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Blood Magic, Gameplay, and The Inquisition


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#1
Roninbarista

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Hello all,

 

This is pure speculation on my part, but since I like playing as mages ( and occasion, rogues), I wondered how blood magic would work in gameplay in DA: I. 

 

In the new game, blood magic's supposed to inspire fear/revulsion out of NPCs, but what if it affected how we players operate? In the past, players could activate blood magic, or deactivate it at our leisure. No one really seemed to notice. What if that changed in the new game? 

 

What if you choose blood magic, and it permanently affected your mage's powers? For example, certain spells were blocked from you (like healing). Potions for healing were no longer potent. If you didn't sustain your health, you might end up leaching life from allies (causing them penalties). Fade spirits doubled in encounter with demons, attracted to you. Effects that make us understand blood magic is difficult to master. 

 

On the plus side we might get some gruesome, vicious, effective spells in our repertoire.   

 

What do y'all think?



#2
Xilizhra

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Too punishing, especially for getting rid of things like healing; there's no reason to do it when we have so much precedent against it. Blood magic also doesn't attract demons inherently, it just makes breaking the Veil easier.



#3
Chiramu

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IMO I think blood mages should think about themselves before others. Since it is about using blood in place of lyrium it's a tremendous boost to your power. If like in previous games, the blood magic animation is portrayed as the blood mage using his own blood I wouldn't like it. 

 

Why would a selfish blood mage use his own energy to attack an opponent? Better to use the blood of another than your own, stab your friends' stomach, summon a tremendous snowstorm and run away from the templars. 

 

Just a visual example of how I see blood magic and the people who would choose power in this way. Of course if you just like learning things that doesn't make you a blood mage, you can read all the books in the world about all the different types of magic just for knowledges' sake. 

 

But a blood mage fighting with blood magic should be selfish imo.



#4
Roninbarista

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Too punishing, especially for getting rid of things like healing; there's no reason to do it when we have so much precedent against it. Blood magic also doesn't attract demons inherently, it just makes breaking the Veil easier.

 

Blood mages can heal by sapping the life from others. I'm guessing it's less efficient or versatile than healing spells. I was thinking of ways of making the magic appear dangerous/inspire fear in others.



#5
Xilizhra

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Why would a selfish blood mage use his own energy to attack an opponent? Better to use the blood of another than your own, stab your friends' stomach, summon a tremendous snowstorm and run away from the templars.

Ask Merrill, who doesn't even have that power. In fact, the one canon blood mage we've had in any party is the perfect counterargument to all of your points.

 

Blood mages can heal by sapping the life from others. I'm guessing it's less efficient or versatile than healing spells. I was thinking of ways of making the magic appear dangerous/inspire fear in others.

I think the blood spells themselves are enough.


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#6
Roninbarista

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IMO I think blood mages should think about themselves before others. Since it is about using blood in place of lyrium it's a tremendous boost to your power. If like in previous games, the blood magic animation is portrayed as the blood mage using his own blood I wouldn't like it. 

 

Why would a selfish blood mage use his own energy to attack an opponent? Better to use the blood of another than your own, stab your friends' stomach, summon a tremendous snowstorm and run away from the templars. 

 

Just a visual example of how I see blood magic and the people who would choose power in this way. Of course if you just like learning things that doesn't make you a blood mage, you can read all the books in the world about all the different types of magic just for knowledges' sake. 

 

But a blood mage fighting with blood magic should be selfish imo.

 

According to The World of Thedas, the more painful the sacrifice, the stronger the effect of the spell.  I imagine a foe or two would do for the draining of blood. That can't be pretty. 



#7
Roninbarista

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I think the blood spells themselves are enough.

 

In the past, the game has relatively ignored the main character having blood magic. I was thinking how it would be if the gam play and the charters had reactions. If we, the gamers were forced to think of how blood magic affects our character, the gameplay, and the other characters. 



#8
Zazzerka

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Playing a blood mage in a DA game is just silly. That'd be like playing as an Elite in Halo. Ridiculous.



#9
Roninbarista

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Tell that to the blood mages.   ;)



#10
Kymera X

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How is removal of healing punishing when using blood magic :blink:  as long they add skill that you can draw life force from allies or vampiric powers that suck life from enemies while healing you its more than enough. You want more challenging game or game that you can complete with a finger up your a**?!  



#11
Mes

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I'd prefer more emphasis on NPC's reactions to me as a blood mage as opposed to my other powers being affected in some way.

 

I've only played as a blood mage once and found it a bit underwhelming. Hopefully it will be amped up in DAI, along with everything else.



#12
Xilizhra

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How is removal of healing punishing when using blood magic :blink:  as long they add skill that you can draw life force from allies or vampiric powers that suck life from enemies while healing you its more than enough. You want more challenging game or game that you can complete with a finger up your a**?!  

Well, firstly, it's punishing to be unable to heal other party members. Secondly, the impression I got is that choosing the specialization would lock you out of ever using healing spells again.



#13
Kymera X

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Umm you want to be a blood mage but also a healer ? srsly dude you need to make up your mind. I don't see a problem here but I see you have a big one. Blood Magic is about pain/mind control/summoning not about healing your precious friends. One way or no way thats the way it is in real or fantasy world. You cannot have everything.....


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#14
Roninbarista

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I'd prefer more emphasis on NPC's reactions to me as a blood mage as opposed to my other powers being affected in some way.

 

I've only played as a blood mage once and found it a bit underwhelming. Hopefully it will be amped up in DAI, along with everything else.

 

We know Bioware is giving us something different. A challenge, perhaps to the previous games.  Not that your assessment and desires for the game are wrong. 

 

I could see the player, if they choose to be a blood mage, having to master the power so that it does more harm to foes than to allies. 



#15
Xilizhra

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Umm you want to be a blood mage but also a healer ? srsly dude you need to make up your mind. I don't see a problem here but I see you have a big one. Blood Magic is about pain/mind control/summoning not about healing your precious friends. One way or no way thats the way it is in real or fantasy world. You cannot have everything.....

It's absurdly easy to be both a blood mage and a spirit healer in both previous DA games. And even if it's one specialization only in DAI, nothing would stop you from leveling Creation.



#16
Roninbarista

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Well, firstly, it's punishing to be unable to heal other party members. Secondly, the impression I got is that choosing the specialization would lock you out of ever using healing spells again.

 

It's not really punishing. It would fall back in line with the idea of choices having consequences. You don't have to be a blood mage.

 

ASIDE: DA:O's entropy spells worked just as good as blood magic.

 

I'm guessing you could heal with blood magic, you would have to writing the life out of another source.   



#17
Kymera X

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So why you complaining ?! jeezes 



#18
Xilizhra

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It's not really punishing. It would fall back in line with the idea of choices having consequences. You don't have to be a blood mage.

 

ASIDE: DA:O's entropy spells worked just as good as blood magic.

 

I'm guessing you could heal with blood magic, you would have to writing the life out of another source.   

There's literally no in-universe reason as to why this healing restriction would happen. I'm wholly unsatisfied with this proposal.



#19
LobselVith8

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Umm you want to be a blood mage but also a healer ? srsly dude you need to make up your mind. I don't see a problem here but I see you have a big one. Blood Magic is about pain/mind control/summoning not about healing your precious friends. One way or no way thats the way it is in real or fantasy world. You cannot have everything.....


Lore wise, there's no contradiction between using healing and using blood magic. The Grey Wardens who use blood magic and apostates like Merrill also show that blood mages are different, and can be good people. I'd rather see reactivity towards magic in the narrative than have artificially imposed limitations for "balancing purposes".
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#20
Artemis Leonhart

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I'd prefer more emphasis on NPC's reactions to me as a blood mage as opposed to my other powers being affected in some way.

 

I've only played as a blood mage once and found it a bit underwhelming. Hopefully it will be amped up in DAI, along with everything else.

Yeah, this. At the very least, companions should comment if you're a blood mage. Hell, in da:o I could be a blood mage and make Wynne one and she didn't bat an eyelid; I'm one of the weirdos who liked da2 but still recognize its flaws, and one of the most glaring ones was that if Hawke is a blood mage no one says anything, not Merril who should recognize a blood magic user, nor Fenris who was a slave to one...not to mention that no one in the game apart from Meredith seemed aware that Hawke was a mage (if s/he chose that class). :?


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#21
Roninbarista

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There's literally no in-universe reason as to why this healing restriction would happen. I'm wholly unsatisfied with this proposal.

 

As I said, it'd be about mastering blood magic. In part, mastering means going from rough to smoothed out.

 

As with previous games, the penalties would be gone once you reached a certain level (upgraded). It would be a challenge, especially since many of us are used to a way the game's worked in the past. It's all speculation, since I have no clue into the game development. 

 

As a player it would make us rethink taking this route for magic, or how to work with it.   


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#22
Rainbow Wyvern

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Some restrictions and the like would be nice for the specialization, but I wouldn't go too far or else it wouldn't be fun.

At the very least, people acknowledging I'm a blood mage would be nice, when applicable. And acting accordingly. 


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#23
Roninbarista

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I'm basing my speculation/theory simply on the fact that the devs mentioned that the player will face choices and challenges. In many ways it sounds like a strong shift our comfort zones with what we know and love as gamer. One challenge would be in the design of talents and magic. The discomfort and problem-solving in gameplay would be the desired result


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#24
Roninbarista

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Some restrictions and the like would be nice for the specialization, but I wouldn't go too far or else it wouldn't be fun.

At the very least, people acknowledging I'm a blood mage would be nice, when applicable. And acting accordingly. 

 

If being a blood mage disturbed the player, just a little, or inflicted a penalty to be used, then it may have a unique effect on gameplay.  

 

I'd suspect some wouldn't mind or care, and only want to master the power. Others may want it to be more like previous games.  I'd expect it to be as potent as ever.


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#25
Rainbow Wyvern

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If being a blood mage disturbed the player, just a little, or inflicted a penalty to be used, then it may have a unique effect on gameplay.  

 

I'd suspect some wouldn't mind or care, and only want to master the power. Others may want it to be more like previous games.  I'd expect it to be as potent as ever.

Making blood magic more disturbing, in a sense, would be neat. It never felt like a forbidden type of magic. Just felt like my character wanted to do some slicin' of fools and spewing red dots everywhere.


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