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Mac Walters Article on Game Informer Online


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#26
Guest_PilotJoe_*

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WInd and Rain wrote...

hex23 wrote...

The story was done before "ME2" even started....hell the trilogy arc was done before "ME1" was so I don't get the "OMG! that writer left and now it sucks!" angle.


Let me help... I think it's important to first mention that Bioware has stated numerous times that although ME was destined for a trilogy, that entire story was, and is, only outlined, at best... and this is a good thing. You don't want to write yourself in a corner by having everything cemented down in the beginning without having any flexibility. They've got an outline, a loose structure for how the whole thing stitches together, but that's it. They develop using an iterative process.

I think there's a clear difference in the way ME1 feels versus ME2 aside from all of the obvious differences, and I think this is what people are talking about regarding the difference in writing. ME2's structure is very different, and to many people it feels more straightforward, less complex, maybe less engaging, more predictable. Gather your squad, max everything out, then hit the final suicide mission. It feels more like a "game" and less like an interactive novel or film.

In ME1 I think the story seemed less obvious. You could meet your next squadmate anywhere... Wrex was standing next to an elevator, while Liara had her own entire mission. You didn't know Garrus would follow you until the shootout in the doctor's office, not when you first meet him. This is all nuance in the writing. The "point of no return" (Illium) wasn't so obvious (it wasn't marketed as the suicide mission with all of the options to back out and keep building your team).

ME2 feels more like a game, it's structured like a game... it's "gamey", with clearly defined goals, obvious tasks... it's very "Getterdone"... and I adhere to this sentiment. I will admit that it does seem to lack the nuance of ME1. However, I don't mind it... I don't long for ME1 very much except for having extremely fond memories of playing ME1 and gaining the relationships I built there. I adore the story in ME2 despite acknowledging the differences in the two games.

Anyway, I think this is what people are driving at, and my loose change on the subject.



It always worries me when other people say what I mean better than I do.  Thank you for doing just that. 

I don't like knowing what's going to happen before it happens, in my movies, my books, or my games.  ME2 telegraphed alot of the story aspects before they happened in-game, hell, even in marketing, and I was like WTF?  ME2 is a great game, just a little too 'gamey' for my taste.  I know I'm in the minority

#27
Mikeuicus

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I agree with the idea that ME2 telegraphed alot of its best points in advance, leaving you to think that something bigger and better was on the way. I would much rather have gone into the suicide mission and come out of it thinking that the deaths I had encountered were a part of the story, rather than know in advance that the sweet upgrades I got would prevent such deaths. Imagine the rush at escaping with a scathed squad in ME2, short a few members but successful in your mission, only to learn its possible for everyone to live.



I would love that, personally. This is why I won't be reading any previews for ME3 or watching any trailers.

#28
hex23

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Most people didn't pay as close attention as we did though.

Outside of this board, most people lost 2-3 people, at least. If not more. Why? Because they haven't been reading every Bioware news clip or watching every video. Anybody who is a big Bioware fan, or who's been tracking this game for over a year, it's almost impossible to surprise us.

If you go to any other board that discusses this game the stuff we think it obvious, is not so obvious to other people.

Modifié par hex23, 25 février 2010 - 08:09 .


#29
Darth Drago

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hex23 wrote...

Most people didn't pay as close attention as we did though.

Outside of this board, most people lost 2-3 people, at least. If not more. Why? Because they haven't been reading every Bioware news clip or watching every video. Anybody who is a big Bioware fan, or who's been tracking this game for over a year, it's almost impossible to surprise us.

If you go to any other board that discusses this game the stuff we think it obvious, is not so obvious to other people.


-I avoided as much as possible online stuff before playing ME2, the only thing that I already knew by accident was who my companions would be. My first run through the game I lost none f my crew. Why? Because I just did the missions and upgrades. Not doing them would have felt like skipping 12 random chapters in a book, one for each of your companions. After I beat the game I had to really wonder how the hell is this considered a suicide mission when it was to easy for everyone to live?

-As for the plot thing, I found the main story plotline was pretty solid overall but not as good as it could have been. However, if you pay attention through the game there are to many give-away spoilers that stick out like how Mordin talks about how versatile the human genetic code is compared to other races or the emphasis on wrapping up loose ends for you and your crew. After I found out about the Collectors origin I already knew (my theory at least) what the Reapers were up to and why.

-Subplot wise, the whole gimmick for getting your team of the Normandy I wouldn’t consider good writing. There should have been an actual mission (a new one) or at least a location to go to before we got back, something at least before the Normandy incident happens. It would have affected you a lot more if you were right in the middle of a mission and it suddenly jumped to the Normandy to let you control Joker. Then switch back to let you finish the mission your on after Joker's mission ended. When I saw how it started I already knew what was going to happen. In my games I have always gotten that one after Legion’s loyalty mission and other than some very minor side quests didn’t have any quests. The same thing happens when you get the IFF Mission, you get the option to build up your team but I had everyone at that point (minus Legion) it was just loyalty missions that needed to do. I’m not sure if these two moments were just not written that well or if they switched up to much plot elements in the game that they “forgot” about fixing them they left me with a bit of a stale taste. A stale taste like when you get the Samara/Morinth sound cutting out (problem a lot of people have) the first time you play the game.

** minor spoiler ** ?

-Speaking of your last recuit and what I would consider a not so bright idea in subplot. Who came up with the brilliant idea to let him use the room he get as his bunk room? To me that’s like having a Borg as a nurse in a hospital. It just seemed so wrong whether or not you trust him.

Modifié par Darth Drago, 25 février 2010 - 10:24 .


#30
WInd and Rain

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Darth Drago wrote...

-Speaking of Legion and what I would consider a not so bright idea in subplot. Who came up with the brilliant idea to let Legion use the ships computer mainframe and EDI’s core room as his bunk room? To me that’s like having a Borg as a nurse in a hospital. It just seemed so wrong whether or not you trust him.


Hate to do this, but this seems like spoiler-alert stuff to me. Maybe this should go one floor down?

#31
Darth Drago

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^ Maybe so, dont know for sure since by the time you get him there are only 2 locked rooms on your ship.



Edited it...

#32
hex23

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Darth Drago wrote...

-I avoided as much as possible online stuff before playing ME2, the only thing that I already knew by accident was who my companions would be. My first run through the game I lost none f my crew. Why? Because I just did the missions and upgrades. Not doing them would have felt like skipping 12 random chapters in a book, one for each of your companions. After I beat the game I had to really wonder how the hell is this considered a suicide mission when it was to easy for everyone to live?

-As for the plot thing, I found the main story plotline was pretty solid overall but not as good as it could have been. However, if you pay attention through the game there are to many give-away spoilers that stick out like how Mordin talks about how versatile the human genetic code is compared to other races or the emphasis on wrapping up loose ends for you and your crew. After I found out about the Collectors origin I already knew (my theory at least) what the Reapers were up to and why.

-Subplot wise, the whole gimmick for getting your team of the Normandy I wouldn’t consider good writing. There should have been an actual mission (a new one) or at least a location to go to before we got back, something at least before the Normandy incident happens. It would have affected you a lot more if you were right in the middle of a mission and it suddenly jumped to the Normandy to let you control Joker. Then switch back to let you finish the mission your on after Joker's mission ended. When I saw how it started I already knew what was going to happen. In my games I have always gotten that one after Legion’s loyalty mission and other than some very minor side quests didn’t have any quests. The same thing happens when you get the IFF Mission, you get the option to build up your team but I had everyone at that point (minus Legion) it was just loyalty missions that needed to do. I’m not sure if these two moments were just not written that well or if they switched up to much plot elements in the game that they “forgot” about fixing them they left me with a bit of a stale taste. A stale taste like when you get the Samara/Morinth sound cutting out (problem a lot of people have) the first time you play the game.

** minor spoiler ** ?

-Speaking of your last recuit and what I would consider a not so bright idea in subplot. Who came up with the brilliant idea to let him use the room he get as his bunk room? To me that’s like having a Borg as a nurse in a hospital. It just seemed so wrong whether or not you trust him.


That's you. I'm not talking about you. I said, go to any other message board and it's extremely common for people to lose at least 1 person, if not multiple people. And I don't even mean just gaming boards.....go to virtually any message board with a "ME2" topic and see how common it is.

I'd say a good 90% of the stuff you're pointing out, didn't stand out to the average person. The ship upgrades being necessary for survivial isn't 100% obvious to some people because not all recruits had upgrades for the ship. Also some upgrades like the Med Bay have zero bearing on the mission. So while me or you noticed this stuff, a lot of people didn't.

Step outside of this board for a minute and check what I'm saying. Off the top of my head I could link you to 3 different message boards I frequent, with totally different types of people that visit them, and virtually nobody noticed the type of stuff you're saying.

Especially not the connection between what Mordin was saying, and the Collectors. That's an extremely unlikely (although accurate) conclusion you came to given half the stuff Mording says is just rambling.

Maybe you're just more perceptive than the average person, I dunno. Then again most of the nitpicks on this board never get mentioned anywhere else I visit.

Modifié par hex23, 25 février 2010 - 10:47 .


#33
Darth Drago

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Lol! With Mordin maybe its because I play with the subtitles on so I can actually read what he’s saying when he says it. He speaks so quickly and rambles on a bit its easy to miss a lot of what he says.

Its likely that quite a few people did loose a few team mates the first run through. I know a friend on X-Box live beat the game either once with an import or twice and lost a few since she didn’t get that No one left behind achievement. It could be that when a lot of people get that IFF mission they decide to just go for it.

I do sometimes notice a lot on screen as well as the dialog. I don’t know if its just being perceptive or just really immersed in the game.

I will say though on my next run with a renegade mission I’m going for the total suicide run just to see the worst possible ending. Lol!

-I’d have to send a note to you on my “theory”.

Modifié par Darth Drago, 26 février 2010 - 01:26 .