how to deal more damage & score massive points on platinum difficulty with TGI & Harrier only , as i have died many times due to the ammo problem by running towards the ammo crate
TGI with Harrier only on platinum
#1
Posté 03 mars 2014 - 06:23
#2
Posté 03 mars 2014 - 06:25
Play Gold until you have more experience
Edit: Bring a sidearm .. I'm partial to the Hurricane for him as a Plat level sidearm
#3
Posté 03 mars 2014 - 06:25
Take a secondary anyway
Get better mods
Use thermal clips
Use thermal clip gears
Level it up
Suck less
Cycle between ammo crates
- Igipopp aime ceci
#4
Posté 03 mars 2014 - 06:27
Use Thermal Packs when imaptient or during a prolong fire. Problem solved! Just don't do keep using them or else you'll run out quickly. TGI with Harrier is powerful, but it's so overdone that it's boring. I prefer Prothean Particle Rifle, Lancer, or Saber. The Harrier is balanced this way to keep it from being broken. If it had a lot of reserved ammo, it would be broken. All you have to do is camp at ammo boxes or stay near to one since Platinum does reduce the ammount of ammo given and the rate of replenishing ammo crates.
#5
Posté 03 mars 2014 - 06:31
Play something else.
#6
Posté 03 mars 2014 - 06:35
Take a secondary anyway
Get better mods
Use thermal clips
Use thermal clip gears
Level it up
Suck less
Cycle between ammo crates
^^^Take advice from players who play more than they post on BSN.
- David Diablo aime ceci
#7
Posté 03 mars 2014 - 06:36
Assault loadout: +3 clip packs
or
Barrage upgrade: +15% ammo
or (if you feel you really need more missiles)
Armored Compartments: +15% ammo +3 missiles
cloak on the way to the box and rotate around the map. I pugged a platinum on Vancouver yesterday with assault loadout 5, incindiary 3, CM3, TVI 3, Harrier 5
Edit: oh and use the CSMG or hurricane as a secondary
- 1badmage et ashfall aiment ceci
#8
Posté 03 mars 2014 - 06:39
Assault loadout: +3 clip packs
or
Barrage upgrade: +15% ammo
or (if you feel you really need more missiles)
Armored Compartments: +15% ammo +3 missiles
cloak on the way to the box and rotate around the map. I pugged a platinum on Vancouver yesterday with assault loadout 5, incindiary 3, CM3, TVI 3, Harrier 5
Edit: oh and use the CSMG or hurricane as a secondary
ya i will surely try this
#9
Posté 03 mars 2014 - 06:39
Without sounding like a dick, if you can't do well with this, I don't know what to tell you.
#10
Posté 03 mars 2014 - 06:41
Assault loadout: +3 clip packs
or
Barrage upgrade: +15% ammo
or (if you feel you really need more missiles)
Armored Compartments: +15% ammo +3 missiles
cloak on the way to the box and rotate around the map. I pugged a platinum on Vancouver yesterday with assault loadout 5, incindiary 3, CM3, TVI 3, Harrier 5
Edit: oh and use the CSMG or hurricane as a secondary
The build in your signature shows you take power damage at rank 4 passives and no piercing on your Harrier with Incendiary Ammo. It's only 7.5% weapon damage but the stability bonus is worth it, then you could skip it as an armor bonus and go with this instead, if you really want your Overload to pack more punch. Otherwise go with a Cyclonic or Adrenaline.
#11
Posté 03 mars 2014 - 06:46
Note: above when I stated you should play more Gold before venturing into Platinum, I wasn't trolling .. that is honest advice.
If you have problems with a TGI / Harrier combo, then you certianly should not be in Platinum at this time
#12
Posté 03 mars 2014 - 06:47
- GTRSX aime ceci
#13
Guest_TchOktChoky_*
Posté 03 mars 2014 - 06:49
Guest_TchOktChoky_*
lol
#14
Posté 03 mars 2014 - 06:57
how to deal more damage & score massive points on platinum difficulty with TGI & Harrier only , as i have died many times due to the ammo problem by running towards the ammo crate
LOL! I honestly was not expecting to open this thread and read that the OP was dying so many times with this kit. I thought it would something along the line that TGI+Harrier is so overpowered that it should be played on plat only... because that's what i think of the GI+Javelin, playing that set-up on anything other than platinum just ain't fair
overkill much...
#15
Posté 03 mars 2014 - 07:01
situational awareness. unless you're on condor/dagger...then you may be screwed.
#16
Posté 03 mars 2014 - 07:04
What build are you using? Also, do you play him on host or off host?
#17
Posté 03 mars 2014 - 07:09
Better idea.
Stim Packs.
Forget about the Harrier.
Spam your Stim Packs and wait till the enemy dies of starvation.
The way to victory !!
#18
Posté 03 mars 2014 - 07:15
We have dismissed this claim
- IVicViperI aime ceci
#19
Posté 03 mars 2014 - 07:17
The build in your signature shows you take power damage at rank 4 passives and no piercing on your Harrier with Incendiary Ammo. It's only 7.5% weapon damage but the stability bonus is worth it, then you could skip it as an armor bonus and go with this instead, if you really want your Overload to pack more punch. Otherwise go with a Cyclonic or Adrenaline.
I always take 4b. people say recharge doesn't matter on infiltrators, but I hate not being able to cloak when I really need it. The power damage bonus is just sort of a bonus for me. Half the time I use OL, it's to detonate an explosion. the other times, I find it's better for incapacitation than just wasting shields.
Besides, the build in my sig is the one I prefer for gold. My powers are the same for plat, but the gear and weapons are slightly different
#20
Posté 03 mars 2014 - 07:43
I always take 4b. people say recharge doesn't matter on infiltrators, but I hate not being able to cloak when I really need it. The power damage bonus is just sort of a bonus for me. Half the time I use OL, it's to detonate an explosion. the other times, I find it's better for incapacitation than just wasting shields.
Besides, the build in my sig is the one I prefer for gold. My powers are the same for plat, but the gear and weapons are slightly different
Recharge speed doesn't matter because it's not affected by weight when you break cloak with a power or weapon fire.
If you cloak > shoot, your recharge speed for cloak is the base Tactical Cloak recharge speed, not the recharge speed x your weight penalty/bonus. So on infiltrators, you don't need any weight capacity bonuses or Ultra-Light Materials because the cooldown will be the same, unless you cloak and let it run its duration. (If I'm wrong, someone please correct me, as I don't want to misinform anyone!)
I also didn't understand why you took the Chain Overload evo at rank 6 rather than the Shield/Barrier bonus, or why you have no piercing on your CSMG. On Platinum, unless you're using AP or Drill Ammo, piercing mods are a must for damage dealing vs. armored enemies. And Overload is designed to strip shields/barriers to make it easier for you to kill enemies with armor; I can understand detonating fire explosions but for protected enemies, it's better than your precious limited ammo.
#21
Posté 03 mars 2014 - 07:51
Recharge speed doesn't matter because it's not affected by weight when you break cloak with a power or weapon fire.
If you cloak > shoot, your recharge speed for cloak is the base Tactical Cloak recharge speed, not the recharge speed x your weight penalty/bonus. So on infiltrators, you don't need any weight capacity bonuses or Ultra-Light Materials because the cooldown will be the same, unless you cloak and let it run its duration. (If I'm wrong, someone please correct me, as I don't want to misinform anyone!)
I also didn't understand why you took the Chain Overload evo at rank 6 rather than the Shield/Barrier bonus, or why you have no piercing on your CSMG. On Platinum, unless you're using AP or Drill Ammo, piercing mods are a must for damage dealing vs. armored enemies. And Overload is designed to strip shields/barriers to make it easier for you to kill enemies with armor; I can understand detonating fire explosions but for protected enemies, it's better than your precious limited ammo.
not sure about the first part as according to the menus, weight affects the recharge of TC. Either way, it affects OL
as for the second part, the harrier has the piercing mod and it's the gun I use 90% of the time.
I think we can just agree to disagree as my strategy works for me. You play like you want to and I'll play like I want to.
#22
Posté 03 mars 2014 - 07:53
Recharge speed doesn't matter because it's not affected by weight when you break cloak with a power or weapon fire.
If you cloak > shoot, your recharge speed for cloak is the base Tactical Cloak recharge speed, not the recharge speed x your weight penalty/bonus. So on infiltrators, you don't need any weight capacity bonuses or Ultra-Light Materials because the cooldown will be the same, unless you cloak and let it run its duration. (If I'm wrong, someone please correct me, as I don't want to misinform anyone!)
I also didn't understand why you took the Chain Overload evo at rank 6 rather than the Shield/Barrier bonus, or why you have no piercing on your CSMG. On Platinum, unless you're using AP or Drill Ammo, piercing mods are a must for damage dealing vs. armored enemies. And Overload is designed to strip shields/barriers to make it easier for you to kill enemies with armor; I can understand detonating fire explosions but for protected enemies, it's better than your precious limited ammo.
I think he meant that he liked to be cloaked for a longer period of time every now and then, thus the heavier the weapon the longer before he can use cloak again. It is true that weight doesn't matter if you follow the approach to cloak and shoot/power but whenever you go a few seconds (or the whole duration) under cloak it can severely affect how often it can be used.
#23
Posté 03 mars 2014 - 07:55
I completed a plat solo months ago with that kit when I was still a fairly average player. If you are having so many problems on platinum playing such an OP kit, I suggest sticking to gold until your situational awareness improves and become friends with good players to help make the transition to platinum easier.
#24
Posté 03 mars 2014 - 07:55
I think he meant that he liked to be cloaked for a longer period of time every now and then, thus the heavier the weapon the longer before he can use cloak again. It is true that weight doesn't matter if you follow the approach to cloak and shoot/power but whenever you go a few seconds (or the whole duration) under cloak it can severely affect how often it can be used.
yes. I should have clarified. Power recharge also affects the cloak->OL recharge which I also use on occasion. thus the incapacitation allowing me to quickly engage up to 3 stunned targets
#25
Posté 03 mars 2014 - 07:59
I think we can just agree to disagree as my strategy works for me. You play like you want to and I'll play like I want to.
I think I misunderstood what you were saying about cloaking, but ^^^this is what's important at the end of the day. While I'm sure my methods aren't always optimal, I use what I like and what works for me and agree that you should do the same. I was only trying to help.
- mrs_anomaly aime ceci





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