Overwhem was much complained about in DAO. I might have done it a bit myself. But I think it was a great ability. It was visually impressive. And it was devastating, stunning it's target and doing extremely heavy damage. This meant that fights against foes with Overwhelm were distinctive and challenging, as you had to adjust your strategy to deal with it, rather than just following your routine.
Though having an encounter where all the enemies have got it probably wasn't a great idea.
Enemy rogue backstabs in DA2 were also good for similar reasons, though they weren't as good visually. And they were probably too ubiquitous - when so many fights have that ability it becomes part of the routine. Also, until the later patches enemy rogues had too many hitpoints. But the high damage rogue backstab was good.





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