Like conventional victory has ever been in the scope of ME. Honestly, how anyone would think conventional victory is possible after the ME1 ending where Sovereign just goes 'lollll, lemme get inside the Citadel while you peasants tickle me' is beyond me.
And people have to realize here that Sovereing messed up by taking control of Saren. Surely, it might've had reasons to do so, but that's the reason it dies. Not because the combined might of the Citadel and Alliance fleet is too much.
Well they could have easily handwaved by a number of things including: explaining that Sovereign was a bulkier than usual Reaper (given that it was left by itself) or no dreadnoughts were present. . Not to say that's what they should have done. My first playthrough of ME3 I thought that was what they were aiming for since they hardly spent any time dealing with the Crucible in the story or explaining what it did, which I thought was a set up for *twist* it turning out to be a Reaper trap and Victory Fleet then wins or loses. I mean after Earth and Mars, the story up to the last mission doesn't actually have Shepard losing to the Reapers on screen (they lose to Cerberus) which I thought was the tone set-up for the conventional victory. Either way, since ME2 didn't really move the main story along the game was going to end contrived one way or another and conventional victory isn't any worse than convenient super weapon that no one has ever used before.
Also, I believe it wasn't until ME3 that they officially established the Reaper feedback loop problem, before then it was written that the controlled Saren and Sovereign's death merely happened near to each other.





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