Apparently they're roasted
Discover The Dragon Age(New Official Videos and Screenshots)
#901
Posté 03 juin 2014 - 12:11
#902
Posté 03 juin 2014 - 05:57
#903
Posté 03 juin 2014 - 07:18
Do the textures look low resolution to anyone else?
#904
Posté 03 juin 2014 - 10:15
Do the textures look low resolution to anyone else?
Idk, it's hard to tell for sure until we get a better high res pic that isn't terribly compressed. However there are some really low resolution LOD and skybox textures like this (those faraway mountains on the side of the keep).
#905
Posté 03 juin 2014 - 10:17
Do the textures look low resolution to anyone else?
Hard to tell, it's not exactly a hi-res picture here.
What I do know is that 'realistic-ish' landscapes in RPG's are becoming hard to tell apart. This might just as well have been in Witcher II or Skyrim (PC high/ultra, with perhaps some mods). Which means that other things like visual design of 'artefacts' (arms, armour, architecture etc.) becomes more important.
Edit: Seeing the picture above again, I am reminded of how (in my personal experience), the reasonably believable ('realistic-ish')desert landscape clashes with the spikes and the noticeably more 'stylized' (and blocky) architecture. I still think the fort's architectural style is mostly okay (minus spikes and statues) if too 'blocky', but it does feel as if there is a difference in degree of stylization (or lack of it).
To put it bluntly: The desert looks more 'real' than the fortress (even minus fantasy spiky fluff).
#906
Posté 03 juin 2014 - 10:19
Hard to tell, it's not exactly a hi-res picture here.
What I do know is that 'realistic-ish' landscapes in RPG's are becoming hard to tell apart. This might just as well have been in Witcher II or Skyrim (PC high/ultra, with perhaps some mods). Which means that other things like visual design of 'artefacts' (arms, armour, architecture etc.) becomes more important.
It's too bright looking and upbeat to be either the Witcher 2 or Skyrim. Both have a 'cold' touch to them that is lacking in these shots.
#907
Posté 03 juin 2014 - 10:41
#908
Posté 03 juin 2014 - 10:48
You guys really don't see the low-res looking leaves(especially on the tree on the right) and terrain here? hmm...
Well it certainly suffers from a lack of antialiasing but I'm gonna wait for a higher res image before jumping to any conclusions.
#909
Posté 03 juin 2014 - 11:51
You guys really don't see the low-res looking leaves(especially on the tree on the right) and terrain here? hmm...
Yeah you re right, it looks like the opacity map is lod-ing too close for some reason.
#910
Posté 03 juin 2014 - 11:59
Is the picture getting messed with by the forum somehow? It looks a bunch better when I click through to see it on it's own
#911
Posté 03 juin 2014 - 12:08
Is the picture getting messed with by the forum somehow? It looks a bunch better when I click through to see it on it's own
Nope, Its an in engine thing, if you look at the leaves of the plant just above the letters "BAT" youll see they look odd. ^^
It happens when the rez of the alpa is too low or the cull isnt set up right.
#912
Posté 03 juin 2014 - 12:15
It's as if the artists just can't think of creating stuff outside that look.
Going out on a limb here, but maybe they just don't want to. Maybe they don't care for the realistic look and feel. Maybe their intention is to make their game more stylized than anything else?
Crazy guess, I know.
#913
Posté 03 juin 2014 - 12:43
Going out on a limb here, but maybe they just don't want to. Maybe they don't care for the realistic look and feel. Maybe their intention is to make their game more stylized than anything else?
Crazy guess, I know.
Nobody's complaining about the lack of realism here. I don't know what you're going on about.
#914
Posté 03 juin 2014 - 12:50
Nobody's complaining about the lack of realism here.
Really? Ok. Not the point anyway. The point is artists make their game look like they want it to look. They're not doing something else because they don't want to, not because they can't. Love it or leave it.
#915
Posté 03 juin 2014 - 12:55
Really? Ok. Not the point anyway. The point is artists make their game look like they want it to look. They're not doing something else because they don't want to, not because they can't. Love it or leave it.
I am not going to leave it, I will criticize it, you will deal with it.
#916
Posté 03 juin 2014 - 12:58
#917
Posté 03 juin 2014 - 01:16
I am not going to leave it, I will criticize it
Obvious pointlessness of it aside, devaluing something based on your personal preferences is not criticism. You can't criticize a cubist work for not being an impressionist one. It's called complaining and other words less flattering.
- Deflagratio, stunkill37 et JadePrince aiment ceci
#918
Posté 04 juin 2014 - 12:02
#919
Posté 04 juin 2014 - 01:34
For me the images look fine. Until I see how it looks in the game, I won't worry about it.
#920
Posté 04 juin 2014 - 02:36
Some are HD and some are not, anyway. Besides, DA2 was the perfect example of "wait for the game" because whhhhyyyy
#921
Posté 04 juin 2014 - 03:43
These days, very few games get "polished" by the time of release the way we believe they will. DA 2 looked bad during pre-alpha, came out looking worse on the release day.
#922
Posté 04 juin 2014 - 05:00
Oh DA:I, how I hope for your sake
#923
Posté 04 juin 2014 - 10:01
The boundary markers (?) look really nice, although they feel stylistically a bit out of place - too archaic-looking, while they don't seem to look that old (with just mild weathering). Not sure why fires are burning during the day.
That griffin statue looks weird though. Robust but somewhat naturalistic body, but very 1930s/1940-ish über-stylized 'stratospheric wings', that look as if the poor beastie's impaled on it, rather than that they are part of its body.
#924
Posté 04 juin 2014 - 10:13
Isn't that more of a hippogriff than a griffon?
#925
Posté 04 juin 2014 - 11:00
Isn't that more of a hippogriff than a griffon?
You could be right, it that's a horse's body. Hard to tell for sure from the picture, though.
Could be a somewhat stylized horse's body (though good luck sitting like that with a horse's body), but also that of a lion / big cat.
I tend towards the latter, hence, griffin.

Assuming this is Redcliffe, might it be a 'heroic' statue commemorating the involvement of the Warden in saving Redcliffe (due to the association between griffins and Grey Wardens)?





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