Just replaying DA2, and it really stands out how, when you set up the tactics for a character, there's a paucity of options. Here are some suggestions for tactics options that would be great, off the top of my head. Please add your own ideas to this thread, there's probably more that just doesnt' occur to me now.
So, into the conditions for tactics, I'd like to see added at least the following:
Ally -> Surrounded by X enemies
Ally -> Surrounded by no enemies
Self -> in combat mode
Self -> in exploration mode
Into the Self and Ally -> Health and ->Mana, I'd like to see more gradiation - now it's <10%, <25%, <50%..... Most often, what I'd want is <33%. What would be really great is if instead of steps, we could get a slider to choose the exact percentage.
I'd also like to be able to give a general "targeting priority list" to a character, that would work alongside the other tactics. Maybe a separate tab under tactics. Essentially so that I could specify that character X will preferentially target, for example:
1. Nearest visible mage, in order of rank (elite boss first, boss next, elite third, not under elite).
2. Nearest visible rogue, in order of rank (from elite boss to elite)
3. Anyone attacking self with melee attack
4. Anyone attacking self with magic attack
5. Anyone attacking self with ranged attack
6. Enemy targeted by X (X being character name or "controlled character")
I know that you can do this sort of priority list.... sort of... with the current tactics, but it'll burn up a lot of tactic slots that you could use otherwise. And it feels more.... right that this sort of enemy prioritizing should work below, or alongside more specific tactics.
And that mentioned, don't be stingy with tactic slots!
it'd be great to have a tactics system that you could use in "basic" or "advanced" mode, with "advanced" allowing more things like chains of conditions, kinda like a basic programming language.





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