I love codex reading..one of my favorite things to do in dragon age is to sit down in camp and read the codex. I would love it even more if we got full lore books such as the chat of light as it would be in the games lore and why not the qun or even ancient tombs of elven heroes or long forgotten people. I would love real world lore books as well.
Full lore books
#1
Posté 03 mars 2014 - 11:17
#2
Posté 03 mars 2014 - 11:52
I've thought about this before... it would be nice to, say, read the entire Chant of Light. I think it would be a really interesting look into the lore and setting.
However... then I think of reality. The writing team has a word budget, where they are only allowed so many words for various things, including dialogue, Codex entries and, all in all, content. Then I think about how a religious text like the Bible is one of the longest books to make the Top Sellers list and realize - that's a HUGE deficit to the word budget. Heck, it might be BIGGER than the word budget, if it is on the same scale.
Not to mention it would require a lot of rehashing of existing religious credos and sayings. For everyone one section that really was unique and didn't have exact real world religious parallels, there would be swaths that would be, by default, regurgitation of other religious texts.
I'd rather the writing team focus on "singling out" the bits of text from these books to help make the overall story and presentation stronger, rather than give us a lore dump that is heavily veiled in bubble gum philosophical text.
#3
Posté 04 mars 2014 - 12:31
I've thought about this before... it would be nice to, say, read the entire Chant of Light. I think it would be a really interesting look into the lore and setting.
However... then I think of reality. The writing team has a word budget, where they are only allowed so many words for various things, including dialogue, Codex entries and, all in all, content. Then I think about how a religious text like the Bible is one of the longest books to make the Top Sellers list and realize - that's a HUGE deficit to the word budget. Heck, it might be BIGGER than the word budget, if it is on the same scale.
Not to mention it would require a lot of rehashing of existing religious credos and sayings. For everyone one section that really was unique and didn't have exact real world religious parallels, there would be swaths that would be, by default, regurgitation of other religious texts.
I'd rather the writing team focus on "singling out" the bits of text from these books to help make the overall story and presentation stronger, rather than give us a lore dump that is heavily veiled in bubble gum philosophical text.
why not break it up into chapters to be found in the world so people that take the extra time to find all the chapters they get a more full story
#4
Posté 04 mars 2014 - 12:39
why not break it up into chapters to be found in the world so people that take the extra time to find all the chapters they get a more full story
You still run into the issues with harming the word budget and rehashing existing religions.
I mean, we are given the impression that it takes DAYS to recite the Chant. DAYS. That's a TON of words. Think Stairway to Heaven - that's barely over ten minutes. And the Chant would have no awesome guitar solos to break it up...
...OR WOULD IT?!
Either way, it would be an insane amount of writing for the team to do and most of it would just be general moral/ethos sayings. The Golden Rule. The "Do Unto Others" mantras. The Punish the Evil Do'ers. Etc. Reading religious texts across all faiths, you'll see their unique characteristics, sure... but you'll also see a LOT of the same concepts, just with different words. I'd rather the writing team not go full tilt on the idea and create a hundred Codex entries which would mostly be pedantic moralistic musings. Stick with quoting the Chant of Light a couple times in Codex entries each game, to give us a feel that it holds lots of secrets, but then don't explicitly write the whole thing out anywhere. That would 1) be a big sink of time, resources and effort not nearly enough people would read and 2) limit what they could have the Chant say in future games/stories.
Because after all - it's not like The Chant is written down somewhere in Gaider's apartment. If they want to bring jet pack velociraptors into DA:I by using a Codex entry from the Chant of Light, they could do so. But if you write it all down, that limits what you could use it for in future games. Which would be a waste... since Thedas needs more jet packs and guitar solos. CLEARLY.
#5
Posté 19 mars 2014 - 06:55
I prefer the snippits. Can't let us have TOO much information.
#6
Posté 19 mars 2014 - 08:47
For in-game, I'd prefer snippets as well.
Outside though, more volumes added to the World of Thedas would be nice.
#7
Posté 19 mars 2014 - 09:13
For in-game, I'd prefer snippets as well.
Outside though, more volumes added to the World of Thedas would be nice.
As much as I'd like it in-game, I think it'd be wasted resources.
That's why I love WoT, it's basically a giant codex book
Hopefully more volumes will be released after DA:I.
- Master Warder Z_ aime ceci
#8
Posté 19 mars 2014 - 09:17
Given the Word Budget and my own preference for broken up perspective based bits of lore in the codex. Due to various reasons that mostly boil down to its how individual NPC's view the world, i like that about Dragon Age its a fairly unique perspective on how to delve into the backstory of the very world you are within, most Lore in games are basically equated with "Mouth of God" Accuracy and with DA its different, the writers are given to their own bias and flights of fancy and occasionally are even incorrect in a historical context.
i'd say they should maintain the current styling.
However that doesn't mean they can't go crazy on the next issue of WOT.
#9
Posté 19 mars 2014 - 09:46
On a related note, I hope the DA:I codex interface will resemble DA:O's. The one in DA2 felt rather sterile.
- ElvaliaRavenHart aime ceci
#10
Posté 22 mars 2014 - 02:42
I love codex reading..one of my favorite things to do in dragon age is to sit down in camp and read the codex. I would love it even more if we got full lore books such as the chat of light as it would be in the games lore and why not the qun or even ancient tombs of elven heroes or long forgotten people. I would love real world lore books as well.
Can't say i agree...
Oh my god, if i think back about the time, when RPG-player had to read EVERYTHING - quest-related or not - and whining about it in the reviews... and today it's the completly other way round. Don't know if i should laugh or not.





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