That's a really good question. Supposedly they don't even need to eat because "the taint sustains them" and said taint kills all life, including microscopic bacteria. Nothing can grow in heavily tainted areas, and even corpses left over that the darkspawn don't devour don't even decompose because all the microbes and insects that would break them down are dead. By that same method, would the darkspawn even be "mortal" as in dying of old age? If not, they can just sustain their existing numbers by not attacking or killing others, not kidnapping women into becoming breeders, and simply living in peace and solitude.
The architect do you let him live or die?
#26
Guest_Faerunner_*
Posté 12 mars 2014 - 05:19
Guest_Faerunner_*
#27
Posté 13 mars 2014 - 10:42
I let him live for one reason: in the epilogue, it's stated that The Architect managed to control the darkspawn and stop all the attacks on the surface.
His plan to turn them into an intelligent and non-agressive people does work, according to the official story. And if he lives, the hordes actually stop plaguing the Deep Roads as well, making it easier for dwarves and Grey Wardens to travel there, if necessary. But most important of all: by controlling them, he prevents the darkspawn from seeking the next Archdemon. Thus, he postpones another Blight.
(If you kill him, the epilogue states that the darkspawn have become EVEN MORE violent and that another Blight will soon come)
This is the only reason why I spare him. Because the game allows me to know for sure his plan will work.
#28
Posté 13 mars 2014 - 10:56
#29
Posté 13 mars 2014 - 11:00
I kill him because I get an exciting boss fight out of it. Do you get anything from not killing him? Does it effect the fight with the mother?
You need him to use the fourth tower. It's a one-shot deal from all I can tell, and as I'm sure you've gathered you don't strictly need it to win.
#30
Posté 13 mars 2014 - 11:25
Dead giving Darkspawn intelligence sounds like a very,very bad idea.
#31
Guest_Faerunner_*
Posté 13 mars 2014 - 11:29
Guest_Faerunner_*
You need him to use the fourth tower. It's a one-shot deal from all I can tell, and as I'm sure you've gathered you don't strictly need it to win.
We sure don't. ![]()
I actually couldn't figure out how to use ANY of the towers through the whole dungeon leading up to The Mother, and only figured out how to use them during the last thirty seconds of fighting her. I didn't even use the fourth tower I got from sparing his life even once. It was difficult I was pulling my hair out in frustration, but it was still possible.
#32
Posté 14 mars 2014 - 12:31
We sure don't.
I actually couldn't figure out how to use ANY of the towers through the whole dungeon leading up to The Mother, and only figured out how to use them during the last thirty seconds of fighting her. I didn't even use the fourth tower I got from sparing his life even once. It was difficult I was pulling my hair out in frustration, but it was still possible.
I didn't think you even could use the towers before you fight her.
#33
Posté 14 mars 2014 - 01:13
By the end of Awakening, my Warden is a worn out War Veteran. I end up killing both him and the Messenger just because they are Darkspawn.
#34
Posté 14 mars 2014 - 03:58
My first character let the Architect live, since he was mayhap on the gullible side, and thought that the Architect seemed on the level and it couldn't hurt to try (he also figured he would just come back and kill him later if things didn't work out). My second character killed him without even considering letting him live. The several characters I haven't yet played that far into Awakening with will I'm sure alternate between the two; I can see two of them possibly sparing him, but can't at all see the third going for that.
If I were to do it in a purely metagaming fashion, I suppose I would let him live, because I think the repercussions of that decision are likely to be more intriguing in further games. If it were actually me in that position making that decision, well, I can't really know that -- clearly I have never had to make any decision remotely on that level -- but I expect I'd kill him.
#35
Posté 26 novembre 2014 - 12:52
#36
Posté 26 novembre 2014 - 02:33
I've always killed him.
I actually, for what it's worth, think he is more or less trustworthy and sincere in his wish to end the Blights...however, he did inadvertantly cause the Fifth Blight through a misplaced pride in his abilities. That, if nothing else, justifies his death. Not to mention he also created the Mother...and we saw how that turned out. He may never have intended it, but he's got a lot of blood on his hands.
I wonder if letting him live would be the more interesting option, though. One wonders how he would react to Corypheus, for example. Or if him and Avernus would get up to crazy taint-distilling and blood experimentation parties in Soldier's Keep.
#37
Posté 26 novembre 2014 - 02:58
My canon Warden-Commander kills him simply because she understands that if he is ever faced with having to choose between saving humanity or saving the darkspawn he is going to save his own and let the rest of Thedas burn. For that matter so do my others as well, to me anyways he comes across as "please trust me so I can backstab you later", especially considering his "woe is me, I just didn't understand that sending an army of Darkspawn to slaughter your guards and kidnap you would be a hostile act."
As for the Deeproads being quiet ... not necessarily the good sign that everyone thinks it is, I read it more as the calm before the storm.
#38
Posté 26 novembre 2014 - 03:43
I wonder if letting him live would be the more interesting option, though. One wonders how he would react to Corypheus, for example. Or if him and Avernus would get up to crazy taint-distilling and blood experimentation parties in Soldier's Keep.
A side-quest in DA2 implied that the 2 were collaborating on something about the taint that could benefit both wardens and darkspawn, but I don't know if it's something that will be retconed or lead to anything in a future DA game.
#39
Posté 26 novembre 2014 - 04:14
The power behind the Darkspawn is like any other ZERG infestation, Hive-mind, no individuality and no life preservation. If this is removed. It will be impossible to create another blight.
#40
Posté 26 novembre 2014 - 06:51
Not entirely true, we get to see that even Grey Wardens are at least on some level subjected to mental influence via the Taint, most notably in Dragon Age II: Legacy although I'd argue that the manner in which The Calling is described in game probably counts as well. (Ever since Baldur's Gate I've totally and completely disregarded anything that is found in a novel, the only Canon that I accept are the games themselves and SOMETIMES "Word of God".)
#41
Posté 26 novembre 2014 - 08:42
A side-quest in DA2 implied that the 2 were collaborating on something about the taint that could benefit both wardens and darkspawn, but I don't know if it's something that will be retconed or lead to anything in a future DA game.
Oh yes, I think I remember that quest - obviously in my game, it was just Avernus, who said he found something useful but with "alarming implications". I haven't played far enough into DA:I to know if that is referenced or not (along with the Architect), but my guess would be future game, if at all.
#42
Posté 27 novembre 2014 - 05:15
He's a darkspawn ;

if he respawns;

#43
Posté 28 novembre 2014 - 11:01
The seeker is still alive he is one of his most powerful disciples, so in the end you cannot stop his experiment
#44
Posté 29 novembre 2014 - 12:11
The seeker is still alive he is one of his most powerful disciples, so in the end you cannot stop his experiment
Where do we learn anything about the Seeker's power level? He can't die during the events of Awakening, but that's because you never meet him. Nor do we ever learn anything about the extent to which he can carry on the Architect's work in any way except not dying. (Which kinda ends when he dies.)
#45
Posté 29 novembre 2014 - 05:31
And even if he is capable of carrying on the Architect's work in some manner or form I'd at the very least expect delays.
#46
Posté 29 novembre 2014 - 07:22
I just finished Awakening day before yesterday! It was the first time I played Awakening. When I listened to his reasoning, before the fight with The Mother, he seemed to be a person (well, darkspawn or whatever) with good intentions but someone whose plans don't always succeed. I generally have never spared ANY bad guy or made any deal with any demon in Origins but here, for the first time, I agreed with one. Moreover, the conversation with him was the most convincing one I felt in the entire Origins and Awakening game. It was perhaps because the voice-acting for the Architect was excellent. Anyway, after the conversation, I felt that sometimes , some people deserve a second chance. Moreover, if I had killed Architect, then maybe the other faction of Darkspawn might have become stronger! By saving the Architect, I was actually reducing the overall threat of Darkspawn. Worst case, suppose the Architect had betrayed me , still I wouldn't have minded as I never liked Ferelden or it's people.
In the end of the game, it seemed like letting the artchitect live wasn't such a bad decision after all.
#47
Posté 02 décembre 2014 - 08:57
My Warden was willing to offer forgiveness and mercy to almost anyone. The only exceptions were Loghain and Darkspawn. He *really* saw Duncan as a father figure, and somebody needed to pay for his death.
#48
Posté 02 décembre 2014 - 09:02
Quick question, what Origin was your Warden? -- I'm asking because it's my understanding that in any of the Origin's the Warden can only know Duncan for roughly a week or so and the "Ducan is a father figure" argument is something that I've heard before but never really understood.
#49
Posté 02 décembre 2014 - 09:09
Elf Mage. Duncan was, like, the only person who ever saw past the combination of both of those stigmas (to quote an X-Men comic, "like being black with a little black added"). In my headcanon, anyway.
#50
Posté 02 décembre 2014 - 09:28
Ah, considering the reaction that human mages have/get from the elf studying in the Library I can see that making a lot of sense. Did your Warden help Jowan escape or work with Irving?





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