I don't know why this never occurred to me before, but I have no clue as to how the crew of Jarrahe Station died. There are all these blood splattered corpses laying about as if they had been shot, but there are no turrets, no drones, no mechs, no nothing. In the living area the windows look like they have bullet impacts on them, but no indication that anything on board the station is capable of firing bullets. The VI keeps prattling on about how it is trying to protect the station, so we are supposed to assume that it did the killing. But how? And if it could kill the original crew, why can't it try to kill Shepard & Co. the same way?
How did the crew of Jarrahe Station die?
#1
Posté 03 mars 2014 - 11:45
#3
Posté 04 mars 2014 - 12:45
Could have turned off artificial gravity and parcially vented the station, slamming people about.
(Yes, I am reaching here)
I don't recall anything specifically mentioned that fits to be honest.
#4
Posté 04 mars 2014 - 04:08
And if it could kill the original crew, why can't it try to kill Shepard & Co. the same way?
It does try to kill you. The steam vents that burn you to a crisp if you run through them... locking doors behind you, trapping you (how long would you last without food or water?), et cetera.
#5
Posté 04 mars 2014 - 08:09
It does try to kill you. The steam vents that burn you to a crisp if you run through them... locking doors behind you, trapping you (how long would you last without food or water?), et cetera.
That doesn't really fit in the the blood splatters on the walls and windows though. I think it's safe to assume that artistic licence for dramatic affect, is the source of the entirely forgivable inconsistency here.
#6
Posté 04 mars 2014 - 12:28
Didn't the crashed freighter also transport some mechs to the station?
Anyway -the station is supposed to be much bigger than the part Sheppard visits -so I guess there are mechs (that killed the people) somewhere in the other regions, and just not fast enough to get to shep + crew before they shut down the stations VI.
That would also give a better explanation to why it tried locking shep in, and slowing them down with these vents.
#7
Posté 04 mars 2014 - 03:47
That doesn't really fit in the the blood splatters on the walls and windows though. I think it's safe to assume that artistic licence for dramatic affect, is the source of the entirely forgivable inconsistency here.
True, true... and it is just a skippable sidequest, so I suppose 100% accuracy/believability isn't required.
#8
Posté 04 avril 2014 - 06:09
Hard to say, but I did enjoy the eerie vibe of that mission.
#9
Posté 04 avril 2014 - 06:19
Hard to say, but I did enjoy the eerie vibe of that mission.
It made for a nice change of pace, being sandwiched between two missions with ridiculous amounts of Endless Combat™.
#10
Posté 04 avril 2014 - 09:20
Yeah you don't do the world's greatest investigation there.
#11
Posté 09 avril 2014 - 03:24
I always wondered about this, too. Mechs are a fairly good explanation even if it a stretch.





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