The valiant is in a bit of predicament here.... It almost has the same damage and ROF stats of the paladin which has access to better damage mod and optionally power amp and also can do away with scope plus 1.0gib chance ( very important ). That is why I never use valiant on non infiltrators and use Indra/CSR on the human/geth engy .
The valiant does have one advantage over the paladin: Ammo application.
If I shoot a enemy with the valiant, I can pretty much guarantee that they'll be chilled or frozen, while the paladin seem less consistent about applying cryo ammo.
My build exploits this by using cryo ammo as a fail-safe for if I miss the head-shot, or I'm too rushed to aim for the head.
As long as I hit the enemy anywhere at all with the first shot, I'll have all the time in the world to aim the second.





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