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Blood Magic, Gameplay, and The Inquisition


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#26
Roninbarista

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Making blood magic more disturbing, in a sense, would be neat. It never felt like a forbidden type of magic. Just felt like my character wanted to do some slicin' of fools and spewing red dots everywhere.

 

You're right. It did feel less disturbing, and more like a weapon the Chantry prohibited for their own reasons. It was quite effective, and never felt wrong for using, as a player.  


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#27
Cainhurst Crow

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Blood magic being always active doesn't sound like it actually follows the lore of blood magic, and we already have health penalties during blood magic's activation period that suffice much more over what you proposed. Blood magic needs to be more acknowledges and it's consequences better demonstrated, but there are less aggressive ways of doing it where the game doesn't feel vindictive to the players actions.

 

While blood magic is active I wouldn't mind having penalties and it leaching from your comrades health and causing other effects is fine, but not if they're always on. That's going too far.



#28
Xilizhra

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You're right. It did feel less disturbing, and more like a weapon the Chantry prohibited for their own reasons. It was quite effective, and never felt wrong for using, as a player.  

Indeed. I'd very much like to see this continue, as it genuinely enhanced by enjoyment of prior games.


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#29
Brass_Buckles

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IMO I think blood mages should think about themselves before others. Since it is about using blood in place of lyrium it's a tremendous boost to your power. If like in previous games, the blood magic animation is portrayed as the blood mage using his own blood I wouldn't like it. 

 

Why would a selfish blood mage use his own energy to attack an opponent? Better to use the blood of another than your own, stab your friends' stomach, summon a tremendous snowstorm and run away from the templars. 

 

Just a visual example of how I see blood magic and the people who would choose power in this way. Of course if you just like learning things that doesn't make you a blood mage, you can read all the books in the world about all the different types of magic just for knowledges' sake. 

 

But a blood mage fighting with blood magic should be selfish imo.

 

A blood mage isn't necessarily selfish.  If he or she chooses to use his/her own blood, that's a choice, same as it was the choice of the Tevinter to sacrifice slaves.

 

I do think there should be more repercussions to being a blood mage, but they should be more social and based on in-game choices.  For instance, you could choose to sacrifice someone for your magic at some point, if you were a blood mage, or you could be honorable and choose not to.  But, it's already pretty disturbing to slice yourself open all the time for the sake of spellcasting.  You know nothing good can come of that.

 

While blood magic is inherently not good to mess with, that doesn't mean that everyone who uses it is necessarily a selfish person.  And a blood mage makes as much sense as anyone else as a spirit healer, and perhaps more due to their already demonstrated willingness to deal with spirits/demons.



#30
Roninbarista

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Blood magic being always active doesn't sound like it actually follows the lore of blood magic, and we already have health penalties during blood magic's activation period that suffice much more over what you proposed. Blood magic needs to be more acknowledges and it's consequences better demonstrated, but there are less aggressive ways of doing it where the game doesn't feel vindictive to the players actions.
 
While blood magic is active I wouldn't mind having penalties and it leaching from your comrades health and causing other effects is fine, but not if they're always on. That's going too far.


My theory needs smoothing out, but I was looking at it as the permanent fuel for a player's magic, or something that dominates the magic over mana use.

I also think it'll be a devastating power to use. I'm curious to other applications. Don't know how mind reading can be shown in gameplay. I know it can amp other spells.

#31
Roninbarista

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Indeed. I'd very much like to see this continue, as it genuinely enhanced by enjoyment of prior games.


My theories on gameplay/blood magic is just speculation, and could be as far off as, say the Earth is from Mars.

Personally, I wouldn't mind the change and challenge. The idea of finding a way to work with a consequential magic that affects in game and the player may be on the meta side, but it's a possibility I'd give a try.

#32
Cainhurst Crow

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There are accounts, both in game and historically in the lore, where blood mages used their magic for the benefit of others, such as healing their comrades or defending others, instead of selfishly. It's a little like the creation or spirit school of magic back in DAO, do you choose to use your talent to heal people and cancel out dangerous magic, or to summon a swarm of insects before turning people into walking bombs.

 

The consequences should be felt by peoples reactions to you, not in simple stat penalties and denying players the ability to turn off their powers and never get healed. Also it shouldn't deny people's ability to roleplay what type of character they want into one character type. When defining the characters personality that type of power should always be in the players hand and not the other way around.


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#33
Anvos

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I have to agree with those saying blood magic is more about social penalties than magical penalties, as its purpose beyond unlocking a few special types of abilities such as mind control is more about meta magic and either removing mana cost and/or amping up the power of a spell.


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#34
Cainhurst Crow

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If you were looking for a gameplay penalty to use, then I would suggest making blood magic not very effective against demons or shades.


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#35
Roninbarista

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Blood mages can be healed. They take the life force from others to heal themselves. They've had that option for healing that's been in the previous games.

My theory is about a blood mage is no longer a mode or selection, but a style of magic the player is devoted to. The blood mage permanently draws his or her power through their blood to fuel their magic. Dare I say the rewards would be good, such as devastating spells, possibly being durable as hell, and simply scary. A being the chantry would truly fear.

Also, as mentioned the penalties would cease as the player mastered the power or upgraded the ability.

#36
Anvos

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Problem is it doesn't even remotely fit with the lore and shown examples of blood magic.  Becoming a blood mage has no bearing on your connection to the fade, and there is no reason to use it for simple magic.



#37
Hanako Ikezawa

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If you were looking for a gameplay penalty to use, then I would suggest making blood magic not very effective against demons or shades.

Except blood magic is shown to be very effective against demons. Practically half the demons who are sealed are sealed by blood magic.



#38
Roninbarista

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With the veil torn we have a possibility of magic changing. I also said dominating style of magic.

#39
KainD

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My theory is about a blood mage is no longer a mode or selection, but a style of magic the player is devoted to. The blood mage permanently draws his or her power through their blood to fuel their magic. Dare I say the rewards would be good, such as devastating spells, possibly being durable as hell, and simply scary. A being the chantry would truly fear.
 

 

Nah, that would be silly. Mage mana supply doesn't go anywhere unless they get holy smited by a templar. Why not use that reserve unless you are casting magic that requires blood specifically? 



#40
Cainhurst Crow

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Except blood magic is shown to be very effective against demons. Practically half the demons who are sealed are sealed by blood magic.

 

I have never heard of blood magic sealing demons. There was only one time I remember there being an event even remotely close to that, and that was when avernus sealed a tear in the veil. And even that can't be confirmed as blood magic or not. In fact most blood magic seems to break the seals on demons, not impose ones upon them.



#41
KainD

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I have never heard of blood magic sealing demons. There was only one time I remember there being an event even remotely close to that, and that was when avernus sealed a tear in the veil. And even that can't be confirmed as blood magic or not. In fact most blood magic seems to break the seals on demons, not impose ones upon them.

 

Malcom Hawke. 



#42
Cainhurst Crow

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With the veil torn we have a possibility of magic changing. I also said dominating style of magic.

 

1. That is a lousy excuse to retcon blood magic, rather then improve on the existing mechanics and reactivity.

 

2. Blood mages only use blood magic to preform spells that would require a lot of lyrium or mana, or to control other people. There isn't a blood mage about that's going to use blood magic to fuel a simple cone of cold. It's just that simple.


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#43
Cainhurst Crow

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Malcom Hawke. 

 

I'm sorry but where exactly did it mention in the codex that malcom hawke traveled the world sealing demons by slitting his palms? I must have missed that back in 0-10 when I played DA2. I don't even remembering learning anything about hawke's dad outside of his general personality and name, let alone that he was a maleficarum.



#44
Roninbarista

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1. That is a lousy excuse to retcon blood magic, rather then improve on the existing mechanics and reactivity.
 
2. Blood mages only use blood magic to preform spells that would require a lot of lyrium or mana, or to control other people. There isn't a blood mage about that's going to use blood magic to fuel a simple cone of cold. It's just that simple.


Not true. Blood magic can fuel their spells as opposed to directly using mana. The penalties went to the health for the PC or the companion (Merrill).

#45
KainD

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Not true. Blood magic can fuel their spells as opposed to directly using mana. 

 

That's not the point. The point is, WHY would you fuel your regular spells with blood magic while having a sufficient mana reserve at your disposal? 



#46
Roninbarista

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That's exactly the point. If you're a blood mage, the pain and suffering you inflict on others improves the power of the spell. Also this is theory and speculation only.

#47
Cainhurst Crow

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It's like using a jetpack that costs hundreds of dollars to get airborne to go grab a snack at the gas station down the block, when you have a perfectly functioning car in the driveway.

 

It's just raises too many questions and makes our player characters look like a bunch of idiots.



#48
Cainhurst Crow

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That's exactly the point. If you're a blood mage, the pain and suffering you inflict on others improves the power of the spell. Also this is theory and speculation only.

 

It doesn't improve the power of the spells, just makes it easier to cast more powerful spells. A winter's grasp is going to do the same damage as one fueled by blood magic, but with blood magic you can use a blizzard with the same ease you would a winter's grasp.

 

That's the advantage of blood magic, and the way you seem to want to interpret is pretty mental.



#49
Roninbarista

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It's only theory and speculation. Even if I'm off base your comment was uncalled for. Feel free to move on if you don't like what I'm discussing.

#50
Ozzy

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Can blood magic be used to manipulate minds? 

 

If so, it'd be a pretty cool new 'Persuade' option of sorts.