Aller au contenu

Photo

Finished ME 3 ( better late than never) Why do I feel like I was kicked in the quads?


  • Veuillez vous connecter pour répondre
1483 réponses à ce sujet

#626
Iakus

Iakus
  • Members
  • 30 401 messages

You really think they planned it for Tali & Garrus to starve? Nah, this was just the extension of doom&gloom mood in the fandom after the ending. The devs were pre-occupation with symbolic/metaphorical cinematics and images, I heavily doubt they thought about such stuff like Tali/Garrus food. EDI-Eve and Joker-Adam in new "Eden", galaxy-reset "we're gonna build new civilization now", Grandpa+kiddo in pretty poetic winter space park, Catalyst dressing up the words in the most childish & non-telling way possible etc. You can almost track it by comparing to leaked Microsoft script notes how the Catalyst conversation was gradually becoming less "sci-fi"/techno themed and more pseudo-philosophical with the gradual removal/change of direct statements of technological singularity, how the Catalyst can no longer control the Reapers etc. At some point in production the 'artsy cinematic' just took priority, so I really doubt they were planning uber-massacre and starvations.

I don't think they planned it that way either.  Unlike much of the "doom &gloom" crowd, I don't think they intended it to be interpreted that way.  I didn't even see it that way the first time around, my problems lay elsewhere.

 

Sadly, I do take it as a sign that they really didn't give much thought to the endings or how people would react to them, however.



#627
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

I don't think they planned it that way either.  Unlike much of the "doom &gloom" crowd, I don't think they intended it to be interpreted that way.  I didn't even see it that way the first time around, my problems lay elsewhere.

 

Sadly, I do take it as a sign that they really didn't give much thought to the endings or how people would react to them, however.

I think they just didn't really realize how influencing the save transfer would turn out to be for this trilogy, even with all the shortcuts/retcons they took with choices&consequences



#628
AlanC9

AlanC9
  • Members
  • 35 769 messages

Because it's not just about me.  What I find to be a happy ending, others wouldn't like.  

I'd be fine if the relays were destroyed, but Shepard, EDI and the geth lived.  Others wouldn't be.
 
Others would want Shepard to be able to survive in Control.  Or Synthesis.  Or just have a reunion scene in Destroy.  Those wouldn't do it for me, but dangit, that should have been possible too!
 
Edit:  But if you're asking would I want an Everyone Lives ending if certain conditions are met, I'd say "Sure!"


So you're campaigning for this as a matter of hypothetical good game design, and it just might resolve your personal issues?

Really.

#629
AlanC9

AlanC9
  • Members
  • 35 769 messages

You can almost track it by comparing to leaked Microsoft script notes how the Catalyst conversation was gradually becoming less "sci-fi"/techno themed and more pseudo-philosophical with the gradual removal/change of direct statements of technological singularity, how the Catalyst can no longer control the Reapers etc.


Have you got a link to those leaked notes?

#630
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

I think they just didn't really realize how influencing the save transfer would turn out to be for this trilogy, even with all the shortcuts/retcons they took with choices&consequences

oh...they did..Casey and Preston knew it would have been wise to add a happier ending to the mix and pushed for it...Mac on the other hand? No he wanted to stick to "true art is depressing" and "torch the franchise and run"

#631
Iakus

Iakus
  • Members
  • 30 401 messages

So you're campaigning for this as a matter of hypothetical good game design, and it just might resolve your personal issues?

Really.

 

No reason it's can't be both.



#632
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

Have you got a link to those leaked notes?

Not anymore, Google could find it probably, or somewhere in the depths of Spoiler group on old BSN.

 

oh...they did..Casey and Preston knew it would have been wise to add a happier ending to the mix and pushed for it...Mac on the other hand? No he wanted to stick to "true art is depressing" and "torch the franchise and run"

And where is this new theory coming from? Srsly, some of you guys are so stuck on having this "ME3 ending fiasco enemy" it's just silly. The original ending wasn't molded in deperessing way. The symbolism was banal but hopeful/positive in its nature. "New world, we won, Adam and robo-Eve will rebuild, look how pretty the plants are, world is living yay!". The mistake was in the ending that focused on general win instead of win of individual characters/races, but it is obvious they (or your dream villain Mac) never planned Tali starvation while Shep's body slowly burns under Citadel rubbles.



#633
Marauderrr

Marauderrr
  • Members
  • 14 messages

I have the game just for you, it's called Spec Ops:The Line, it makes you feel like a "big goddamn hero". Play it, and then see whether you still hold the same view.

Ya...oooookay..... I did like the squads character progression though...



#634
The Sarendoctrinator

The Sarendoctrinator
  • Members
  • 1 947 messages

^ From what I've read about Spec Ops, it's the opposite. And yet, the ending sounds like something I would be happy with. 



#635
displayname

displayname
  • Members
  • 55 messages

They really should learn a lesson. If they're going to do another trilogy: 1) do not do an "anyone can die" until the third installment and especially no essential characters can die until the third installment - they have "plot" lives for transfer purposes; 2) only three choice variables per game can get passed - everything else gets put into a set canon regardless of your choices. This just makes things easier going forward when writing. They did this in TW and TW2 and no one complained.

There was actually a fair bit of people that had some complaints about what did, and didn't transfer over TW. But, even with that being said there's still a lot of polish on how TW was handled in comparison to how ME3 was, and in hindsight how ME2 was handled as well. I think it will be interesting to see how TW3 turns out, since there really isn't a true way to compare a completed series like ME3 with a WiP like TW. 

 

Also, lol at the fact that people still complain about ME3 2 years later. 



#636
Mcfly616

Mcfly616
  • Members
  • 8 997 messages
Not another trilogy....please. For now on I hope they stick to standalone games with self-contained stories within the current MEU. This way, the narrative can branch more radically and anybody can be killed off without worrying about transferring them to the next game and/or fear of fanboy outrage.

#637
Marauderrr

Marauderrr
  • Members
  • 14 messages

I wish your posts would sound a little less like begging.

 

You obviously don't like being in that position, but you're the one who put yourself there.

Confrontational just for the sake of being confrontational.



#638
Marauderrr

Marauderrr
  • Members
  • 14 messages

Er, I do. Or at least, that was my preference- with EMS variations of course dictating details.

EMS dictating DISTINCTLY DIFFERENT ENDINGS!!! Wow, WHY DIDN'T I THINK OF THAT!!! Instead of using omnipotent starpunk...... 



#639
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages

Confrontational just for the sake of being confrontational.

 

Helpful just for the sake of being helpful.



#640
Marauderrr

Marauderrr
  • Members
  • 14 messages

^ From what I've read about Spec Ops, it's the opposite. And yet, the ending sounds like something I would be happy with. 

Squad changes visibly as well as mentally throughout the course of the brutal story...other than that standard shooter/cover fair.



#641
wolfhowwl

wolfhowwl
  • Members
  • 3 727 messages

They really should learn a lesson. If they're going to do another trilogy: 1) do not do an "anyone can die" until the third installment and especially no essential characters can die until the third installment - they have "plot" lives for transfer purposes; 2) only three choice variables per game can get passed - everything else gets put into a set canon regardless of your choices. This just makes things easier going forward when writing. They did this in TW and TW2 and no one complained.

 

Yes, I certainly do hope that some lessons were learned.

 

While limiting the import to only three variables might be a little extreme, I too would like to see them focus on quality over quantity when it comes to the import. There are also ways that they could avoid necessarily having to create a set canon that could alienate players. For example if the first game is set in the Attican Traverse and then the second is in the Terminus Systems, it is reasonable to expect that very few of your choices will have an effect in the next game simply due to the vast distance between settings.

 

There also needs to be more consideration by Bioware to their ability to deliver on consequences when writing choices next time around. Perhaps they will realize that with their resources they will only be able to personalize a player's journey along a set path and stop offering "epic" choices like the Council that will never accomplish anything more than disappointing and angering players.

 

I would also like to see a movement away from choices that are just kill/destroy versus spare that leaves a person or thing absent in half of the savegames out there.



#642
Bob from Accounting

Bob from Accounting
  • Members
  • 1 527 messages

It's silly and wrong to only look at a choice in terms out of it's outcomes.

 

Choices offer benefits as they're made, outcome or no outcome.



#643
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

Not anymore, Google could find it probably, or somewhere in the depths of Spoiler group on old BSN.

And where is this new theory coming from? Srsly, some of you guys are so stuck on having this "ME3 ending fiasco enemy" it's just silly. The original ending wasn't molded in deperessing way. The symbolism was banal but hopeful/positive in its nature. "New world, we won, Adam and robo-Eve will rebuild, look how pretty the plants are, world is living yay!". The mistake was in the ending that focused on general win instead of win of individual characters/races, but it is obvious they (or your dream villain Mac) never planned Tali starvation while Shep's body slowly burns under Citadel rubbles.

comes from a direct statement from a senior developer (Brenon Holmes) that Preston and Casey did push for a happier ending (no mention of Mac) while, hey, it is Mac who first went on record saying after the ending the galaxy was a wasteland. It is not new, it had been around from a few days before the actual release of the game. Lastly, for the funzies, compare the idea behind "torch the franchise and run" and the original ME3 ending....then tell me it does not sound like that was the intent

#644
WhiteKnyght

WhiteKnyght
  • Members
  • 3 755 messages

I'll just drop this here.

 

http://i58.tinypic.com/k96zk6.jpg

 

Enjoy. Or not.


  • angol fear aime ceci

#645
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

comes from a direct statement from a senior developer (Brenon Holmes) that Preston and Casey did push for a happier ending (no mention of Mac)

Dat makes sense. So it must've been Patrick Weekes who pushed for Tali starvation since Brenon didn't mention him. Seriously?



#646
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

Dat makes sense. So it must've been Patrick Weekes who pushed for Tali starvation since Brenon didn't mention him. Seriously?

uh...non sequitor, as the optional happy non sacrificial ending is not in place (not explicitly) and 2/3 of the creative, decisional force is mentioned as pushing for it then, by exclusion, the last third of that force has to have pushed against it especially since he is advocating the fact people were ok with Walter White's fate in Breaking Bad.

#647
Marauderrr

Marauderrr
  • Members
  • 14 messages

you kinda forget tho that by the end of ME3 Shepard is more akin to a DC Victor Stone than anything else....yes he has endured punishment and whatnot but have you taken a gander to the upgrades you make to his body ON TOP of the Lazarus state of the art implants?

for the funzies, go look it up in ME2 (which gives the most details)...it makes his odds look much better

still, the delivery SUCKED

Shep's survival in destroy is not completely within the realm of impossibility given ME lore from ME2 dlc Arrival, where she not only resists indoctination by the reaper but also resist the effects of the drugs the scientists are pumping into her. Hints at her being something other than a normal human?

 

Kinda reminded me of wolverine.  I was actually hoping they would elaborate on this in ME3, or at least have the cerberus implants come into play more. Chakwas even hinted at this with her check-up of Shep but they didn't pursue this any further.

 

Hell, IM didn't want any sort of control over shep, but if she had a pacemaker installed with an on/off button it would have made things alot easier for him.

 

"What's that Shepard? You disagree with me?" CLICK...



#648
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

They did this in TW and TW2 and no one complained.

 

Yes, they did. But besides that The Witcher games have a distinctly different goal than the ME games did. Related to that: if BW had canonized one LI for ME3, as happened with TW2, fans would have gone batshit. Like, even more batshit.


  • MassivelyEffective0730 aime ceci

#649
crimzontearz

crimzontearz
  • Members
  • 16 789 messages

Yes, they did. But besides that The Witcher games have a distinctly different goal than the ME games did. Related to that: if BW had canonized one LI for ME3, as happened with TW2, fans would have gone batshit. Like, even more batshit.

oh yeah...they did complain...A LOT

#650
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

uh...non sequitor, as the optional happy non sacrificial ending is not in place (not explicitly) and 2/3 of the creative, decisional force is mentioned as pushing for it then, by exclusion, the last third of that force has to have pushed against it especially since he is advocating the fact people were ok with Walter White's fate in Breaking Bad.

So Mac terrorized everyone into submission. Really, I get you want your Disney villain but the world doesn't work like that.