Just curious as to what bonus powers you guys used in 2 and 3 for your various Shepard classes(usually for your own gain instead of requiring a certain squadmate). I'll go ahead and list mine that I used on Insanity. Also I went with a certain theme, I suppose. As in, no biotics on a Soldier, Infiltrator or Engineer Shepard. However I did use tech stuff on some.
ME2
Adept: Warp Ammo. Seems to fit considering all the biotics you use.
Soldier: Geth Shield Boost. Did it for the damage bonus evo. Works really with with Adrenaline Rush.
Engineer: Neural Shock. Didn't really feel the need to have a bonus power since I couldn't really die with him. Drone held aggro on everything that mattered(Harbinger, YMIR Mechs, etc.) except Praetorians but those weren't too bad. Incinerate to nuke armor and Overload to nuke shields. Neural Shock just felt like it fit. Didn't really feel the need to use it much though.
Sentinel: Switched between Energy Drain for geth missions and AP Ammo. Energy Drain because stuff like this was made possible. AP Ammo for when I couldn't reliably nuke shields(pretty much collector missions).
Infiltrator: Geth Shield Boost. Same as Soldier, did it for the damage boost.
Vanguard: Reave. Picked it for situations where I couldn't charge something(gunships, praetorians) and it was nice to nuke armor/barriers if it wasn't safe enough to charge in guns blazing.
ME3
Adept: Warp Ammo. Since the change made it where your warp ammo'd weapons do A LOT more damage to primed targets, I went with this. Just felt right. Would've picked Reave otherwise for detonations similar to what the Drell Adept does in multiplayer.
Soldier: Energy Drain. Couple that with the Adrenaline Rush bonus power evo and you can consistently keep your shields up so long as the target can be drained. Otherwise you just nuke everything under the sun due to Adrenaline Rush's damage bonuses + weapon damage armor, etc.
Engineer: Defense Matrix. Picked it due to the power damage bonuses + the ability to purge it and get your shields back should you need them. Fit perfectly for my Engineer.
Sentinel: Fortification or AP Ammo. Picked Fortification for a melee build and it can hilariously wreck stuff. You have such high damage resistance in cover that you take little to no damage while at the same time you can purge Fortification(and use the melee armor) and make your melee hit like a truck. Alternatively I've used AP Ammo if to feel more like a Turian Sentinel and used Overload and Warp to debuff/CC things.
Edit: Felt the need to add Defense Matrix and Warp Ammo as good options for the Sentinel as well if you want more power synergy + the instant shield regen of Defense Matrix.
Infiltrator: Proximity Mine. Picked it because it just works swimmingly with the Salarian and Geth Infiltrators in multiplayer. Basically treat Singleplayer Infiltrator the same way and you just destroy everything.
Vanguard: Barrier. Picked it for the extra damage resistance while you charge and nova everything.
What did you pick?





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