Reave increases your max health … Energy Drain similarly will give a bonus to max shields when you use it.
Since this is ME2 we are talking about, you will regen all of your health, so using it as an available pool to take damage isn't out of the question. This of course applies the most to the Soldier w/ Hardened AR, but is generalizable to any class.
Interesting - I did NOT know that. Do you have any numbers on the magnitude of these health and shield boosts, and how long they last? For example, can you reave an enemy, and then run around with buffed health for some time period after they are dead?
Based on your suggestion (and aided by RedCaesar's comments on this thread), I took a look at some vids featuring reave being used for CQC. Two examples stood out:
ScroguBlitzen - Baria Frontiers
Strive - Collector Ship
What these guys do is hold back on eliminating enemies during CQC, instead stripping off their protection with shotgun, and finishing them with reave. Thus reave is used both to immobilize debuffed enemies as well as maintain health while maneuvering in the open. This ends up being very synergistic, using cool downs quite efficiently to do damage, immobilize, and maintain mobility. However, these guys maneuver out in the open a lot more than I tend to do, and consequently are in the red A LOT. With this style, taking reave actually makes a lot of sense because you can benefit much more from the health restoration. If you are always trying to stay above the shield gate (as I do), you aren't going to benefit nearly as much (perhaps only in emergency situations, such as at 4:35 in my first vid on this thread). For this reason I much prefer a power that restores shields/barrier than one that restores health.





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