.
In the new game, blood magic's supposed to inspire fear/revulsion out of NPCs, but what if it affected how we players operate? In the past, players could activate blood magic, or deactivate it at our leisure. No one really seemed to notice. What if that changed in the new game?
What if you choose blood magic, and it permanently affected your mage's powers? For example, certain spells were blocked from you (like healing). Potions for healing were no longer potent. If you didn't sustain your health, you might end up leaching life from allies (causing them penalties). Fade spirits doubled in encounter with demons, attracted to you. Effects that make us understand blood magic is difficult to master.
On the plus side we might get some gruesome, vicious, effective spells in our repertoire.
What do y'all think?





Retour en haut






