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Citadel DLC, a parody of ME


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#1
archangel1996

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I think many people, comprehending me, found the DLC good not because it was actually a good DLC but because it was better then what we were left with after the ending, because, i think, a parody of a great series like ME is better than a (stupidly forced) depressing version of it (<--the whole game has very much this itnent in mind, the off-screen six monts when Shepard sits on his/her ass doing nothing are a proof of it).

Simply put: in my opinion neither ME3 nor the Citadel DLC are as good as they should have been, as ME is, but if i have to choose between the 2 i choose the latter because it, at least, lets me part from the game in a somewhat good way.

 

Having sayed that, i am the only one that find it extremely sad? I mean the game is so...... that i went into the DLC expecting nothing more than a joke and i was actually happy when i found out that it was because, at least, it would not have had the same feelings the game/ending had

 

How sad is that a parody is placed up there with "The Shadow Broker"? How sad is that a parody DLC gives better closure that the actual ending?


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#2
RZIBARA

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Citadel DLC is a good piece of DLC. Well worth my $15. I'd buy it over LOTSB anyday.

 

I don't know why you're trying to label it as "bad"


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#3
ImaginaryMatter

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I'm somewhat in the same boat with Citadel. I loved every minute of it but in feels incredibly disconnected from the rest of the game (maybe that's why I liked it?).



#4
SwobyJ

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It's a parody of people's views on ME.

 

But it's the real deal, canon-wise. And for very good reasons.



#5
marcelo caldas

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I'm somewhat in the same boat with Citadel. I loved every minute of it but in feels incredibly disconnected from the rest of the game (maybe that's why I liked it?).

 

agreed, It is what the game should had been minus the RPG



#6
Obadiah

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It was fun, but plot-wise a waste. They coulda stuffed all kinds of lore and hidden information in that DLC, but instead we got fluff... sweet. tasty, candy-coated fluff.



#7
Bob from Accounting

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Do you even know what a parody is?


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#8
DeinonSlayer

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It was fun, but plot-wise a waste. They coulda stuffed all kinds of lore and hidden information in that DLC, but instead we got fluff... sweet. tasty, candy-coated fluff.

 

There were some juicy bits in the Citadel Archives. Was the genophage release authorized? Did the Council denounce the Quarians before the entire galaxy to distract from the synthetic genocide they, themselves, perpetrated? Did the Turians intend to subjugate humanity as a new client race in the First Contact War? Does Shepard wear boxers or briefs?

 

   !

:blink:



#9
Steelcan

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There were some juicy bits in the Citadel Archives. Was the genophage release authorized? Did the Council denounce the Quarians before the entire galaxy to distract from the synthetic genocide they, themselves, perpetrated? Did the Turians intend to subjugate humanity as a new client race in the First Contact War? Does Shepard wear boxers or briefs?

 

   !

:blink:

 

Mass Effect, asking the hard questions



#10
Iamjdr

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I'm just happy it gave me my beautiful m-7 lancer and the armax arena for putting new builds through the paces.

#11
DeinonSlayer

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I'm just happy it gave me my beautiful m-7 lancer and the armax arena for putting new builds through the paces.

It is very useful for that too. I remember wishing the gun range in the Spectre office gave us that functionality.

#12
shepskisaac

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Citadel's biggest strenght is that it improves the structure of the base game. Mini-games, side activies, apartement and stuff all help break up the action-mission-after-action-mission overwhelming pace, fill up some gaps for supporting cast, give systemic content for cash/XP grind and fun 3-mins combat dose etc.

#13
DeinonSlayer

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The trilogy just wasn't complete without that claw game. :D

#14
Iamjdr

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Yes!! it's exactly what I hoped the gun range would be. Still think it would have been sweet to be able to do some spectre combat training simulations or something like that but the armax arena will do.

#15
Steelcan

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The trilogy just wasn't complete without that claw game. :D

 

"Towers of Hanoi"

 

"Haha, no"


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#16
SwobyJ

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There were some juicy bits in the Citadel Archives. Was the genophage release authorized? Did the Council denounce the Quarians before the entire galaxy to distract from the synthetic genocide they, themselves, perpetrated? Did the Turians intend to subjugate humanity as a new client race in the First Contact War? Does Shepard wear boxers or briefs?

 

   !

:blink:

 

And how was Zakera Ward 'almost completely destroyed' when it was just fine and supposedly the least hit in ME2?



#17
ImaginaryMatter

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There were some juicy bits in the Citadel Archives. Was the genophage release authorized? Did the Council denounce the Quarians before the entire galaxy to distract from the synthetic genocide they, themselves, perpetrated? Did the Turians intend to subjugate humanity as a new client race in the First Contact War? Does Shepard wear boxers or briefs?

 

   !

:blink:

 

The genophage thing in the archive was my least favorite part of the DLC. It feels like they retconned the complex political and ethical movements behind the genophage's release down to some dick Turian, like we don't have enough of those guys in the galaxy.

 

The Raiders of the Lost Ark reference sort of made up for it though.



#18
Iamjdr

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I don't believe it was a retcon, if I remember correctly it was always stated that the turians enacted the genophage on the krogan. the salarians where just the ones who created it. Plus it's pretty obvious from the sur' kesh and mordin's recruitment mission that not all the salarians completely agreed with the genophage. Plus in some play throughs the genophage can be perfectly valid still ( say if wreave is leader and you didn't keep maelon's cure data) so I'd say the complex political aspect is still there.

#19
DeinonSlayer

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The genophage thing in the archive was my least favorite part of the DLC. It feels like they retconned the complex political and ethical movements behind the genophage's release down to some ****** Turian, like we don't have enough of those guys in the galaxy.

The Raiders of the Lost Ark reference sort of made up for it though.

Seems to me that stopping the Krogan galaxy-wide would require distributing the Genophage across many worlds, not just at the shroud facility on Tuchanka. They had annexed a good swath of the galaxy well before the Council fired the first shots at Lusia. It would have to be policy - unless the policy was to deploy it on the outworlds, but not on Tuchanka itself.

#20
ImaginaryMatter

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I don't believe it was a retcon, if I remember correctly it was always stated that the turians enacted the genophage on the krogan. the salarians where just the ones who created it. Plus it's pretty obvious from the sur' kesh and mordin's recruitment mission that not all the salarians completely agreed with the genophage. Plus in some play throughs the genophage can be perfectly valid still ( say if wreave is leader and you didn't keep the cure) so I'd say the complex political aspect is still there.

 

I always got the feel that it was a long and elaborate process that couldn't be done with a single button push. One that was probably voted on or had some complex political machination behind it. The DLC makes it sound like the genophage would have never been released if this one particular Turian was never a general.



#21
Iamjdr

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I always got the feel that it was a long and elaborate process that couldn't be done with a single button push. One that was probably voted on or had some complex political machination behind it. The DLC makes it sound like the genophage would have never been released if this one particular Turian was never a general.


Only thing about that is the genophage had to be made in the first place for the button to be pressed. So there must have been something going on prior to that vid.

#22
ImaginaryMatter

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Only thing about that is the genophage had to be made in the first place for the button to be pressed. So there must have been something going on prior to that vid.

 

What I meant was physically distributing the genophage after it was decided it was to be used. When Mordin described the modification it seemed like it took a significant time to spread as it had to be distributed locally. Assuming the original genophage was the same it must have been a complex undertaking requiring more than a simple button push.



#23
wolfhowwl

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One might think that.

Unfortunately that would get in the way of some cheap drama.

#24
Iamjdr

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True but I was under the impression that when the STG modified the genophage it was a Salarian only operation, where as the original genophage was obviously a salarian/turian joint op.

#25
Iamjdr

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So it would be a much harder task to modify the genophage especially without any of the other races originally involved even being informed.