You know, despite the shortcomings of ME2, like the lack of plot, narrative coherence and let's face it a point, ME2 is my favorite game in the series. It's funny, because nothing you really do in ME2 has much of a point in the scope of the reaper war. With Arrival 'arriving' early in the game the whole threat of the collectors seems somewhat of a lower priority. The reapers are literally hours away from storming the relay network once you start that DLC. Even so, that being said it's got the best feel, music and freedom of the series imo. So what are Shep and the dirty dozen doing? Well they are clearly stooges for Cerberus so TiM can get his indoc'd hands on some Reaper tech with the invasion looming. That's it, and I find the game and story don't suffer for it.
It's just plain fun to gather your crew, explore around, take on unique side quests and proceed how you see fit. It's just the sort of game you never want to see end. I'll be taking on the SB later tonight in a rare mid-game LotSB run for me and I'm really jazzed for it, even though I'm sure I've done 20 ME2 runs by now.
If I were to make any changes, I'd start with Arrival. Now Arrival has all sorts of problems if you think about it, but the main one is the timing of the mission being available. It should only trigger after the SM is completed, preferably with a little cutscene showing how it's months after the SM, and with a closing cutscene schowing that thefallout from it is the only reason Shep went back to Earth to face the music. Of course, that avoids the whole question of why is Shepard even a suspect in the Batarian's eyes, the only other person who knew that Shep was involved is Hackett.





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