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The architect do you let him live or die?


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50 réponses à ce sujet

#1
Jigglypuff

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I am on always on the fence with making the decision on whether to spare him or kill him.

practicality wise it would be best to kill him because of uncertainty but my curiosity makes me wanna  spare him.

I always kill him though in my "canon" playthrough :P


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#2
Ob3rah

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I'm curious about letting him live, too, but I always end up killing him. Why would my character want to allow an intelligent darkspawn creature live after he/she (I like to play as both genders) just finished ending the blight sparked by far less intelligent darkspawn? The Architect is an interesting character, but my character not wanting to trust any darkspawn is like Loghain not wanting to trust any Orlesian after the war to free Ferelden.



#3
Zazzerka

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The Architect can stuff his Thedosian Synthesis right up his Deep Road.


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#4
themikefest

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I kill him all the time every time.


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#5
teh DRUMPf!!

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 I let him live. I think it helps mitigate the threat of the Darkspawn horde by: (1) allowing individual Darkspawn to choose whether they will be violent or peaceful, thus reducing the number of violent ones (2) having them fight amongst each other.

 

It's not enough to just kill lots of Darkspawn; they breed like rats. One needs to find clever solutions to the problem.



#6
Corker

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If darkspawn were an actual self-perpetuating race, I'd consider letting him live.  And it would be interesting to see how an intelligent, but canonically soulless (that's how the Archdemon respawn works), race ended up being written.

 

But broodmothers.  So no.


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#7
luna1124

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I kill him. OMG, can you imagine intelligent Darkspawn? :o


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#8
Guest_McPrivilege_*

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When I first played Awakening, I killed him and didn't give it a second thought. On my second playthrough, I let him live just to see what happened. It seems like his intentions are noble--despite the fact that his failed attempt to turn Urthemiel into a disciple kicked off the Fifth Blight--but I wouldn't trust the darkspawn as a whole enough to allow him to act on them, so in my "canon," he dies.

 

It's analogous to my thoughts on the krogan and the genophage. Not completely, but in some respects. I trust Wrex and Bakara to lead the krogan, but who's to say that the next leader(s) doesn't/don't want to take revenge on the rest of the galaxy for the deployment of the genophage itself? With an unchecked birthrate, they certainly wouldn't have a problem massing enough forces to do so. Too many variables. Not worth the risk.


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#9
themikefest

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I kill him. OMG, can you imagine intelligent Darkspawn? :o

What would be next? Darkspawn families living in cities? Oh the horror

 

They have to be killed when the opportunity presents itself.


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#10
luna1124

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That would be horrible :D ^^^^^



#11
First Enchanter Orsino

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I like him , but broodmothers are scary.



#12
Mike3207

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If we had seen better results from the freed darkspawn-but no. Kill him, have wardens go into the deep roads and clean out all the darkspawn-or at least get a good start.



#13
sylvanaerie

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I kill him.  He can't guarantee the blights won't end, he can't control all the darkspawn, and ****** started the 5th blight himself.  He's too alien to comprehend anything like compassion or kindness.  And darkspawn breed by raping and transforming sentient females.  

My warden isn't about to sit down and have tea with them. Her purpose is to kill them, intelligent or no.  So I kill em all, kill em with fire and salt the earth where they fell.



#14
BronzTrooper

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I like him , but broodmothers are scary.

Nah, just disgusting.  The Mother is the creepy looking one.  :blink:

 

On topic: I tend to let him live.  His intentions are noble and he is trying to find a way for the darkspawn to be able to choose whether or not they want to taint and follow the Old Gods against the rest of the world.  His methods, however, are morally questionable.  :?



#15
calvinien

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I usually let him live. His aims are good (though in all likelihood his will be one of the places where Bioware makes the more altruistic choice the less tactically sound one) even though I can't see Bioware letting you decide the fate of the blights with a decision in an expansion. But anything that gives the wardens more ammo against the darkspawn is good in my opinion. And I can't justify condemning a species to extinction simply because it is inconvenient.

 

The broodmother thing is an issue, but it's not the darkspawn's fault. My reading of the lore is that whatever is responsible for the taint (and I think it is obvious the magisters were LURED to the black city by something that wanted out) is trying to use the darkspawn as a kind of bioweapon to cleanse thedas of inhabitants. No idea who that is and why they want that...for all I know it's flemeth who is secretly fen'harel.


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#16
Cobra's_back

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I have done both. When the DLC first came out, I was using a Prima game guide and it let him live. I used the guide because I really didn't have a good feel for the fight. The second and all following times I kill him. I read the Calling and that made me want him dead. 

 

If you let him live in the epilogue he keeps his promise and the deep road are much quieter. 

 

If he is killed, the Deep Roads remain plagued, and it seems certain that a new Blight will begin. Though the immediate danger has passed, the cycle of the Old Gods is likely to continue.



#17
Cobra's_back

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Calvinien,

 

I also thought that of Flemeth. She is the likely source.



#18
DontWakeTheBear

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I always kill him, noble intentions or not every bad thing that's happened since the Fereldan Rebellion and up to that point can be ultimately traced back to him: "The Calling" incident, the fifth Blight, and Mother incident. Plus his original "Calling" plan involved almost causing the extinction of the races of Thedas. With allies like him, who needs enemies. I do usually spare the Messenger though, for better or worse. :unsure:



#19
KaiserShep

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The way I see it, he seeks to benefit the darkspawn more than anything else, and considering that darkspawn themselves are literally a blight upon the land that poison everyone and everything they touch, I kill him outright, as well as the Messenger. I'd rather take my chances with the two remaining Old Gods than risk a potential horde that can unify under its own collective intelligence. 



#20
Northern Sun

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I always kill him. Even without the blights, the simple fact that darkspawn's very existence depends on kidnapping women from other species and transforming them into horrific abominations makes me conclude that any type of coexistence with them is impossible.



#21
Shadow of Light Dragon

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My canon Warden spared him. He seemed reasonable, and it wasn't like the Grey Wardens had let her in on his master plan for Thedas. :P



#22
helmerson

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It was never confirmed that he is dead. 

 

After the warden commander left he could just have stod up like a zombie, picked up his head and walk away.

 

Scary, creppie, and AWESOME.



#23
thats1evildude

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Honestly, I don't think it matters. His plan to free the darkspawn isn't really feasible; Awakening is basically his failure being fully played out.

#24
Guest_Faerunner_*

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My character thought he would help against The Mother. Big mistake.

 

Said character also thought he made a compelling argument about darkspawn being just as capable of sentient thought and varying morality as any other race, and that it's not right to discriminate against them for something they can't help (mindlessly following the Taint) or didn't do. Then again, said character was a city elf, lived with the hypocrisy of humans with power all her life, and just couldn't bring herself to do to the darkspawn what she wants humans to stop doing to elves. (Paint them all with the same brush, prevent them from going off to build their own society and live their own lives elsewhere, condemn them to death or wandering like animals, etc.)

 

In real life, I'm extremely neutral. If they can find a way to continue their existence without trying to blight out all life, kidnap, violate, and transform women into horrific breeders, or even bring harm to other races, they can have at it. Otherwise? Yeah, I vote to stop them.



#25
Riverdaleswhiteflash

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Are darkspawn even mortal? I mean, they aren't technically even alive, since they can't reproduce without using a womb donated by another species and don't strictly need to eat. Maybe they don't die of old age, either. And in that case all they have to do to keep their numbers up is not lose anyone.

 

The main reason I think the Architect needs to die, then, is the near constant backfiring from his methods.