Is it?
Are you sure?
It seems to me the general mantra of 'Nobody's right, nobody's wrong' only serves to promote discussion so long as it doesn't go anywhere. Because the discussion must inevitably end right back where it started: With everyone shrugging their shoulders and saying 'We don't know.'
After all, the idea of 'Nobody's right, Nobody's wrong' is a moral "force-fed," as you say, like any other. The person who actually is wrong under such an idea is the person who says 'This is right' or 'This is wrong.' Or 'these are unequally right/wrong.'
It's quite simple, David. We, the gamers, have grown up and left childhood behind.
Simplistic choices with a clear right and wrong, they certainly had their place, but that place is in children's tales.
Sure choosing between Light and Dark in KoTor was amusing but it lacks the depth that smart gamers demand.
We want choices that have the moral ambiguity to foster rigorous intellectual debate. We expect developers to know that they are creating games for mature adults.