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What would you like to see with mounts?


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68 réponses à ce sujet

#26
Zelanthair

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Cullen.

 

I, ahem, see what you did thar. ;D



#27
Tootles FTW

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I don't think this will be the case unless it's dictated by the plot, but please don't let the mounts be killable by mobs.  I'd rather run my butt across the desert than have to fuss over my horse's health bar.  /shakes angry fist at Skyrim/



#28
CybAnt1

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The pack mule of Dungeon Siege would make a half-hearted defense of kicking anything that came up from behind, but would usually just start running if something started wailing on it. They usually chased it for a while, then gave up (it could be killed, but I can't remember that ever happening). Yes, that would mean you might have to backtrack a bit ... though I think it was usually pretty good at coming back to where your party was. 

 

Anyhoo... yeah, my guess is in this game enemies will ignore your horse or other mounts if you're not on them. That said, I am wondering if, although there will be no mounted combat per se, they will try and attack you while on it, and if you don't run away fast enough and they can get in a blow, they have a chance of dismounting you (a la WoW). That could make things ... interesting.  :)



#29
BornLegacy

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Dragons! and Lions and Bears ....oh my.



#30
Guest_Lady Glint_*

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I like the idea of race specific mounts that was suggested in the original post. So, halla for elves, bronto for dwarfs, horses for humans, but what does the qunari get? A large battle cat, that's what... at least that is what I'm hoping for. :)

#31
CuriousArtemis

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Mostly everything the OP said :)

 

Horses for humans, Halla for Dalish, Bronto or pony for Dwarf, Large (draft-style) horse for Qunari.

 

Customizable mounts: We can name them, alter their coloring (only once though), or perhaps simply select them from a group (ergo, not customize them like in the Sims, but select one from a pre-set herd of 20).

 

Armor, definitely, that we can change and customize.

 

The ability to store things on our mount if we purchase saddlebags/packs.



#32
LPPrince

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I'm not too worried about customizing the mounts. I don't want to ask for too much.

 

Mainly I'm putting my support behind racial mounts. Not sure what the qunari would ride(if Sten had his way, Morrigan :P), but humans-horses, elves-halla(holla holla for a halla), and dwarves-brontos.



#33
Brass_Buckles

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Hm, if elves get halla and dwarves get brontos, then I'd expect the qunari to have something other than draft horses--which would be comparatively slow.  While some draft horses may have descended from war horses, the only confirmed war horse breed I can think of is the Friesian--and while it's a bit sturdier than most horses, it's definitely not a draft horse.  Likewise, I would think halla should be faster than most horses.

 

In any case:  what would qunari ride, if not horses?  Elephants maybe?  As I said, I'd expect them to be riding something other than a horse, if the other races do so.  Because of their size, it would need to be something sturdy.  Elephants, or maybe some foreign kind of bear?  I have no idea... Bioware would probably have a better answer for that question than I do, but I just can't see them defaulting to horses.

 

More likely though, we all start out with horses, regardless of race, and if there are other mounts, we acquire those later.

 

As for the people who want griffins:  I would love that, and I've said so myself, but I just can't see it happening.  It would be too much work for the computer and graphics engine to load and unload cells fast enough for flight to be reasonable, unless you want extremely slow griffins who only fly as fast as a horse gallops (or slower).  I guess travel would still be faster that way even if they were slow, since they wouldn't be hindered by terrain unless it got too high to overfly it.  Otherwise, it couldn't happen without some serious work on the engine to change how cells load and unload.  But even if that problem could be solved, griffins are supposed to be extinct, and I'd guess that it's due to the darkspawn taint.  If there are surviving griffins, they're probably wild.  However, given that only the Grey Wardens seem to have ridden them, I have my suspicions that they were created or summoned through magic and that the spell for it either involved something horrific, or it was kept secret and therefore forgotten.  Either way, I think Bioware knows that we want griffins, and I suspect that eventually they will give us griffins--just not until they have a good reason to, and not until the average computer can handle the high-fidelity graphics loading and unloading at the rapid pace that a flying mount would require.

 

Edit:  I know!  Qunari could ride moose!  (I'm joking--one race riding a deer is enough.  I suspect it would be something more exotic, like the brontos are sort of dinosaur-rhinos.  Maybe something camel-or llama-like?  Or, again, elephants, but they wouldn't look like real-world elephants.  Maybe a slimmer, somewhat smaller elephant-like creature, with really huge tusks?)



#34
LPPrince

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Honestly, it'll probably be horses for everybody. I'll be pleasantly surprised if that is not the case.



#35
Brass_Buckles

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Honestly, it'll probably be horses for everybody. I'll be pleasantly surprised if that is not the case.

 

You may well be right, but I really suspect that halla will make an appearance, at the very least.

 

It does beg the question of what qunari use as mounts, normally, if they use mounts at all.



#36
Zazzerka

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It does beg the question of what qunari use as mounts, normally, if they use mounts at all.

 

They just walk everywhere, looking scary. It means their cavalry charges take days, but a tired enemy is a careless enemy.



#37
Brass_Buckles

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They just walk everywhere, looking scary. It means their cavalry charges take days, but a tired enemy is a careless enemy.

 

This paints a mental image of a qunari cavalry charge by riding on the shoulders of other qunari.  :D



#38
GVulture

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I would actually love the ability to customize the mounts. I like my horses sleek and white... because I am a giant Mercedes Lackey nerd and dangit I want a Companion! I am still bitter about the Inquisitor bird not being a thing, so I want my white horsey. =(


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#39
CuriousArtemis

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I would actually love the ability to customize the mounts. I like my horses sleek and white... because I am a giant Mercedes Lackey nerd and dangit I want a Companion! I am still bitter about the Inquisitor bird not being a thing, so I want my white horsey. =(

 

WHY CAN'T I LIKE THIS?! *damned "like" limit!!" Ah yes, Vanyel and Yfandes 4-ever! :( And then there was Karal and that cat! But yeah, still waiting for my Companion to show up. Along with my owl + Hogwarts invite.


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#40
GVulture

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WHY CAN'T I LIKE THIS?! *damned "like" limit!!" Ah yes, Vanyel and Yfandes 4-ever! :( And then there was Karal and that cat! But yeah, still waiting for my Companion to show up. Along with my owl + Hogwarts invite.

Ah, sweet Vanyel. I will admit to liking the Grey Wardens 1,000 times more when I discovered they had griffons because of Skandrannon. Even if they spell gryphons wrong. ;)



#41
Brass_Buckles

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Ah, sweet Vanyel. I will admit to liking the Grey Wardens 1,000 times more when I discovered they had griffons because of Skandrannon. Even if they spell gryphons wrong. ;)

 

Was never a huge fan of Lackey's griffins.  Not really much of a fan of Lackey; perhaps I had to be younger when I read the books, but I didn't care for the one I read when I was much younger, so perhaps I am wrong there too.  I actually read some Lackey novels because the griffin was (and generally remains, although I'm pretty fond of wyverns too) my favorite mythological creature.  I used to be a big McCaffrey fan, and I definitely outgrew that--despite the mature themes, there were things I noticed as I grew older that I just was not okay with.  And yet, riding around on teleporting dragons... that would be cool.

 

No... if the mounts can be customized, I'm going to want to have it be a big ugly scarred-up chestnut with green tack, to go with my green dyed Inquisitor outfit.  I'm just joking, but I do wonder if anyone will get that reference.  (I prefer bays and duns and piebalds.)

 

And because I think griffins are awesome, I'll always want to at least see a living one in a Dragon Age game.  I just don't expect one as a mount for another few years, when maybe computers can handle all that cell loading and unloading better.



#42
Friera

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Id love a horse which where mine, and mine alone. And I name him, and he always looks the same. And like in Red Dead Redemption, there is certain horses that are better than the rest of them. Having to search for them is awesome, and make the horse more special.

 

Not like in Assassins creed that you pick a random horse, and when the screen is loading the horse you are riding chance their color.



#43
CybAnt1

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I just don't expect one as a mount for another few years, when maybe computers can handle all that cell loading and unloading better.

 

They can do it now. WoW had "fixed-route" flying mounts since launch (2004), and has had controllable flying mounts since its 1st expansion. It's just a zots problem (particularly if you want the game to run right on previous-gen consoles), and as always, a question of what things you do vs. what you don't do, before your game ships. Because you've also got to devote some to dealing with how it changes the nature of cutscene/event/quest/etc. triggers that are usually on the ground ...  and the fact that you've got to make sure everything looks 'complete' from the air as well as from the ground (something that afflicted certain Azerothian cities, hrrrrm hrrrrm.)

 

It wasn't an insurmountable tech hurdle in 2004, and isn't one in 2014, just a question - as many things are - of where you put resources. We could get flying mounts in DA, but might have to give up something else, or at least see other aspects getting shorter shrift. 

 

Look, mounted combat is also quite doable; Mount & Blade is based around it, and Two Worlds has it as a significant feature. But it's also the same question as above.



#44
GVulture

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They can do it now. WoW had "fixed-route" flying mounts since launch (2004), and has had controllable flying mounts since its 1st expansion. It's just a zots problem (particularly if you want the game to run right on previous-gen consoles), and as always, a question of what things you do vs. what you don't do, before your game ships. Because you've also got to devote some to dealing with how it changes the nature of cutscene/event/quest/etc. triggers that are usually on the ground ...  and the fact that you've got to make sure everything looks 'complete' from the air as well as from the ground (something that afflicted certain Azerothian cities, hrrrrm hrrrrm.)

 

It wasn't an insurmountable tech hurdle in 2004, and isn't one in 2014, just a question - as many things are - of where you put resources. We could get flying mounts in DA, but might have to give up something else, or at least see other aspects getting shorter shrift. 

 

Look, mounted combat is also quite doable; Mount & Blade is based around it, and Two Worlds has it as a significant feature. But it's also the same question as above.

Yes, possible. But is it something that I want them taking resources away from other things? No. Because mounts haven't been in any of the other Dragon Age games, I wouldn't miss them if they didn't make it past the concept stage. So, personally, I would be happy with whatever mount system that they provide even if it is an Epona-esque (only one choice and you just have to be happy with it like the mabari) style. I don't want them to complicate things with flying mounts because... well... It doesn't seem very Dragon Age. Yet.



#45
Brass_Buckles

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They can do it now. WoW had "fixed-route" flying mounts since launch (2004), and has had controllable flying mounts since its 1st expansion. It's just a zots problem (particularly if you want the game to run right on previous-gen consoles), and as always, a question of what things you do vs. what you don't do, before your game ships. Because you've also got to devote some to dealing with how it changes the nature of cutscene/event/quest/etc. triggers that are usually on the ground ...  and the fact that you've got to make sure everything looks 'complete' from the air as well as from the ground (something that afflicted certain Azerothian cities, hrrrrm hrrrrm.)

 

It wasn't an insurmountable tech hurdle in 2004, and isn't one in 2014, just a question - as many things are - of where you put resources. We could get flying mounts in DA, but might have to give up something else, or at least see other aspects getting shorter shrift. 

 

Look, mounted combat is also quite doable; Mount & Blade is based around it, and Two Worlds has it as a significant feature. But it's also the same question as above.

 

I do know it can be done; it's been done in lots of MMOs at this point, and quite a few of those are free-to-play with a much smaller budget than Blizzard's monster MMO.  But their engines also are designed to generally load the entire area (or at least load and unload cells quickly), and most older MMOs don't have spectacular graphics by today's standards.  When you've got all of those high-res textures loading and unloading, it can be a problem.  That said, the Frostbite Engine might handle it better than, say, the Unreal Engine--Skyrim eventually allowed for dragon riding with DLC, but you couldn't control the dragon and from all accounts (I haven't played the DLC yet) even on their scripted paths the dragons are ridiculously framerate-dropping and slow.

 

As for setting off triggers, it'd be easy enough to avoid that if you have to speak to someone in order to start/continue the quest.  Or examine an object.  Etc.  No interaction, no trigger.  The downside is it might still affect anything tied to exploration.

 

I also know quite well that mounted combat is possible; I actually LOVE Mount and Blade and even Skyrim allows for mounted combat (it was supposed to have mounted enemies, too, but I've never encountered them and I still play the game).  Add mods and you can even do cool stuff like horse charges and have your companions ride with you.

 

So yes, I know that it's possible, but it may require tweaking of the engine and it will, as you said, definitely require a lot of resources and time that might take budget and resources away from more important aspects of the game.



#46
Lilaeth

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I want a griffon.  Nothing else will do!

 

As for flying mounts, i still play EverQuest2, and we have flying griffons there, for fast travel purposes.



#47
Eveangaline

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A cart to attatch to them so I can just sit in it with varric and play go fish instead of walking/riding



#48
Brass_Buckles

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A cart to attatch to them so I can just sit in it with varric and play go fish instead of walking/riding

 

A cart would be nice (and maybe there would be a reason to implement one, like being able to rest/heal faster while riding a cart), but it would be very inconvenient when you had to get off the main roadways.  Imagine trying to drive it up a mountainside.  Just mount up on your horse or halla and you can navigate some pretty steep slopes--and if it's like Skyrim, you can navigate places that a horse could not possibly realistically go without falling to its death.



#49
Shadow Fox

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I want a giant spider mount...



#50
Zelanthair

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So, I started reading this awesome fan-made comic about his Grey Warden, and I found this little gem. I love it!! 

 

DAO__Fan_Comic_Page_32_by_rooster82.jpg