All Krogan kits, because they are too slow. All Flamer kits and recon mine, because it's boring and it blinds teammates when used inappropriately. TGI Harrier, AIU Reegar. Because they are downright boring.
no krosent? ![]()
Guest_IamBECKY_*
All Krogan kits, because they are too slow. All Flamer kits and recon mine, because it's boring and it blinds teammates when used inappropriately. TGI Harrier, AIU Reegar. Because they are downright boring.
no krosent? ![]()
no krosent?
I think I played Krosent 10 times in total since I started playing.
This is the second time I've seen someone say this. Has this actually been confirmed anywhere?
Vorcha Sentinel
Vorcha Soldier
AccelRate: 800 (-700)
AirSpeed: 600 (-400)
CombatGroundSpeed: 340 (-10)
CombatWalkSpeed: 150 (+20)
CoverCrouchGroundSpeed: 340 (-60)
CoverGroundSpeed: 340 (-35)
StormSpeed: 595 (-105)
NOTE: Vorcha Hunter has normal human speeds, not decreased Vorcha speeds.
http://social.biowar.../index/15202688
I strongly dislike the asari vanguard, n7 shadow, volus adept, talon merc, batarian sentinel and brawler, & all flamer kits. They are a yawn.
Also I only like the Juggernaut as a powers build. And I'm not a big fan of vanguards that aren't the slayer/drell/cabal
I've got too many to list, though some I will play once in a blue moon just for the novelty.
Almost all soldiers - only truly like the TSol, the rest of them are meh. I'll play them but not regularly.
Most sentinels - again I'll play them, but not often.
All geth - only like melee builds, but all four of them bore me to tears otherwise.
All volus - not my cup of tea.
Talon merc - I cba to fix the keybindings for one character.
Vorcha - once in a while, but bloodlust is sometimes worse than hunter mode on the eyes.
Kroguard - shaman is more fun.
I could put some more, but then its probably easier to list the characters I do like instead.
Vortchas (except Hunter), and Geth Soldier : Because Flamethrower is lame.
Krogan Vanguard : Boring.
Turian Ghost : Need I say more ?
Talon : Messes up the keyboard, plus grabs are glitched. AND I LOVEZ GRABZ.
Volus Vanguard/Adept : I dunno why, I've never truly played seriously with them.
And when PUGs play the following...
Shadow N7 : USE YOUR FUCKIN' SHADOW STRIKE !!
Slayer N7 : USE YOUR FUCKIN' PHASE DISRUPTOR !!
EDI (and... a lot of other characters) : ... can't you play with anything else than with a Reegar ?!
Geth Infiltrator with Piranha : If you want to play on Easy Mode over and over and over, there's Narration mode in the campaign.
GI is yuck.
Volus are yuck.
Asari are yuck.
Most adepts are yuck.
Most vanguards are yuck.
Soldier/Engi/Infiltrat FTW
Vorcha Sentinel
Vorcha Soldier
AccelRate: 800 (-700)
AirSpeed: 600 (-400)
CombatGroundSpeed: 340 (-10)
CombatWalkSpeed: 150 (+20)
CoverCrouchGroundSpeed: 340 (-60)
CoverGroundSpeed: 340 (-35)
StormSpeed: 595 (-105)
NOTE: Vorcha Hunter has normal human speeds, not decreased Vorcha speeds.
Sweet. Never really noticed the difference in speed tbh.
I'll go by category.
Adepts- Drell, fury, batarian, collector and as much as it hurts to say the vanilla human. I know he's good, I've seen people do very well with him but his long cooldowns just drive me nuts.
Soldiers- Don't like any except for the turian, quarian and vanilla human.
Engineers- Only one I don't like is the demolisher because having to stay within 10 meters of a pylon isn't my playstyle. Also, she isn't a real engineer.
Sentinels- Vorcha, asari, krolord and volus. No bueno.
Infiltrators- I don't play with any of them. If I had to choose the one's I play with the least I'd go with the TGI and AIU.
Vanguards- Drell, batarian and volus. No bueno.
My least played kits by class
Adept: Cerberus Adept, Krogan Shaman
Soldier: Vorcha, Havoc
Engineer: Vanilla Human, Female Quarian, Demolisher, Volus, Talon, Saboteur, Hunter (my least played class in terms of amounts of kits I play)
Sentinel: Vanilla Human, Batarian, Asari
Infiltrator: Female Quarian
Vangaurds: Drell, Asari, Volus, Cerberus
I can play well with all of these kits, I just don't find the majority of them as fun as other alternatives.
I am the only one who hates using GI. HM = headache mode.
I got used to the HM... change tv settings, changed mind set. GI is too good to pass up, you know.
He has Incinerate instead of Flamer.
Im sure this is why nobody ever uses him.
Yes, yes, yes! Now I remember why... ![]()
Right... here’s my thread about character I’ve never played or only played a few times.
Krogan Warlord: For all the title and all, this character can still be picked up and sync killed by a Banshee, come on!!! Warlord my foot. Even phantoms sync kill this character. Seems a bit pointless to me.
So anyone got any character they never played or didn't enjoy playing...?
I can only say that you are warlording wrong... If it weren't for synckills, he'd be a ridiculously broken kit... The guy trivializes gold and makes platinum fun with his laughter....
OT: I've played every character and least one that I enjoyed was volus adept, hoochiehamiltoe's guide is making me change my opinion of him though...
I can only say that you are warlording wrong... If it weren't for synckills, he'd be a ridiculously broken kit... The guy trivializes gold and makes platinum fun with his laughter....
OT: I've played every character and least one that I enjoyed was volus adept, hoochiehamiltoe's guide is making me change my opinion of him though...
The most horrible feeling is when I see a KroLord sync killed by either Banshee or Phantom. The Banshee one is more disheartening because this guy has been running around laughing and killing everything until he gets killed. It makes me feel like "Yeah, there you go, who is laughing now?" Then when he succumbs to the sync kill, that's just sad and really pathetic. I don't think I have played any game that the KroLord didn't get sync killed unless it's Geth.
I enjoy every character aside from the Novaguard.
you tried it without fitness yet? Might change your mind.
The most horrible feeling is when I see a KroLord sync killed by either Banshee or Phantom. The Banshee one is more disheartening because this guy has been running around laughing and killing everything until he gets killed. It makes me feel like "Yeah, there you go, who is laughing now?" Then when he succumbs to the sync kill, that's just sad and really pathetic. I don't think I have played any game that the KroLord didn't get sync killed unless it's Geth.
The Geth Pyro is easily the single most dangerous sync kill enemy in the entire game.
I think the Demolisher is the only one I don't like.
The only kit i would never use now is the volus vanguard and maybe the warlord in plat....the rest are pretty fun for me
The most horrible feeling is when I see a KroLord sync killed by either Banshee or Phantom. The Banshee one is more disheartening because this guy has been running around laughing and killing everything until he gets killed. It makes me feel like "Yeah, there you go, who is laughing now?" Then when he succumbs to the sync kill, that's just sad and really pathetic. I don't think I have played any game that the KroLord didn't get sync killed unless it's Geth.
I rarely post anything helpful but i'll try now. It goes without saying that you need to learn the sync pattern to be able to play him properly. Of all the sync-killers, the one that causes a bit of a problem for me is the praetorian, otherwise every other sync unit can easily be dispatched by the warlord.
Phantoms are the easiest - Always Pimp hand (running back hand) them. Do not fall into the temptation of hammer swinging them because you are not immune during animation and the wind up time is way too long for them to sync you. Plus the pimp hand will reliably stagger them every time, giving you the opportunity to pimp hand them again. It takes two pimp hand (rage active) to dispatch gold phantoms and three to dispatch platinum.
Atlases enter sync mode when they heavy melee, that'll only happen if you run upto them and melee or are standing too close to them. Never do that! Soften them up from a distance with your claymore and then go for the killing blow with your biotic hammer. Of-course if you play him regularly then you'll know how much armor can you take down with your biotic hammer. If you see an atlas who has melee'd your teammate then before going for a melee kill, you need to stagger it. Staggering will cause it to come out of sync kill mode (though I'd love if someone else can confirm this) try blowing up their shoulder/leg/groin plates with your claymore.
Banshees are fairly easy. Look for the glowing aura in their body. If its there,She is in sync mode so never melee! You need to take down her barrier for her to come out of the sync mode and into the warp ball throwing mode. Once she's in that mode(no glowing aura) she cannot sync you. Maximize your melee output by first connecting the pimp hand, then follow it up with the three hit biotic hammer combo. Of course it helps to take a reegar to deal with the barriers quickly, but I like to role play and take claymore with him, so I take disruptor ammo. Needless to say, ramps or any inclined/raised surface gives you some leeway when it comes to sync kills so use that to your advantage. I usually tank 2 banshees that way. But be careful , they can sync you in an incline should both of you come to a same level. So always engage them in the direction of the incline to reduce that chance ie you are either facing down or up the incline, never sideways!
Also, his biotic hammer will always cause a banshee to drop your teammate from the sync animation (even in platinum), saves a missile.
Brutes should never be able to sync you. One/two claymore shot to the head followed by biotic hammer should finish them.
Scions are same as brute, rupture their sack and then go for the biotic hammer kill.
Praetorians - this is the only unit that causes issue for the warlord since like atlases, you cannot do a three hit combo on them when in an inclined plane. So like Atlases, soften them up with the gun and then go for the killing blow..
Apart from these elite units, every humanoid unit/ mook should always be dispatched with the pimp hand since they are not worthy of your hammer. Its a fast way to dispatch mooks rather than the long winded hammer animation. On gold, if specced properly, one pimp hand (rage active) will dispatch most shielded mooks. Those that survive (hunters, bombers) are usually left with one bar of health/armor which you can follow up by the headbutt.
Also, a neat trick with the warlord is that his rage will trigger with one pimp hand kill, regardless of you taking whatever rage option. So its a handy idea to pimp hand a husk/trooper at the start of the wave to trigger your rage and then go pimp handing/b*tchslapping everything else. Reserve biotic hammer for situational use and elites, but for them only use it with triple hit combo to maximize your melee damage output.
There.... now make whatever you will of this post..
I enjoy every character aside from the Novaguard.
Pretty much this, except I like the Novaguard. The only character I really don't like is the Vorcha Soldier.
And by the way, Vorcha Hunter > Both other Vorchas, and I'm not even joking
Krogan Warlord: For all the title and all, this character can still be picked up and sync killed by a Banshee, come on!!! Warlord my foot. Even phantoms sync kill this character. Seems a bit pointless to me.
Banshee - take that ______ to a ramp , ______s love Ramps - if there is a diffenece in elevation between you and your playmate - no syncs
Brute / scion / atlas stay back after they take a swing at you, wait till they take another action before closing again
Phantoms - hammer time ![]()
back on topic
I regretfully admit that I cannot GI
I don't Smash'dept nor will I ever again shall I havock, and quarian soldier is right out