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Discover The Dragon Age(New Official Videos and Screenshots)


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#826
aaarcher86

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Yeah, I read that.  Just wondering why it looks so disheveled. 



#827
LPPrince

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The Seekers got metaphorically pooped on?


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#828
Warden_of_all

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Makes me want to know how the lighting interacts inside the building do the candles flicker or will the lighting be constant.


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#829
LPPrince

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Good question.


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#830
Warden_of_all

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Thanks :D


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#831
LPPrince

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No problem. You've got me wondering now.



#832
Warden_of_all

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Everything I see about this game has made me happy that I pre-ordered. I hope they do a video of the new locations. That way we can see the lighting machanics in action.



#833
LPPrince

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I am indifferent to my preorder at this point.  :lol:



#834
Oasis_JS

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I am indifferent to my preorder at this point.  :lol:

:rolleyes: :D



#835
LPPrince

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:rolleyes: :D

 

Dat lasting effect of DA2 on my mind



#836
Orihime

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exciting :]!!!!



#837
Sekou

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Methinks this is the place where the War Table is located. Just a hunch, anyway.

#838
Das Tentakel

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It used to be a training ground for the Seekers.

 

 

Looks like it's been turned into a cultist den, though. Note the statue in the corner. There's probably all kinds of unwholesome things going on, and acts unspeakable. Including the obligatory mad dancing, singing and sacrifices.

 



#839
LPPrince

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O hai

 

10296572_10152430933619367_9103169016423


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#840
Orihime

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still very pretty thanx for showing more pretty

 

*waits for game to come out*



#841
LPPrince

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Keep in mind the last image's quote.  :lol:


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#842
Das Tentakel

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Keep in mind the last image's quote.  :lol:

 

Yup, no cities in DA:I, semi-confirmed  :rolleyes: .

But we do get fortresses with market stalls  :lol: .

 

Cities will have to wait for Dragon Age: Urbanisation.

 

P.S. Those dog statues look cute.



#843
TurretSyndrome

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Still the same spike-y jagged-y style from DA 2 huh? Sigh...



#844
Guest_Terrian_*

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A bit of speculation on my part, but...

 

tumblr_n6hke6YZcD1tug0kzo1_1280.jpg

 

These locations look vaguely similar to each other. Look at the candle motifs, and the windows and the rosette. And there's this too:

 

tumblr_n22e10m5ga1tug0kzo5_1280.png

 

 

This location is both creepy and awesome. I do really hope we can tidy the place up a bit though. Those bloody eye symbol things are really disturbing.

 

Anyways, folks have been speculating that Therinfal Redoubt is somewhere in the Tirashan Forest, but the architecture looks pretty Fereldan to me.


Modifié par Terrian, 01 juin 2014 - 10:57 .

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#845
Das Tentakel

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Still the same spike-y jagged-y style from DA 2 huh? Sigh...

 

To be honest, the last pictures had no spikes, unless you mean the spiked collars on the stylized dog statues. Those are of decently executed pseudo-medieval architecture, nothing wrong with it.



#846
TurretSyndrome

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To be honest, the last pictures had no spikes, unless you mean the spiked collars on the stylized dog statues. Those are of decently executed pseudo-medieval architecture, nothing wrong with it.

 

Yeah I was talking about the dog statues, and then just the overall look of a lot of structures I've seen so far. It's like they're made out of lego or something, I can't describe it. Always block-y, nothing that looks pronounced, even random stones in the open world look like cleanly cut cubes and cuboids.

 

Then there's the distracting aluminum foil shine to the metal parts of armour and weapons. And don't forget the spikes, god damn that stupid uninspiring crap that keeps coming back to make weapons and buildings look like they're from the Stone Age. I just got tired of this style in DA 2 and I was disappointed to see it now in Inquisition. 

 

Fade seems to be the only place that looks interesting and new, and that's not saying much.



#847
Das Tentakel

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A bit of speculation on my part, but...

 

tumblr_n6hke6YZcD1tug0kzo1_1280.jpg

 

These locations look vaguely similar to each other. Look at the candle motifs, and the windows and the rosette. And there's this too:

 

tumblr_n22e10m5ga1tug0kzo5_1280.png

 

 

This location is both creepy and awesome. I do really hope we can tidy the place up a bit though. Those bloody eye symbol things are really disturbing.

 

Anyways, folks have been speculating that Therinfal Redoubt is somewhere in the Tirashan Forest, but the architecture looks pretty Fereldan to me.

 

Could be, but my impression so far is that there are two architectural styles 'Standard pseudo-medieval' and Ferelden (somewhat similar, but with some Fereldenesque / vaguely early medieval northern European flourishes), that look a lot like each other. I would also be careful with those earlier PR pictures, they may be of prototypes or compositions made for PR. For instance, take a good look at gate in the bottom right picture. See what's wrong with it?



#848
Guest_Terrian_*

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Yeah I was talking about the dog statues, and then just the overall look of a lot of structures I've seen so far. It's like they're made out of lego or something, I can't describe it. Always block-y, nothing that looks pronounced, even random stones in the open world look like cleanly cut cubes and cuboids.

 

Then there's the distracting aluminum foil shine to the metal parts of armour and weapons. And don't forget the spikes, god damn that stupid uninspiring crap that keeps coming back to make weapons and buildings look like there from the Stone Age. I just got tired of this style in DA 2 and I was disappointed to see it now in Inquisition. 

 

I get what you mean about "blocky". However, I'd expect some more polish before the game ships. I'm not quite sure what you mean about spikes though. Also, we don't know if those are in fact "random" blocks of stone in the wilds.

 

 

Could be, but my impression so far is that there are two architectural styles 'Standard pseudo-medieval' and Ferelden (somewhat similar, but with some Fereldenesque / vaguely early medieval northern European flourishes), that look a lot like each other. I would also be careful with those earlier PR pictures, they may be of prototypes or compositions made for PR. For instance, take a good look at gate in the bottom right picture. See what's wrong with it?

 

I don't know, it's the combination of wood-and-stone structure plus the Mabari statues that screams Fereldan to me. I don't think the other nations in Thedas use Mabari statues for decoration.

 

I'm not saying that these are the same location. Only that they look similar and could be related.



#849
TurretSyndrome

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I get what you mean about "blocky". However, I'd expect some more polish before the game ships. I'm not quite sure what you mean about spikes though. Also, we don't know if those are in fact "random" blocks of stone in the wilds.

 

Look at the screenshots in the previous page. The weapons being held by the statues, the claw like things jutting out from parts of the temple(?) and the Grey Wardens' base. There's also that damn lego like towers. It's as if the artists just can't think of creating stuff outside that look. "Hey give me a bunch of stone arrow heads and I'll make a weapon out of it" or "Hey, wanna build structures with just stone blocks?". Ugh...

 

Just read some posts from the previous pages, looks like I'm not the only one who noticed this crap. And I know the game will look better once it gets some polish, but the problem isn't just that. It's the "hexagon" art style mostly. 



#850
Kali073

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Yeah I was talking about the dog statues, and then just the overall look of a lot of structures I've seen so far. It's like they're made out of lego or something, I can't describe it. Always block-y, nothing that looks pronounced, even random stones in the open world look like cleanly cut cubes and cuboids.

 

Then there's the distracting aluminum foil shine to the metal parts of armour and weapons. And don't forget the spikes, god damn that stupid uninspiring crap that keeps coming back to make weapons and buildings look like they're from the Stone Age. I just got tired of this style in DA 2 and I was disappointed to see it now in Inquisition. 

 

Fade seems to be the only place that looks interesting and new, and that's not saying much.

 

I thought the dog statues in this pic are supposed to look crude and blocky. I mean, Ferelden doesn't exactly have a reputation for finery and artisans the way Orlais does, right? Doesn't it make sense that the architecture/decorations aren't refined and polished to fit the unrefined/backwater country image that Ferelden has?

 

I'm not overly fond of the "let's put spikes on everything" design DA2 had either, so I hope there is less of it in the game than there appears to be.