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Melee vs Shotgun


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#1
cap and gown

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Taking the advise of fellow forumites, my Sentinel has be doing considerably more CQC lately. Not having a shotgun, however, I have been using melee attacks to beat the crap out of various enemies. (Beating a Krogan at his own game is rather amusing.)

 

This got me to thinking: isn't melee actually better than a shotgun? With armor mods (+45%) and heavy muscle weave (+25%) my melee attacks are dealing 200 damage per swing. And you can dish out punches a lot faster than you can bullets. I'm not sure what the DPS is, but 600-800 wouldn't surprise me.

 

So I am not sure I am going to bother getting shotgun traiining. I never have liked shotguns because of their low RoF. (I have never used the Scimitar in ME2. When I played as a Soldier I used the GPS.) I generally prefer sniper rifles. Melee seems to be a viable alternative to a shotgun.

 



#2
RedCaesar97

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Melee is good for staggering an enemy, putting them into a ragdoll state for extra weapon damage. It also prevents most enemies from firing at you.

 

Until (or if) you get a shotgun, use an SMG instead. The Shuriken is a pretty good shotgun replacement early game until you get an actual shogtun.

 

The Katana is actually a really good shotgun if you melee a lot. Its rate of fire allows you to get into a good rhythm of melee > shoot > melee > shoot... after a few practice attempts. The Eviscerator's rate of fire is too slow for that kind of rhythm. I think the Katana is a very underrated weapon, as is the Shuriken.

 

The Scimitar has a fast enough rate of fire that you can shoot it without a delay between shots; the only exception is under Adrenaline Rush, where you can take Hardened Adrenaline Rush and melee > shoot > melee > shoot.

 

Yes, you probably could melee everything to death, but shotguns make it quicker since they can do great amounts of damage up close. 



#3
a_mouse

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I think a gun plus melee will probably always beat pure melee for damage.  Also, a significant role of a gun (at least for me) is a delivery mechanism for an immobilizing ammo effect like cryo or incendiary, which has much longer immobilization than a stagger alone.  In fact with cryo I will often just freeze an enemy and then move on since in many cases that enemy becomes tactically irrelevant upon being immobilized, and can be mopped up later when it becomes more convenient.  

 

For me the issue with shotguns is having two defense-stripping weapons with different ranges.  The shrunken and tempest are absolute beasts up close, and probably reasonable substitutes for a shotgun.  But that means not having a locust for midrange.   In any case, however, shotguns are therapeutic.  I read somewhere that ending harbi with a shotgun to the face releases endorphins, leading to improved overall seratonin levels.  


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#4
Fortack

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Well-timed melee attacks don't affect the RoF of most weapons. For example, you can easily fire the Katana at its max RoF and melee between shots. Hence why going melee only is a bit silly (still more than viable though).

 

The Soldier is the hardest hitter of the lot. Melee is "bugged" like the Mattock > ARush doesn't affect how fast a Soldier can elbow, add the damage bonus and you should get the idea.

 

Kronner did a video of a melee only Vanguard in case you're interested: https://www.youtube....h?v=W-6K8esAW-4