It's entirely subjective to try and quantify levels of ridiculousness, but assuming I could, I would say its magnitudes above the rest. The fight itself is a big source of it. As far as game play goes it's uninspired and lame; it also creates this huge disconnect when you can utterly thrash Kai Leng and he then goes to recharge his shields in the wide open (in a covered base third person shooter), where you can continue to strip them down faster than he regenerates. Then the cut scene magic happens. When the gunship leaves at the end of it, I'm just wondering if I was destined to lose the fight no matter what, why every one decided to walk up to a guy who only uses a sword, where the gun ship was hiding the entire time, why the temple is just a thin floor built above a giant chasm, Prothean reasoning, why all these pointless exchanges with TIM, etc. And then the debriefing happens.
By the end of Thessia I am no longer engaged in the story but engaged in second guessing the developers. And all this happened on my first play through because it was so jarring to be beating Kai Leng and then lose to him through a cut scene and then have Shepard act incredibly out of character. I just can't take the game seriously any more when Cerberus shows up. Previously in the series when these kind of things happened, mainly the intros to both ME2 and ME3 the parts after them made up for their shortcomings. Unfortunately, for Thessia this is the point in the series where I no longer care what happens in the series, which especially cements it in my mind as the worst scene in the entire trilogy.
This cutscene/gameplay disparity happens in ME1, too, with the first Saren fight, though. Are you against scripted defeats of any kind? If so then I can respect that while disagreeing. Also, gunships routinely appear out of nowhere in ME.





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