Mass Effect 2 is the game with the highest peaks and the lowest bottems, it had some the worst plot points of the entire trilogy: Lazarus, Cerberus railorailding, The Collectors and the Human Reaper. Mass Effect 3 on the other hand is consistently mediocre until the ending in which the Mass Effect universe finally collapes under it's own weight. Overall Mass Effect 2 is the most enjoyable to play as a game while Mass Effect 1 is hte most enjoyable to experiance as as story.
I think ME2 is my favorite of the series
#51
Posté 07 mai 2014 - 10:05
- Ferretinabun aime ceci
#52
Posté 08 mai 2014 - 05:38
I'm sorry, but the ending for ME3 will never make any sense. An entire race of machines dedicated to wiping out all organic life so that it won't be wiped out by machines. There is no way to make sense of that nonsense.
Maybe that's precisely the point: not making sense. I think of it as an AI gone crazy. Wouldn't be the first one you take down...Also, Leviathan DLC pretty much confirms it (the "intelligence" massacring the Leviathans without any explanation at all).
If anything, I'd change Shepard's replies to the Catalyst. Less "I want to understand you!" and more "You're frigging insane".
#53
Posté 08 mai 2014 - 05:58
If anything, I'd change Shepard's replies to the Catalyst. Less "I want to understand you!" and more "You're frigging insane".
Can't argue with that!
#54
Posté 08 mai 2014 - 09:52
Mass Effect 2 is the game with the highest peaks and the lowest bottems, it had some the worst plot points of the entire trilogy: Lazarus, Cerberus railorailding, The Collectors and the Human Reaper. Mass Effect 3 on the other hand is consistently mediocre until the ending in which the Mass Effect universe finally collapes under it's own weight. Overall Mass Effect 2 is the most enjoyable to play as a game while Mass Effect 1 is hte most enjoyable to experiance as as story.
This... this is exactly what I think. Perfect description ![]()
By the way, I think ME2 is my favorite, too. There are many questionable things within ME2 (for me, the most critical point is the overall gameplay). But at the end, all those "high peaks" come into account and turn the experiencie in something relatively epic; the emphasis in characters over plot and the brilliant final mission are the most enjoyable traits.
#55
Posté 08 mai 2014 - 04:17
I'm sorry, but the ending for ME3 will never make any sense. An entire race of machines dedicated to wiping out all organic life so that it won't be wiped out by machines. There is no way to make sense of that nonsense.
Actually, this makes perfect sense, in the sense that sense doesn't always make sense :S
Yeah its bad in a bioshock infinite kind of bad, but I thinkt he worst part is how it completely forgets about the last 2 games. Sovereigns speech ->bullshit, The created will always rebel against their creators -> EDI and joker romance, the geth never were bad unless MIND CONTROLLED etc. It doesn't take into account anything before it.
Mass Effect 2 is the game with the highest peaks and the lowest bottems, it had some the worst plot points of the entire trilogy: Lazarus, Cerberus railorailding, The Collectors and the Human Reaper. Mass Effect 3 on the other hand is consistently mediocre until the ending in which the Mass Effect universe finally collapes under it's own weight. Overall Mass Effect 2 is the most enjoyable to play as a game while Mass Effect 1 is hte most enjoyable to experiance as as story.
Disagree, Mass effect 3 is high above mediocre, its a damn good game almost consistently, apart from the ending ofc.
On the other hand its Mass effect 2 which keeps the consistent tone all the goddamned time. It's the same over and over and over, like taking in too much oxygen, which can kill you.
If anything, I'd change Shepard's replies to the Catalyst. Less "I want to understand you!" and more "You're frigging insane".
Nanomachines son.
#56
Posté 09 mai 2014 - 01:33
Actually, this makes perfect sense, in the sense that sense doesn't always make sense :S
Yeah its bad in a bioshock infinite kind of bad, but I thinkt he worst part is how it completely forgets about the last 2 games. Sovereigns speech ->bullshit, The created will always rebel against their creators -> EDI and joker romance, the geth never were bad unless MIND CONTROLLED etc. It doesn't take into account anything before it.
Disagree, Mass effect 3 is high above mediocre, its a damn good game almost consistently, apart from the ending ofc.
On the other hand its Mass effect 2 which keeps the consistent tone all the goddamned time. It's the same over and over and over, like taking in too much oxygen, which can kill you.
Nanomachines son.
"...the geth were never bad unless MIND CONTROLLED..."
Really? So the geth following Sovereign/Nazara were being controlled? I thought they were following the giant starship out of wanting to help it....
- Tommy6860 aime ceci
#57
Posté 09 mai 2014 - 01:59
"...the geth were never bad unless MIND CONTROLLED..."
Really? So the geth following Sovereign/Nazara were being controlled? I thought they were following the giant starship out of wanting to help it....
Technically, those weren't Geth, they were Heretics.
- Tommy6860 aime ceci
#58
Posté 09 mai 2014 - 03:32
and the heretics are just another factions of Geth. So both of them are geth. howbeit ones with different philosophies. that is a shout out if you know what series I am talking about.
- Tommy6860 aime ceci
#59
Posté 09 mai 2014 - 07:41
"...the geth were never bad unless MIND CONTROLLED..."
Really? So the geth following Sovereign/Nazara were being controlled? I thought they were following the giant starship out of wanting to help it....
The geth I'm referring to are the heretics and mind controlled is an analogy for the human term in its synthetic version. The heretics turned out the way they were due to the virus Sovereign gave them. Same with the rachni wars, same with saren, benezia, Shiala blah blah... That doesn't mean ALL organics good, machines bad. Following javiks stupid logic anyway.
In a way, clever way to portray the human race's devotions to gods leading to mindless slaughter.
#60
Posté 14 mai 2014 - 11:40
There are some elements of ME3 that I prefer but other things that I loathe. ME2 was very consistent, and of course contrary to ME3 has a kickass ending.
- DeathScepter et RogerDevine aiment ceci
#61
Guest_Magick_*
Posté 14 mai 2014 - 11:44
Guest_Magick_*
ME1=Great RPG
ME2=Great overall
ME3=eh...needs ketchup.
- DeathScepter aime ceci
#62
Posté 26 mai 2014 - 01:27
Playing ME1 for the first time ever and I am sad Bioware ditched all of that physical contact with actual planets. Sure the Mako is some pieceacrap, but it feels much more exciting to go around on different surfaces, getting randomly jumped by thresher maws and geth, etc whereas ME2/3 is mostly about scanning.
- Tommy6860 aime ceci
#63
Posté 26 mai 2014 - 01:57
^ heh, Although the terrain didn't need to be so absurd, I liked the uncharted worlds in ME1. It made the galaxy feel like the massive place that it is.
#64
Posté 28 mai 2014 - 10:00
Even though I think ME 3 is my favorite in the series I can see why people would love ME 2 the most. It is the one game where you do feel like a badass operating outside the law while you and your posse is raising hell in the terminous systems, it feels like it is the biggest of the three in terms of content (my ME 3 runs take a bit longer but I think that may be due to me goofing around a lot in the citadel dlc) and even over 4 years later it still holds up well. Also I like having the option of having a heavy weapon whenever I want to use it (even though I only used them sparingly having the option was nice).
#65
Posté 01 juin 2014 - 09:30
I miss ME2.
It's not only my favorite of the series, it's also my favorite video game.
But the sequel is so bad, I can't play a Mass Effect game anymore ..
#66
Posté 01 juin 2014 - 03:36
ME2 is my favorite too, the true masterpiece of the three games IMO. For the awesome suicide mission, the size and diversty of the squad, the relationship with the Illusive Man, the "confidence" missions with the team members, the atmosphere of Omega... There's a feeling of mystery in this game that I haven't found again in ME3. This last one is better in terms of gameplay but more monotonic, the war against the reapers focusing all the discussions.
ME1 is a great story too but the fights are sometimes a big mess and the graphics suffer from the comparison with ME2 and ME3.
#67
Posté 01 juin 2014 - 04:11
ME2 is my favorite too, the true masterpiece of the three games IMO. For the awesome suicide mission, the size and diversty of the squad, the relationship with the Illusive Man, the "confidence" missions with the team members, the atmosphere of Omega... There's a feeling of mystery in this game that I haven't found again in ME3. This last one is better in terms of gameplay but more monotonic, the war against the reapers focusing all the discussions.
ME1 is a great story too but the fights are sometimes a big mess and the graphics suffer from the comparison with ME2 and ME3.
The relationship and the whole character of the illusive man is one of the worst thing in the series. I really can't understand how anyone liked having to work for the illusive man, especially when its not necessairy and we have better things to do.
Also what mystery exactly? From the first block you know your mission and what you have to do. And as you progress into the game, plot holes tear it apart and takes a baseball bat and hits logic and Mass effect 1's story in the head. I do agree with 3 being monotonic but ME2 and ME1 start following the same path when everything becomes incredibly repetitive.
#68
Posté 01 juin 2014 - 05:26
The relationship and the whole character of the illusive man is one of the worst thing in the series. I really can't understand how anyone liked having to work for the illusive man, especially when its not necessairy and we have better things to do.
Also what mystery exactly? From the first block you know your mission and what you have to do. And as you progress into the game, plot holes tear it apart and takes a baseball bat and hits logic and Mass effect 1's story in the head. I do agree with 3 being monotonic but ME2 and ME1 start following the same path when everything becomes incredibly repetitive.
I totally disagree with that, the Illusive Man is one of the few character in the ME trilogy who evolves between the good and the evil. You can feel in ME2 that he is probably a bad guy, but you cant't be sure, and I liked this ambiguity.
There are a lot of unknowns in ME2, about the Illusive Man's motivations, the identity of the Collectors... that's why I talked about mystery. In ME3, all is more simple : the Reapers are coming, the galaxy has to fight them.
Based on your post, it seems merely that... you didn't like the ME trilogy, or I misunderstood you ?
- DeathScepter aime ceci
#69
Posté 01 juin 2014 - 05:49
I totally disagree with that, the Illusive Man is one of the few character in the ME trilogy who evolves between the good and the evil. You can feel in ME2 that he is probably a bad guy, but you cant't be sure, and I liked this ambiguity.
There are a lot of unknowns in ME2, about the Illusive Man's motivations, the identity of the Collectors... that's why I talked about mystery. In ME3, all is more simple : the Reapers are coming, the galaxy has to fight them.
Based on your post, it seems merely that... you didn't like the ME trilogy, or I misunderstood you ?
You misunderstood me, The mass effect games are my top 3 games of all time. But at the same time I'm very critical with each one of them.
Mass effect 2 has colossal problems, as every mass effect game, as everything ever.
So, the illusive man, as you said has unclear motivations. I agree, but what is worst is that he is irrelevant. There is no reason for you to follow or listen to the guy.
He is basically a well presented character with no depth and he is out of place. Also he is an idiot, since he revived his worst enemy for a job any common grunt could have done. And, as everyone else in ME2, knows about the reapers and does nothing to stop them. Then sends Shepard on a suicide mission.
The collectors suffer from the same problem, they are irrelevant. And when the mystery is solved, it means nothing, there is no tension (Sovereign).
The point of mystery in a game like mass effect, is that it increases the tension and forwards the narrative, which ME2 doesn't. Ask yourself, if you didn't find out about the identity of the collectors, would anything change in ME2?
At least Mass effect 3 sticks to good storytelling, if rather monotonous, its highly emotionally engaging.
The strengths of mass effect 2 lie in the squadmates and the environments, which quarantine themselves rather well from the main storyline of mass effect 2.
#70
Posté 01 juin 2014 - 06:57
So, the illusive man, as you said has unclear motivations. I agree, but what is worst is that he is irrelevant. There is no reason for you to follow or listen to the guy.
Besides the fact that he brought you back to life and wants your help against a threat that needs to be stopped regardless?
If you want to argue that after Freedom's Progress you should have rejoined the Alliance/Council and used their resources then that's another argument, but you need resources from *some* group. And according to the "lore" the Council and Alliance are primarily busy pretending the Reapers don't exist and trying to cover everything up -- no guarantee that you'd get a ship and crew from either of them. Though with Hackett in charge it seems more likely, to be fair.
The collectors suffer from the same problem, they are irrelevant. And when the mystery is solved, it means nothing, there is no tension (Sovereign).
At the time they're a rather major threat, constantly abducting thousands of colonists. If anything ARRIVAL makes the Collectors more irrelevant -- otherwise you probably figure you have like 5-20 years for the Reapers to arrive. And while preparing for the Reapers is certainly important, having entire colonies disappearing is something that needs to be stopped.
The point of mystery in a game like mass effect, is that it increases the tension and forwards the narrative, which ME2 doesn't. Ask yourself, if you didn't find out about the identity of the collectors, would anything change in ME2?
The identity of the Collectors wasn't important. It was a minor lore tidbit. The Collectors could have been super advanced human Husks for all it mattered. Or Asari zombies. Or whatever. The point was that the Collectors were abducting the colonies and you had to stop them, regardless of their identity. WHY they were abducting colonies was more important than WHO the Collectors actually were.
- DeathScepter aime ceci
#71
Posté 01 juin 2014 - 08:43
Should I be thankful or something? After a while it seems that TIM doesn't want to find a way to stop the reapers. I do, whatever he says might as well be evening chat after that. And what is the big deal with the collectors? The alliance can easily take care of them. Hell even cerberus could. I have no idea why they ressurected me.Besides the fact that he brought you back to life and wants your help against a threat that needs to be stopped regardless?
Take note, I would gladly take the ship from cerberus then waved goodbye at them and never spoke to again.If you want to argue that after Freedom's Progress you should have rejoined the Alliance/Council and used their resources then that's another argument, but you need resources from *some* group. And according to the "lore" the Council and Alliance are primarily busy pretending the Reapers don't exist and trying to cover everything up -- no guarantee that you'd get a ship and crew from either of them. Though with Hackett in charge it seems more likely, to be fair.
Yes, after the ending of Mass Effect 1 where the council acknowledges the reapers and says that you will have to fight them, suddenly out of nowhere they change their mind. I'm sorry I'm not buying this, and I don't care if it is explained in a comic book somewhere, it doesn't make sense.
You said it yourself, they are a major threat. Why isn't the alliance doing ANYTHING while colonies go missing? Are they having a nice cup of tea? Or are they missing because the plot needs shepard to stop them.At the time they're a rather major threat, constantly abducting thousands of colonists. If anything ARRIVAL makes the Collectors more irrelevant -- otherwise you probably figure you have like 5-20 years for the Reapers to arrive. And while preparing for the Reapers is certainly important, having entire colonies disappearing is something that needs to be stopped.
Ask yourself. The whole galaxy is about to be wiped out. Do we focus on finding a way to stop our enemies, or do we risk our lives for something an average alliance ship can take down? PEW PEW thanix cannon motherfucker -> Dead collector ship, what a huge threat!
And also the fact that they were going to target earth was completely laughable, They would be destroyed in milliseconds. They are quite literally 0.00000001% of the reaper forces.
So we agree, it is irrelevant, there is no sense of mystery in the game,at least nowhere near mass effect 1.The identity of the Collectors wasn't important. It was a minor lore tidbit. The Collectors could have been super advanced human Husks for all it mattered. Or Asari zombies. Or whatever. The point was that the Collectors were abducting the colonies and you had to stop them, regardless of their identity. WHY they were abducting colonies was more important than WHO the Collectors actually were.
I didn't have to do anything to defeat the collectors. If Shepard dies, everyone dies. He knows more about the reapers than anyone. It makes no sense taking such a risk and ignoring completely the reapers. Certainly not going into the omega 4 relay, without even investigating.
If you still don't agree, take a look at the big picture. If Mass effect 2 never existed, and we got say... a mordin DLC, would anything change in the trilogy? No. Mass effect 2 doesn't care about the continuity of the trilogy and replaces the main village quite literally. Its a glorified side mission game when galactic doom approaches and it does best to completely ignore it and do nothing about it.
I would rather go with liara and use the shadow brokers info to beat the reapers, you know? The thing ME3 had to do because in ME2 we did nothing...
Notes: The arrival was DLC, a game should make sense without extra content, otherwise is incomplete.
#72
Posté 04 juin 2014 - 05:34
Should I be thankful or something? After a while it seems that TIM doesn't want to find a way to stop the reapers. I do, whatever he says might as well be evening chat after that. And what is the big deal with the collectors? The alliance can easily take care of them. Hell even cerberus could. I have no idea why they ressurected me.
Take note, I would gladly take the ship from cerberus then waved goodbye at them and never spoke to again.
When do you get the impression that TMI doesn't want to stop the reapers?
The Alliance couldn't take care of the Collectors for political reasons at a minimum (Terminus Systems). Cerberus felt, right or wrong, that Shepard's knowledge/symbolism was necessary to fight the Collectors effectively. Such as being able to get the necessary elite squad who otherwise might not be willing to work with Cerberus.
Yes, after the ending of Mass Effect 1 where the council acknowledges the reapers and says that you will have to fight them, suddenly out of nowhere they change their mind. I'm sorry I'm not buying this, and I don't care if it is explained in a comic book somewhere, it doesn't make sense.
They didn't change their mind out of nowhere. Characters in-game repeatedly tell you how once you die then the authorities found it easier to sweep the mess under the rug and pretend/hope that the Reapers don't exist -- or if they do exist that they won't be a problem in the foreseeable future. Especially given the general lack of information on when the Reapers might even arrive, for example. It's called denial.
You said it yourself, they are a major threat. Why isn't the alliance doing ANYTHING while colonies go missing? Are they having a nice cup of tea? Or are they missing because the plot needs shepard to stop them.
Those colonies specifically LEFT Alliance territory. They wanted nothing to do with the Alliance and went to the Terminus Systems. You see the attitude of the people on Horizon. To quote Udina, "Do the words 'political shitstorm' mean anything to you?"
Ask yourself. The whole galaxy is about to be wiped out. Do we focus on finding a way to stop our enemies, or do we risk our lives for something an average alliance ship can take down? PEW PEW thanix cannon motherfucker -> Dead collector ship, what a huge threat!
And also the fact that they were going to target earth was completely laughable, They would be destroyed in milliseconds. They are quite literally 0.00000001% of the reaper forces.
How do we know the galaxy is about to wiped out? How do we know when the Reapers will arrive? They might not arrive for 100 years -- hell, according to ME2 they don't even decide to start moving until the Collectors are destroyed.
Yes, the idea that the Collectors would target Earth was insanely stupid -- they thrive on hit-and-run, can't stand up in a fight to a powerful enemy.
So we agree, it is irrelevant, there is no sense of mystery in the game,at least nowhere near mass effect 1.
And so what? You make it sound like this is important. Who cares if there's no grand sense of mystery?
I didn't have to do anything to defeat the collectors. If Shepard dies, everyone dies. He knows more about the reapers than anyone. It makes no sense taking such a risk and ignoring completely the reapers. Certainly not going into the omega 4 relay, without even investigating.
Yes, arguably it might have made sense to try to make a probe that used the Omega 4 relay rather than going yourself. On the flip side, that might have caused the Collectors to scramble the IFF and render the one you have worthless as a defense mechanism. Unless you mean that Shepard should have basically sent everyone else into the relay except him due to his knowledge?
Keep in mind very few other people seriously believe the idea of an apocalyptic race of doomsday machines coming to wipe everything out. Rather hard to take seriously.
If you still don't agree, take a look at the big picture. If Mass effect 2 never existed, and we got say... a mordin DLC, would anything change in the trilogy? No. Mass effect 2 doesn't care about the continuity of the trilogy and replaces the main village quite literally. Its a glorified side mission game when galactic doom approaches and it does best to completely ignore it and do nothing about it.
The same could be said about The Empire Strikes Back and The Two Towers at a minimum. The main plot is that servants of the reapers are trying to create a new reaper to be able to take over the Citadel so that the reapers don't have to fly in from dark space and get a massive advantage of surprise. The collectors basically want to redo the ending of ME1 except actually win.
If you really want to think about your logic, you could effectively remove ME1 AND ME2 -- just start with the reapers invading out of nowhere and you have to fight them off. Wouldn't have changed ME3's main plot.
#73
Posté 04 juin 2014 - 08:51
Because within the game, he does absolutely nothing to stop them. Only in ME3 he does his research, finally.When do you get the impression that TMI doesn't want to stop the reapers?
No matter what political reasons are involved, they simple cannot sit and do nothing while entire colonies disappear. And they didn't seem to care about political reasons when they installed AA CANNONS on their colonies. Its not like the collector ships where hard to destroy. In every encounter they die within miliseconds. Something always has to go conveniently wrong (dead AA cannons etc.The Alliance couldn't take care of the Collectors for political reasons at a minimum (Terminus Systems). Cerberus felt, right or wrong, that Shepard's knowledge/symbolism was necessary to fight the Collectors effectively. Such as being able to get the necessary elite squad who otherwise might not be willing to work with Cerberus.
Now that I think about it, WHY didn't Joker destroy the collectors when they landed on horizon? They were just sitting there...
Again, Cerberus could have given us the ship and the names and then kissed us goodbye. I wanted to go on an adventure with Liara to destroy the shadow broker, take his intel and use it to fight the reapers. A DLC is more plot relevant than ME2 was, ever!
I'm not saying denial can't happen, but in ME1 they were pretty much on board with us defeating them, we had speeches and everything.They didn't change their mind out of nowhere. Characters in-game repeatedly tell you how once you die then the authorities found it easier to sweep the mess under the rug and pretend/hope that the Reapers don't exist -- or if they do exist that they won't be a problem in the foreseeable future. Especially given the general lack of information on when the Reapers might even arrive, for example. It's called denial.
A complete 180 turn comes out of nowhere. It feels like they didn't even believe they would have had a sequel to ME1.
Isn't that from ME1? I could be wrong though.Those colonies specifically LEFT Alliance territory. They wanted nothing to do with the Alliance and went to the Terminus Systems. You see the attitude of the people on Horizon. To quote Udina, "Do the words 'political shitstorm' mean anything to you?"
In ME1 shepard said: They reapers are still out there, and I'm gonna find a way to stop them!How do we know the galaxy is about to wiped out? How do we know when the Reapers will arrive? They might not arrive for 100 years -- hell, according to ME2 they don't even decide to start moving until the Collectors are destroyed.
We know that the galaxy will be taken out because Sovereign said so. How do we even know that the reapers start moving after the collectors are destroyed? All I remember is seeing a cinematic at the end, of the reapers entering our galaxy. Which means they have been on the move for quiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiteeee a long time now. The cycle was already delayed when ME1 happened, remember?
Yeah, so whatever major thread "save the collectors save the universe" sounds so weird. I don't know why they even said that.Yes, the idea that the Collectors would target Earth was insanely stupid -- they thrive on hit-and-run, can't stand up in a fight to a powerful enemy.
We argued about that with the guy before you. He said ME2 Has a grand sense of mystery. I said it doesn't. Because it doesn't :/And so what? You make it sound like this is important. Who cares if there's no grand sense of mystery?
Everything is plain and clear from the start.
This is speculation from your part though, But I'd rather have even that than shepard risking going into the most dangerous place in the galaxy. What baffles me, is that he is the best defense of the galaxy against the reapers, and goes to suicide missions.Yes, arguably it might have made sense to try to make a probe that used the Omega 4 relay rather than going yourself. On the flip side, that might have caused the Collectors to scramble the IFF and render the one you have worthless as a defense mechanism. Unless you mean that Shepard should have basically sent everyone else into the relay except him due to his knowledge?
It's retarded, plain and simple, especially if it will accomplish nothing. Even Liara sent probes through the omega relay, why didn't we? This is what really killed the story for me, bioware never sacrificed good storytelling for a cool cinematic, before.
You mean recreating the ME1 plot? How would that be even possible? There is no conduit this time, which mean noone is going to stop them from closing the citadel's arms this time around. Unless they bring flowers that is. On top of that, every ship now has thanix cannons, which means the reaper will be obliterated in seconds.The same could be said about The Empire Strikes Back and The Two Towers at a minimum. The main plot is that servants of the reapers are trying to create a new reaper to be able to take over the Citadel so that the reapers don't have to fly in from dark space and get a massive advantage of surprise. The collectors basically want to redo the ending of ME1 except actually win.
And wouldn't the human reaper according to EDI would take significantly more humans to complete? Remember the whole, "they're going to attack earth D: ? " thing that made no sense? In order to complete it, they would have to go further than just colonies and then its game over.
This doesn't make any sense any way you see it.
And even so, at the end of ME2 they show the reapers invading casually and reaching our galaxy incredibly fast. How they were ever trapped in dark space as vigil told us, if they can just come here in such a short time span.
#74
Posté 08 juin 2014 - 09:29
Yuppp. MIne is two too. (LOL)
Especially the DLCs... Kasumi, Zaeed, Overlord.
The Music by Jack Wall (Be honest, in ME3 we didn't have the same feeling) especially Suicide Mission(Oh, the goosebumps)
The plot
The Squadmates
And everything else...
11/10 on my list. But, here is something... Why you people say that we needed to have more Collector Missions? Well, if they appeared more in the game, they wouldn't fit their description in the Codex
"Living beyond the Omega-4 mass relay in the Terminus Systems, the mysterious Collector species is glimpsed so rarely as to be taken for a myth by most in galactic society"
- Jukaga aime ceci
#75
Posté 09 juin 2014 - 11:11
11/10 on my list. But, here is something... Why you people say that we needed to have more Collector Missions? Well, if they appeared more in the game, they wouldn't fit their description in the Codex
"Living beyond the Omega-4 mass relay in the Terminus Systems, the mysterious Collector species is glimpsed so rarely as to be taken for a myth by most in galactic society"
True, but most of galactic society isn't actively fighting them. ![]()





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