What would you have preferred to the dreams?
#26
Posté 04 mars 2014 - 10:56
#27
Posté 05 mars 2014 - 12:19
I liked the dreams. Haunting.
I would change only one thing though...
The person next to child on the third dream should have been the Virmire casualty.
- Han Shot First aime ceci
#28
Posté 05 mars 2014 - 12:41
Take the kid out of them and make Shepard relive the deaths of squad mates.
Or another idea, make Shepard have a dream of their LI being killed by Reapers
- Tyrannosaurus Rex aime ceci
#29
Posté 05 mars 2014 - 03:00
The child is incredibly important.
#30
Posté 05 mars 2014 - 03:49
In ME3, Shepard was subjected to recurring nightmares set in a dark forest we've never seen before, running in slow motion and chasing after a child while hearing random whispers with the occassional whisper from a past dead comrade, I did not enjoy the way the dream played out as you could end up lost looking for the child and trying to find your way through while in slow motion. All the while, the dreams themselves were pretty underwhelming in what it was presented.
(Minor spoilers for Dead Space 3)
I played the awakened dlc for Dead Space 3 that had dream-like sequences which shows several necromorph moons emerging around Earth and communicating with Isaac and trying to demoralise him as well as trying to affect his mind. I think this how Shepard's dreams should have played out, showing a glimpse of the space battle abover earth with destroyed ships with a destroyed Normandy SR1 and SR2 in orbit floating like a derelict ship, and Reapers surrounding Earth. The Reapers could try to communicate with Shepard the same way the moons did with Isaac, telling Shepard that the harvest will be complete and such, they could pretty much use Harbinger's threats from ME2 although maybe with another Reaper's voice. The current dreams in ME3 is a missed opportunity in my opinion as they were generally confusing until someone explained to me why Shepard was chasing a child and why he was always setting on fire with a horrified look on Shepard's face.
How about:
http://www.youtube.c...h?v=lORT_5hUaFY
or
http://www.youtube.c...-HP4I8LrUA#t=12
#31
Posté 05 mars 2014 - 04:14
Yeah, more choice. If I could slowrun to a McDonalds near the park in the dream instead of chasing some kid I don't care about, it would be cool.I think it's true that Shepard would've been psychologically affected by stress alone- nevermind everything else- by the time ME3's story is being told. I don't like that they chose nightmare sequences to represent that though.
I think hallucinations would've been better. I imagine a sequence where Shepard is stuck in his/her cabin, and maybe a friend or rival shows up and starts questioning or taunting Shepard. And the player could choose dialogue responses to control Shepard's reactions until eventually the person disappears.
Maybe some reaction options at points in the story where Shepard snaps or breaks down might've been appropriate.
The key is keeping the player in control, and not breaking the player's vision of a character that they might feel a degree of ownership towards. The nightmare sequences felt stifling to me because they failed on both of those counts.
#32
Posté 05 mars 2014 - 10:43
Omnibutton skips the scene. That would have been OK.
#33
Posté 05 mars 2014 - 11:08
I would of rather they have Shepard have a panic attack or nervous breakdown and shortly after that have him/her confront the problem and move on
#34
Posté 05 mars 2014 - 09:21
I would have nixed the dreams altogether and put in playable scenes on Earth. They could skip around. For instance, in one the player can take control of Anderson and in another skip to someone or some place else (or just stick with Anderson, w/e). Or if not playable scenes, then maybe news flashes of what is going on in the galaxy, and that would change depending on the choices made. You know, short narrative scenes that shows the devastation, but the scenes would allow for act breaks, which is what the dreams did.
I was not really a fan of the dreams, and I try to get past them as quickly as the game allows me to.
#35
Posté 07 mars 2014 - 02:28
What would I prefer to the dreams?
More dialogue or scenes with ME2 squad
This. But barring this, another hub location or some other sort of meaningful content. Hell, even a load screen would've been better than those meaningless and boring to play "dreams".
#36
Posté 07 mars 2014 - 08:18
The possibility to skip the dream scenes. They are tedious to watch and failed to communicate (at least to me) any message whatsoever. Skip button would have been nice in New Game+. Even better cut them out.
This is my opinion however and i recognize I have a badly hidden dislike for the Star-Children.
#37
Posté 07 mars 2014 - 10:33
I like the dream sequences, I think they were very artistic and the slow motion was done very well.
- Han Shot First aime ceci
#38
Posté 07 mars 2014 - 11:42
Same answer I gave Post-Launch: A much greater focus on your squadmates instead of a child you barely knew. It had a nice atmosphere, but ultimately didn't add up to anything in particular. It felt almost like an afterthought, meant for adding emotional punch for Mass Effect 3. My advice for drawing inspiration from dream scenes?
Final Fantasy VI with the Shadow Dreams, Batman: Arkham Asylum's Nightmare Sequences, Alan Wake, and the Memory Orbs in the Civic Festhall from Planescape: Torment. At least in terms of level design, I'll throw in American McGee's Alice too.
#39
Guest_McPrivilege_*
Posté 07 mars 2014 - 11:50
Guest_McPrivilege_*
The concept of the dreams was solid. I actually liked the idea that Shepard was suffering from PTSD or the beginnings of it, as morbid as that sounds. I guess it depends on your playthrough, but Shepard had seen so much death and destruction and potentially suffered the losses of so many friends and colleagues that it was only logical for him/her to finally succumb to it all. I just don't like the fact that the avatar for all this death, destruction and suffering was some random kid who died on Earth that he/she had no relationship with. I have no problem with that visual finally being what finally triggers it, but not the main focus of the dreams sequences.
I like the idea of Shepard reliving these traumatic events in the dreams instead of chasing around the kid. I would've kept the ambient whispers from squad mates, though.
- Dominus, Han Shot First, PCThug et 1 autre aiment ceci
#40
Posté 07 mars 2014 - 03:07
The concept of the dreams was solid. I actually liked the idea that Shepard was suffering from PTSD or the beginnings of it, as morbid as that sounds. I guess it depends on your playthrough, but Shepard had seen so much death and destruction and potentially suffered the losses of so many friends and colleagues that it was only logical for him/her to finally succumb to it all. I just don't like the fact that the avatar for all this death, destruction and suffering was some random kid who died on Earth that he/she had no relationship with. I have no problem with that visual finally being what finally triggers it, but not the main focus of the dreams sequences.
I like the idea of Shepard reliving these traumatic events in the dreams instead of chasing around the kid. I would've kept the ambient whispers from squad mates, though.
This. It would of been so much better to see Ashley/Kaiden(Virmire death) and anyone who may of died during the Suicide Mission. Hell, I would of Intentionally let some of them die to experience this differently.
I think it's true that Shepard would've been psychologically affected by stress alone- nevermind everything else- by the time ME3's story is being told. I don't like that they chose nightmare sequences to represent that though.
I think hallucinations would've been better. I imagine a sequence where Shepard is stuck in his/her cabin, and maybe a friend or rival shows up and starts questioning or taunting Shepard. And the player could choose dialogue responses to control Shepard's reactions until eventually the person disappears.
Maybe some reaction options at points in the story where Shepard snaps or breaks down might've been appropriate.
The key is keeping the player in control, and not breaking the player's vision of a character that they might feel a degree of ownership towards. The nightmare sequences felt stifling to me because they failed on both of those counts.
I like this alot. Imagine Saren taunting him as a hallucination.
#41
Posté 07 mars 2014 - 08:17
Take the kid out of them and make Shepard relive the deaths of squad mates.
Or another idea, make Shepard have a dream of their LI being killed by Reapers
Something like this. Have Shepard dream of friends/loved ones getting killed by the Reapers.
#42
Posté 07 mars 2014 - 11:20
Same answer I gave Post-Launch: A much greater focus on your squadmates instead of a child you barely knew. It had a nice atmosphere, but ultimately didn't add up to anything in particular. It felt almost like an afterthought, meant for adding emotional punch for Mass Effect 3. My advice for drawing inspiration from dream scenes?
Final Fantasy VI with the Shadow Dreams, Batman: Arkham Asylum's Nightmare Sequences, Alan Wake, and the Memory Orbs in the Civic Festhall from Planescape: Torment. At least in terms of level design, I'll throw in American McGee's Alice too.
The problem was tens of squadmate deaths/variables. Honestly they should've just used Anderson in this place, have him die in the opening (and in consequence use him as Catalyst hologram). It would work for both old-time and new players, much better than the kiddo.
#43
Posté 08 mars 2014 - 01:03
I like this alot. Imagine Saren taunting him as a hallucination.
I would have enjoyed a scene like that. ![]()
#44
Guest_Fandango_*
Posté 08 mars 2014 - 09:55
Guest_Fandango_*
Loathed everything about the child, dreams included. Wretched idea.
- wright1978 aime ceci
#45
Posté 08 mars 2014 - 10:40
The dreams did not add much to the game storywise, did they?
So A) just skip stuff like that in future games and replace with actual gameplay or story or
make it worth something gameplay or storywise.
#46
Posté 08 mars 2014 - 09:48
I honestly would have welcomed Anything. It would have being great to have skipped them the second time i played ME 3.
#47
Posté 12 mars 2014 - 06:29
One of the ideas I had was instead of dreams your Shepard could sit down and watch news vids of the ongoing war with the Reapers. I thought it would be interesting to actually watch Shepard punch the reporter in the face in an actual news vid. It would also of been a good way to display your Galaxy at War assets. There could of been a report that showed up saying "This just in the Turian 5th Fleet has been seen moving ships towards Alliance space." Or something similair to that just so you can actually see this massive military force being built.
Although personally I didn't have an issue with the dreams. Shepard has been through a lot it only makes sense that they would have some form of mental trauma and suffer from nightmares. Another interesting addition could of been "episodes" brought on by PTSD. Something similair to the "Dark Ones" influence in Metro Last Light.
#48
Posté 12 mars 2014 - 07:24
If the dreams meant anything at all in the slightest I wouldn't have had a problem with them. They appeared to just be there as an excuse top have dreams. I suppose they were supposed to indicate the toll that was being taken on Shepard or something.
#49
Posté 12 mars 2014 - 11:06
I agree with the overall attitude for the dream sequences.... they could have done a little better with them. I don't really care about them except that it is annoying as hell to run in slow motion... especially since slow running scenes in every form of cinematic entertainment (TV, movies, etc.) usually come with a well-endowed woman jogging.
but I digress... if I were to change the dreams: I would still keep them playable, remove the slow motion, and change style of inner-conflict. The first two dreams are of dead squad mates, the ones that would die no matter what (Thane, Kaiden or Ashley). The dreams would begin in the middle of a firefight where the squad mate gets separated from Shepard as waves of enemies advance. The player starts off taking cover in an area and has to hold off/fight their way a short distance to the squad mate where upon reaching the location, you see that they're pinned down and bleeding. After reaching the injured squad mate, a wave of enemies begin to attack, which you hold them off as long as you can but it will eventually be impossible as waves after waves of enemies are advancing as Shepard notices the dismal reality of the situation. The dream ends with a cut-scene where Shepard and the squad mate are holding off more and more enemies when the squad mate collapses and Shepard goes to their side where the squad mate has one last saying and dies in Shepard's arms; (I'm thinking with their dying breath they quietly say: "I'm sorry" or "I regret tha...."). The scene ends with Shepard raising his/her head right as an enemy is about melee Shepard... Dream's over
*EDIT* - I forgot to mention the last dream would be Shepard's love interest that dies but would their last saying would be something usual from their character... an example, if it was Tali, right before she dies she says "worth it"
- PCThug aime ceci
#50
Posté 13 mars 2014 - 01:26
One of the ideas I had was instead of dreams your Shepard could sit down and watch news vids of the ongoing war with the Reapers. I thought it would be interesting to actually watch Shepard punch the reporter in the face in an actual news vid. It would also of been a good way to display your Galaxy at War assets. There could of been a report that showed up saying "This just in the Turian 5th Fleet has been seen moving ships towards Alliance space." Or something similair to that just so you can actually see this massive military force being built.
I like this idea, an improved version of ME1's elevator news reports.





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