Okay, I like the Fade a bit better now. One big complaint though: It doesn't look like the Fade as described or depicted earlier, but rather has a 'lo-cost, blocky Cthulhu wannabe*' vibe. R'lyeh and environs on a budget and with blocky housing and floaty islands, rather than the fancy madness-inducing non-Euclidean geometry and weird monumental architecture and all that...
The statue in the castle courtyard (if it's the courtyard) looks like some leftover DA2 asset. In terms of style it totally clashes with the pseudo-European medieval castle, as well as being fugly.
The windows of the castle (which otherwise looks mostly okay, certainly good enough for generic fantasy**) also look weird. The upper ones are rather large for a tower in what I think is supposed to be a functional fortress, but it's also plain glass, rather than paned windows. Because of this, they really look 'off', and very unauthentic (modern rather than fantastical / historical).
Oh, and the grass (and weeds?) growing in what looks like a dungeon / cellar is a bit , erm, unusual. Grass has a tendency not to grow in the shade, and all that...
P.S. Since I'm criticising here, let me say that I think that the visual design is important, but that as far as I am concerned not crucial to DA:I's quality or succes as a game. It'll stand or fall by its characters, combat and plot.
*Cheap tentacle-faced statue included.
** Good enough, but also very boring and uninspired-looking, to be honest. This is what I mean by 'competent but generic'. There must be hundreds (and once thousands) of castles in Europe that look or looked more interesting than this. Perhaps Ferelden is the boring semi-normal 'America with Swords' place, but surely a bit more flamboyance, imagination and / or ripping off real castles should have been possible?