Ya, I'm thinking that might be it....maybe they underestiimated how much some people would grow attached to the shep character. I don't mind (usually) when the protagonist dies in games, but this one seemed to affect me on a much deeper level. Probably because it was one played over the course of years real time (2009 to now). And will the series really be the same without shep? Kinda like bourne without jason bourne....not sure if it will be the same, or if people will just get to see characters they have grown to care about die in ME4. I wonder if in ME4 they forgo all of the endings and just do a prologue...Anderson running around in the first contact war? Don't know. ME3 just left me feeling really negative at the end because of how things ended for shep...in all of the endings..
That's what they said, actually: that they underestimated how much players would take ownership of the character. I find that somewhat hard to believe, but still it is their first game trilogy, and people get more attached to a character if they play them in three games over five years than if they only play them in one game over two months or so.
As for the ending, I maintain that you could see Shepard's death as part of the best ending coming from a long way back. What we couldn't expect was that it would be forced into the story in all of the endings (Control technically doesn't have it, but it feels the same to many, especially since the story itself claims that their fate equals death). What we also couldn't expect was how artificially that sacrifice would be implemented, that it would feel like "there is sacrifice because there must be sacrifice" rather than a natural progression of the story like Mordin's or Victus' sacrifice. For me, the emotional impact of Shepard's fate did not lie in their death as such, but in the way they were casually thrown away by the story for religious allegory and to make a point about sacrifice.





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