Ekuna had Quarians on it before the Elcor moved in, didn't it?
Renegade dialogue choices that are actually kind of Paragon
#101
Posté 05 mars 2014 - 11:46
#102
Posté 06 mars 2014 - 12:08
Sucks to be you then. But seriously, what game are you playing again? This is Mass Effect.
This is a series that gave Sole Survivors and any Shepard that completed Hades' Dogs every reason to shoot Cerberus agents on sight in ME1.
Come Mass Effect 2, a game focusing on the player and their relationship with Cerberus, this is acknowledged with a few dialogue lines that still ignore the issue and getting mocked by a smug Spectre for being unable to resist Bioware's railroading.
The writers sweep things that actually happened to the player under the rug because it conflicted with the story they wanted to tell.
After pulling a stunt like that there's not a chance in Hell they'd give a damn about your opinion about dumb robots and the dumb aliens who made them.
#103
Posté 06 mars 2014 - 12:10
What this derail started by, someone complaining that Bioware didn't let them say what they wanted about Quarians?
Sucks to be you then. But seriously, what game are you playing again? This is Mass Effect.
This is a series that gave Sole Survivors and any Shepard that completed Hades' Dogs every reason to shoot Cerberus agents on sight in ME1.
Come Mass Effect 2, a game entirely focusing on the player and their relationship with Cerberus, this is acknowledged with a few dialogue lines that still ignore the issue and getting mocked by a smug Spectre for being unable to resist Bioware's railroading.
The writers sweep things that actually happened to the player under the rug because it conflicted with the story they wanted to tell.
After pulling a stunt like that there's not a chance in Hell they'd give a damn about your opinion about dumb robots and the dumb aliens who made them.
That is just laughable.
Yes, I suppose it did 'interfere with the story they wanted to tell.' You say that with such disdain, don't you? Are you under the impression BioWare owes you a story tailored specifically to you and you alone?
#104
Posté 06 mars 2014 - 01:26
I expected Bioware to care enough about their writing that they would put some thought into forcing Shepard to work with a terrorist organization that he had been actively trying to destroy and that he knew murdered his friends and an Alliance Admiral.
#105
Posté 06 mars 2014 - 02:02
Don't we all.
Thankfully, the overall arc of the series has Shepard strongly set against Cerberus. The dialogue siding against them is generally the best. And of course Shepard is killing them throughout ME 3.
#106
Posté 06 mars 2014 - 02:26
Don't we all.
Thankfully, the overall arc of the series has Shepard strongly set against Cerberus. The dialogue siding against them is generally the best. And of course Shepard is killing them throughout ME 3.
Its a gorram tragedy is what it is
#107
Posté 06 mars 2014 - 02:33
In retrospect, having the player work for Cerberus was something of a mistake. Especially since there's no possibility for ambiguity come ME3. I was actually quite a bit happier working for the terrorists, and ME2 allowed for that. ME3 doesn't (not even in the way DA2 allowed you to be pro-templar and still fight Meredith). So it'd been better to keep us Alliance the whole time.
#108
Posté 06 mars 2014 - 02:35
And your reasoning for that is Shepard fights Cerberus in ME 3?
#109
Posté 06 mars 2014 - 02:46
It would've been nice to work with TIM in ME3, but instead I had to work with the keystone cops(Hackett and Anderson) Not sure how the game would've gone if we were able to.
#110
Posté 06 mars 2014 - 02:52
It'd been quite easy to set up as long as they weren't fixated on Cerberus as villains. We have a relatively neutral party who can fund Shepard regardless of alignment: Liara. From there: you set up an arc that has you doing more or less the same missions for either the Alliance or Cerberus. A space opera version of the old city guards vs. thieves guild quest chain.
#111
Posté 06 mars 2014 - 02:55
No, it would not be 'quite easy' to set up. Huge chunks of dialogue would have to be written. Entire characters would likely have to be rewritten or scrapped.
#112
Posté 06 mars 2014 - 02:57
No, it would not be 'quite easy' to set up. Huge chunks of dialogue would have to be written. Entire characters would likely have to be rewritten or scrapped.
And you're automatically assuming that as a negative. None of that is particularly bad. In fact, it's completely believable that doing so would make the game better.
#113
Posté 06 mars 2014 - 02:58
It would've been nice to work with TIM in ME3, but instead I had to work with the keystone cops(Hackett and Anderson) Not sure how the game would've gone if we were able to.
Probably the same, only we would spend the side missions feeding colonists to Thresher Maws. When it comes to competence Cerberus's isn't any better than any other galactic group.
#114
Posté 06 mars 2014 - 04:40
Don't we all.
Thankfully, the overall arc of the series has Shepard strongly set against Cerberus. The dialogue siding against them is generally the best. And of course Shepard is killing them throughout ME 3.
Oh great, you can impotently complain about Cerberus while still doing everything they tell you to and sputter out mealy-mouth apologia when your actions are questioned.
You were actively destroying this organization in ME1? Who cares.
They killed your friends and almost killed you? Who cares.
Your Shepard was an Alliance loyalist and they murdered an Alliance Admiral? Who cares.
Your ME1 Shepard can be turned into a moronic Cerberus lapdog.
Bioware had the entire galaxy ignore the Reaper threat to justify you working with Cerberus.
But after all that not only is Cerberus **** writing, it is **** writing for no payoff.
No matter what Cerberus will always be a default enemy in ME3. What was the point of this?
In retrospect, having the player work for Cerberus was something of a mistake. Especially since there's no possibility for ambiguity come ME3. I was actually quite a bit happier working for the terrorists, and ME2 allowed for that. ME3 doesn't (not even in the way DA2 allowed you to be pro-templar and still fight Meredith). So it'd been better to keep us Alliance the whole time.
I agree.
They wasted an entire game retconning an ME1 organization, characterizing it, and then just throw it away to create an enemy that is little more than a Reaper auxiliary force.
Hell, if you wanted to work with an ambiguous organization that could be called terrorists, why not the Shadow Broker?
In ME1 it was already established to be a far-reaching organization and unlike Cerberus had no baggage with the player.
#115
Posté 06 mars 2014 - 08:19
No, it would not be 'quite easy' to set up. Huge chunks of dialogue would have to be written. Entire characters would likely have to be rewritten or scrapped.
Not if it had been the intent from the start.
#116
Posté 06 mars 2014 - 10:19
Hell, if you wanted to work with an ambiguous organization that could be called terrorists, why not the Shadow Broker?
In ME1 it was already established to be a far-reaching organization and unlike Cerberus had no baggage with the player.
I'm glad I'm not the only one who thought of this.
#117
Posté 06 mars 2014 - 10:38
Get rebuilt after death by the SB and then 'would you kindly go investigate horizon?'...
#118
Posté 06 mars 2014 - 11:53
Hell, even the original plan of having Shepard recovered and resurrected by the Geth would have been better.
#119
Posté 06 mars 2014 - 01:40
Maybe Bio doesn't think that's a grey issue.
That's a problem then, because that was not a case where BW needed to be making our minds up for us. It was originally a great grey area in ME2, that along with the genophage, before they were turned back into simple Geth good/Quarians bad and Krogans good/Salarians bad in ME3.
- DeinonSlayer aime ceci
#120
Posté 06 mars 2014 - 02:36
Could have been very interesting.
Get rebuilt after death by the SB and then 'would you kindly go investigate horizon?'...
Or even better, they should have never killed Shepard. That was a poor decision in the first place. Let's kill Shepard so we can ignore the original squad and create a bunch of new ones which we are then going to ignore in the next game and use the original squad. Wat.
#123
Posté 07 mars 2014 - 03:42
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#124
Posté 07 mars 2014 - 05:00
Ekuna had Quarians on it before the Elcor moved in, didn't it?
Yes, but the codex and other sources state that ONLY Turians and Quarians are Dextro based, all others are Levo based, just a writing oversight surely





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