One of the goals I had set for my current character was to prefer choices that maximise XP, within the limits of a Jedi Knight who may be ruthless on occasion but still sort of lightish grey. Hence the pretty bloodmage at the Circle tower was recruited instead of killed, Ruck still lives, all friendlies get saved at all cost instead of toasted, and so on. XP can also be expensive in a more direct way: the Fade Beast and Rogek cost 25 gold each, an odd deshyr 15 gold and so on. But such is the price of power.
In that context it is bloody annoying to lose XP not because of moral choices or poor skill at directing battles, but simply because of shoddy scripting that keeps enemies from going hostile or causes them to become inert.
The latest such occurrence was in Ortan Thaig, with a lieutenant-level giant poisonous spider near Ruck's cave. I think it normally fights against four ambush spiderlings or something like that, and in previous campaigns it had always remained hostile. Now it just sits there, doing nothing.
I have to go back into the Deep Roads anyway because I forgot to get the Topsider sword reassembled, and so I could have another crack at the spider if there were a way to make it hostile. I'm playing on PC, so running a script via the console is would be an option. I'd even write one, if necessary.
Is there a way to shake enemies like the spider out of their lethargy?
It would also be interesting to compare notes on what to do - or not to do - in order not to lose enemies to b0rken scripts. I guess my fault was having Leliana stealth and scout ahead.





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