I was thinking about this during the Omega section of ME2. There are a number of scenes where my canon idealist Paragon, Selyn Shepard, ends up choosing the Renegade dialogue choice on the grounds that it's actually closer to a Paragon philosophy in the sense of rejecting expediency over principle in dealing with others and using force as a last resort. It seems like Bioware sometimes characterizes Paragon/Renegade as more about being polite vs. confrontational, which IMO sometimes misses the point.
Here are a few of my examples -
Bring Down the Sky, Charn's appearance after you shut down the torch. The blue-text option has Shepard essentially convince Charn that he'd be better off as an independent criminal instead of following Balak, while the red-text option amounts to, "You can leave or you can take your chances trying to kill us." IMO, a Paragon Shepard shouldn't actively encourage Charn to continue being a slaver, while the Renegade choice isn't actually all that aggressive. It's basically giving Charn's squad amnesty in return for putting down their weapons and helping Shepard get to Balak and try to save the hostages.
Tali's request for the geth data in ME1. Giving it to her is considered Paragon and withholding it as Alliance property is considered Renegade. The problem I have here from a Paragon perspective is that Tali makes it clear that the quarians will use the information to attack and destroy the geth, and some of the other dialogue with Tali allows Shepard to question the quarians' actions in the Morning War, so I'm not sure why that POV can't be expressed in this conversation. (Though in this case, I just avoided the Armstrong Nebula mission altogether.)
Aria's "Don't f*** with me" speech. There's no top-right option, but the middle is, "I like it, easy to remember," while the bottom right is "Sounds like neither of us likes being jerked around." Selyn Shepard recognizes that she has to tolerate Aria, but finds little to "like" about her or her little regime on Omega. The Renegade choice, to me, doesn't have to be taken as an actual threat so much as just, "I'm not impressed - just give me the information so I can go."
After TIM sets you up on the Collector Ship. Agreeing with his tactic is neutral and "He pulls something like that again and the Collectors will be the least of his worries" is Renegade. Maybe this is because there's an implied threat, but I just saw it as Shepard making an angry off-the-cuff remark that wasn't meant literally. And if BW *did* intend the threat to sound literal, then why didn't they create an additional choice to disagree with TIM without an implied threat? (I've never really understood TIM's logic here anyway - he doesn't trust an N7 soldier, his top Lazarus cell operative, and a squad of various mercs, former soldiers, and ex-criminals to be able to pretend to walk into a trap?)
Returning to the Normandy after the geth dreadnought in ME3. Agreeing with Gerrel is Paragon and yelling at him is Renegade. Given that the possibilites of geth/quarian peace were implied at least as far back as ME2, Selyn Shepard went out there intending that as her goal all along and didn't trust Gerrel even though he was an ally during Tali's trial. She'd never excuse his nearly wrecking the whole thing just to be polite.
If BW is still going to use this system in the future, they either need to stick with one or the other types of contrast *or* allow more choices so that the main character can express the same ideas in different tones. Myself, I don't mind picking up a few stray Renegade points to keep my Shepard in-character in terms of her principles, and frankly there are times she probably *shouldn't* be polite anyway. But it seems counterproductive to what Bioware is actually trying to do with the system.





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