Aller au contenu

Photo

Blood Magic, Gameplay, and The Inquisition


  • Veuillez vous connecter pour répondre
227 réponses à ce sujet

#51
Star fury

Star fury
  • Members
  • 6 394 messages

Players choosing a templar specialisation then must become lyrium addicts - suffering from withdrawal effects like screen shaking, blurred screen, diminished health and other attributes. There must be 50% chance of a gameover scene where your templar protagonist had gone mad from lyrium addiction.


  • Lluthren aime ceci

#52
Cainhurst Crow

Cainhurst Crow
  • Members
  • 11 374 messages

Players choosing a templar specialisation then must become lyrium addicts - suffering from withdrawal effects like screen shaking, blurred screen, diminished health and other attributes. There must be 50% chance of a gameover scene where your templar protagonist had gone mad from lyrium addiction.

 

That sounds pretty cool actually. Heck I'd play a templar if I could be a short tempered, jonsing, half-crazed templar inquisitor.


  • Star fury aime ceci

#53
BroBear Berbil

BroBear Berbil
  • Members
  • 1 512 messages

Umm you want to be a blood mage but also a healer ? srsly dude you need to make up your mind. I don't see a problem here but I see you have a big one. Blood Magic is about pain/mind control/summoning not about healing your precious friends. One way or no way thats the way it is in real or fantasy world. You cannot have everything.....

Yeah...no. In Origins a Blood Mage/Spirit Healer with spirit damage gear is my favorite spec for mage.

 

Sacrificing your own health to heal your party, and then sapping some of that health back to yourself is incredibly efficient and fun. I never bother getting the mind control ability (what's the point?). The player's version of blood magic in Origins and DA2 has also never been about summoning.

 

Blood magic is a means to an end. Just because you take the spec doesn't mean you have to play a moustache twirler.


  • Lluthren aime ceci

#54
Star fury

Star fury
  • Members
  • 6 394 messages

Can blood magic be used to manipulate minds? 

 

If so, it'd be a pretty cool new 'Persuade' option of sorts.

Yes. But we yet to see a gameplay implementation, something like jedi mind tricks would be much appreciated. Especially in romances.



#55
Roninbarista

Roninbarista
  • Members
  • 568 messages

Can blood magic be used to manipulate minds? 
 
If so, it'd be a pretty cool new 'Persuade' option of sorts.


It's supposed to manipulate minds. In DA2 it's mentioned a blood mage can read minds. I can't remember if/where the lore says Tevinter mages use the magic to influence slaves into submission.

#56
ReadingRambo220

ReadingRambo220
  • Members
  • 745 messages

I'm sorry but where exactly did it mention in the codex that malcom hawke traveled the world sealing demons by slitting his palms? I must have missed that back in 0-10 when I played DA2. I don't even remembering learning anything about hawke's dad outside of his general personality and name, let alone that he was a maleficarum.

. You missed the Legacy DLC then. It's actually a really good DLC, has a cooler plot than most of DA 2.

#57
Cainhurst Crow

Cainhurst Crow
  • Members
  • 11 374 messages

. You missed the Legacy DLC then. It's actually a really good DLC, has a cooler plot than most of DA 2.

 

That's the one with the darkspawn guy right? I wouldn't call him a demon, since, well, he's a magister.



#58
Hellion Rex

Hellion Rex
  • Members
  • 30 036 messages

That's the one with the darkspawn guy right? I wouldn't call him a demon, since, well, he's a magister.

Malcolm did seal away those demons in Legacy though, although I don't think he used BM to do so.



#59
The Elder King

The Elder King
  • Members
  • 19 622 messages

Players choosing a templar specialisation then must become lyrium addicts - suffering from withdrawal effects like screen shaking, blurred screen, diminished health and other attributes. There must be 50% chance of a gameover scene where your templar protagonist had gone mad from lyrium addiction.

A mechanic that forces the templar PC to assume lyrium, with withdrawal if you don't assume it will be interesting. Don't get the last part, since it takes years for lyrium addiction to permanently damage a templar, and the PC isn't one at the start of the game.

#60
Anvos

Anvos
  • Members
  • 691 messages

Whilst it may be said to be needed, the addiction isn't that bad, especially for somebody only recently a Templar like the PC would be. 

 

Though it would be a neat mechanic if consuming a lyrium potion as a Templar had some alternate effects that boosted the effectiveness of your Templar abilities, like say consuming a lyrium potion recently could say make holy smite apply a spirit burn dot, silence would also drain some mana and turn it into your stamina, and cleanse could heal allies for spells removed and harm enemies for a spell that is removed from.  Also maybe increase your magic resistance for the duration.



#61
The Elder King

The Elder King
  • Members
  • 19 622 messages

Whilst it may be said to be needed, the addiction isn't that bad, especially for somebody only recently a Templar like the PC would be. 
 
Though it would be a neat mechanic if consuming a lyrium potion as a Templar had some alternate effects that boosted the effectiveness of your Templar abilities.

I don't think it works that way. Asunder shown that a Templar needs (roughly) a lyrium potion a week to satisfy their addiction. Their use of templar abilities is based on their stamina, not mana (since they don't have any). I don't think ingesting a lyrium potion would boost their abilities (considering that you can stop ingesting lyrium for a while and continue using templar abilities, as Alostair shown).
Now that i think of, the comics created a plothole for Alistair. The comics retconnetted the need of lyrium for templar abilities by saying that Alistair had to restart using lyrium for continue using his abilities. That means that prior of DAO he assumed lyrium....but that means he should've suffered from withdrawal.

#62
DKJaigen

DKJaigen
  • Members
  • 1 647 messages

That's not the point. The point is, WHY would you fuel your regular spells with blood magic while having a sufficient mana reserve at your disposal? 

 

very high hp for mana efficiency. in both DA 1 and 2 you could cast a lot more spells if you had bloodmagic not to mention that BM had 2 of the most powerful spells in the game.


  • Roninbarista aime ceci

#63
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

I don't think it works that way. Asunder shown that a Templar needs (roughly) a lyrium potion a week to satisfy their addiction. Their use of templar abilities is based on their stamina, not mana (since they don't have any). I don't think ingesting a lyrium potion would boost their abilities (considering that you can stop ingesting lyrium for a while and continue using templar abilities, as Alostair shown).
Now that i think of, the comics created a plothole for Alistair. The comics retconnetted the need of lyrium for templar abilities by saying that Alistair had to restart using lyrium for continue using his abilities. That means that prior of DAO he assumed lyrium....but that means he should've suffered from withdrawal.

He would only suffer from withdrawal if he was actually addicted, and even if addicted withdrawal is not a certainty. You can consume addictive substances without becoming addicted, and you can stop consuming these substances despite your addiction, and never suffer withdrawal symptoms. It is all about the individual.



#64
The Elder King

The Elder King
  • Members
  • 19 622 messages

He would only suffer from withdrawal if he was actually addicted, and even if addicted withdrawal is not a certainty. You can consume addictive substances without becoming addicted, and you can stop consuming these substances despite your addiction, and never suffer withdrawal symptoms. It is all about the individual.


Yeah, you might be right.

#65
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

It might also be that withdrawal only kicks in after the Lyrium effects dissipates and the Templar abilities can no longer be used. Would make sense too that way. Though of course, that wouldn't explain how Alistair kept his abilities throughout the game, while other Templars who had been cut off from Lyrium for a shorter time went through withdrawal.



#66
Arcanis

Arcanis
  • Members
  • 61 messages

It might also be that withdrawal only kicks in after the Lyrium effects dissipates and the Templar abilities can no longer be used. Would make sense too that way. Though of course, that wouldn't explain how Alistair kept his abilities throughout the game, while other Templars who had been cut off from Lyrium for a shorter time went through withdrawal.

If there is any problem about Alistair (and the Warden) with being a Templar remember that the writers can always claim that

it has something to do with the taint =P

Oghren is a dwarf and thus Lyrium-resistance to begin with, Sten ...who knows how Qunari react to Lyrium?

Plothole effectively ignored =P



#67
KaiserShep

KaiserShep
  • Members
  • 23 787 messages

I never kept track of any books or comics, so I always just assumed that what Alistair said in game was simply the case and left it at that. I chalked it up to gameplay segregation since my Warden could have full fledged templar powers as well.



#68
The Elder King

The Elder King
  • Members
  • 19 622 messages

If there is any problem about Alistair (and the Warden) with being a Templar remember that the writers can always claim that
it has something to do with the taint =P
Oghren is a dwarf and thus Lyrium-resistance to begin with, Sten ...who knows how Qunari react to Lyrium?
Plothole effectively ignored =P

Well for the record
Spoiler
.

#69
Dominus

Dominus
  • Members
  • 15 426 messages

I would not be opposed to the direction. All choices come with a price, and it doesn't get darker than blood magic.I'd love to see BM-specific responses from NPCs in the order of "Heavens, it's the evil master of evil nooooooooo!" Okay, maybe I'm exaggerating, but you get the idea. 

 

 

My theory is about a blood mage is no longer a mode or selection, but a style of magic the player is devoted to.

Well, I scanned the lore a bit, it's hard to tell if performing that spell once would legitimately lock you out of it permanently. I suppose BioWare could say "Yes, because it's game logic for balancing purposes". I dunno. 


  • Roninbarista aime ceci

#70
renfrees

renfrees
  • Members
  • 2 060 messages

If it was up to me, BM wouldn't be available for learning by PC at all, taking into account the vast revulsion about it throughout the Thedas. Yes, even in Tevinter its officially forbidden, not talking about other countries. Now imagine your Inquisitor, a person in power, openly being a BM. Just doesn't sit right with the setting.



#71
Star fury

Star fury
  • Members
  • 6 394 messages

If it was up to me, BM wouldn't be available for learning by PC at all, taking into account the vast revulsion about it throughout the Thedas. Yes, even in Tevinter its officially forbidden, not talking about other countries. Now imagine your Inquisitor, a person in power, openly being a BM. Just doesn't sit right with the setting.

Bullshit. Your emotions are not relevant, the blood magic is NOT evil. Grey Wardens use it against darkspawn.



#72
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

I personally think it was a mistake to ever let the PC play as a Blood Mage, since it completely skewered the horror BioWare obviously wanted attached to Blood Magic.


  • renfrees aime ceci

#73
renfrees

renfrees
  • Members
  • 2 060 messages

Bullshit. Your emotions are not relevant, the blood magic is NOT evil. Grey Wardens use it against darkspawn.

First of all - only occasionally as a means to an end, and as Avernus claims, it can be used only within the ranks of GW.



#74
Star fury

Star fury
  • Members
  • 6 394 messages

First of all - only occasionally as a means to an end, and as Avernus claims, it can be used only within the ranks of GW.

Exactly, it's a tool, it can't be good or bad. Magic doesn't kill people, people do.



#75
EmperorSahlertz

EmperorSahlertz
  • Members
  • 8 809 messages

Not to mention that Grey Wardens aren't necesarrily "good". They are simply using a useful weapon against a greater enemy. Consequences be damned.