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Discover The Dragon Age(New Official Videos and Screenshots)


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#1126
Das Tentakel

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To be fair, those might be Frisian horses* (of some kind) and in a spot where they make sense (blocking access), rather than an example of DARSS (Dragon Age Random Spike Syndrome).

 

 

 

* ...and if somebody is being clever: I do not mean this kind of horse.

 

friesian-horse-pictures.jpg

 

I referred to the spiky kind  ;)



#1127
Arakat

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OH.

At first I thought you meant it's a pasture for Frisian horses, and I was like "how do you know what kind of horses there are?"



#1128
Bartarian Batman

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So I was looking at a video found here http://www.polygon.c...terview-e3-2014

and got a pretty good screenshot of what Female Qunari would look like.

614d44b1f5e0ea07c6d5df2b26aa96b3.png


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#1129
LPPrince

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Aye, thats one of the possible appearances of a female qunari. Looks great in my opinion.



#1130
Ailith Tycane

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A tidbit from Rock Paper Shotgun

 

Afterward, I went to a demo of Dragon Age Inquisition, and the difference was night and day. DA’s denizens were stuck in their tracks like they were born and raised in a vat of quicksand. No sudden movements. Really just no… movements in general, actually.

 

I guess it's down to resources

 

This is a problem Bioware has always had with their games.



#1131
Heimdall

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This is a problem Bioware has always had with their games.

They'll get around to it the same time they get around to implementing a day/night cycle.

#1132
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A tidbit from Rock Paper Shotgun

 

Afterward, I went to a demo of Dragon Age Inquisition, and the difference was night and day. DA’s denizens were stuck in their tracks like they were born and raised in a vat of quicksand. No sudden movements. Really just no… movements in general, actually.

 

I guess it's down to resources

 

I hope they can work it out somehow and make the NPCs not feel totally static. Having no dynamic day/night cycle definitely plays some part here, as they will have to add separate (and varied) schedules for NPCs for both day and night.

 

Of course, from last year's Digiexpo demo, I remember there were some stuff the NPCs did, like patrolling the road, saluting as you passed, talking with each other, repairing and walking around the keep, etc. I don't know how detailed or varied those animations were, but still, the keep they captured in the Western Approach felt somewhat alive.

 

 

The spikes are right next to Varric, they're somewhat hidden in the grass.

 

They look similar to the "stakes" around this Dalish camp.

 

emerald-graves-03.jpg

 

emerald-graves-04.jpg

 

I think they make sense, as they can be easily fashioned out of wood, and they at the very least hinder wild animals from attacking the camp.


Modifié par Terrian, 15 juin 2014 - 12:35 .


#1133
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Well, from what i saw about the offscreen demo some NPCs were moving, so i'll guess it's possible they're working on it.

#1134
Guest_OneWomanArmy_*

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Am I the only one who thinks that this game looks too much like Skyrim? Suddenly you ride horses, get attacked by enemies when walking on regular paths, big open world, day and night cycle etc.. It just seem to me that the original "Dragon Age" style isn't there, I mean, if I wanted to play Skyrim, I would go play Skyrim.. I hate it when game developers start copying other game developers and start ruining their original game style that made their game popular to begin with and with that I mean Origins.



#1135
Guest_Terrian_*

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Am I the only one who thinks that this game looks too much like Skyrim? Suddenly you ride horses, get attacked by enemies when walking on regular paths, big open world, day and night cycle etc.. It just seem to me that the original "Dragon Age" style isn't there, I mean, if I wanted to play Skyrim, I would go play Skyrim.. I hate it when game developers start copying other game developers and start ruining their original game style that made their game popular to begin with and with that I mean Origins.

 

Inquisition is the same as Origins in the sense that there's a bigger world map from which you can choose to go to the separate maps. It's not a continuous open world map, it's just that each area you visit is bigger than the previous games and not hindered by invisible walls. Also, we don't have a dynamic day/night cycle. What time of day or night in an area will be is either something controlled by the game, or it's like DA2 where there were two separate day and night maps that you could choose to visit.

 

As for going after the style of Skyrim or Dark Souls or whatnot, it isn't inherently a bad thing to take something another game did right and improve/iterate on it. I just think they shouldn't try to have everything at once, because then at best they would be average at everything.



#1136
Maraas

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Am I the only one who thinks that this game looks too much like Skyrim? Suddenly you ride horses, get attacked by enemies when walking on regular paths, big open world, day and night cycle etc..

Day/night cycle isn't there, but the game has the weather system. And from what I've seen the game looks and plays nothing like Skyrim—completely different mechanics, completely different style (more in line with DA2 that DAO, but still). You might as well go like: Suddenly you have swords and magic and forests and caves and different playable races and nice graphics, I hate it when they start copying something I already have elsewhere.

 

It's still a party-based RPG "focused on rich story". It's not like the defining characteristic of DAO was confined, linear and repetitive environments, lack of mounts or static world. The game was good despite of that, not the other way around.



#1137
The Elder King

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Am I the only one who thinks that this game looks too much like Skyrim? Suddenly you ride horses, get attacked by enemies when walking on regular paths, big open world, day and night cycle etc.. It just seem to me that the original "Dragon Age" style isn't there, I mean, if I wanted to play Skyrim, I would go play Skyrim.. I hate it when game developers start copying other game developers and start ruining their original game style that made their game popular to begin with and with that I mean Origins.

There isn't a full day/night cycle like Skyrim...and I have no idea how what you said about being attacked is different from DAO.
Oh, and it isn't really a full open world like TES games.

#1138
Guest_OneWomanArmy_*

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I don't know.. I saw some videos and it just seemed a lot like Skyrim to me but we'll see I guess.



#1139
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There isn't a full day/night cycle like Skyrim...and I have no idea how what you said about being attacked is different from DAO.
Oh, and it isn't really a full open world like TES games.

In DAO you get attacked a lot differently, you click on the map to go somewhere and then it happens on the way to that place, on the video I saw it happened with a female who was walking in a forest like place and she kept being attacked on her way, just like in Skyrim, thats the difference.



#1140
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In DAO you get attacked a lot differently, you click on the map to go somewhere and then it happens on the way to that place, on the video I saw it happened with a female who was walking in a forest like place and she kept being attacked on her way, just like in Skyrim, thats the difference.

Not really. She got attacked once by a bear (it happened in DAO as well). Then she met mages and templars who were already attacking someone, and then they met the dragon. In two cases, the enemy was attacking someone else and you Could possibly skip the fight. And it isn't really that different to how combat happened in DAO when you reached an area.
And what you mentioned is the only approach present in DAO other then the Classic one, and we can't really know if it'll be present or not in DAI, since we only see the PC Already inside an area and not travelling between them.

#1141
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Hmmm... maybe.. well I can't tell of course, it was just the impression I got when seeing all those vids. It's still my opinion that the game looks and feels a lot like Skyrim, that's how it feels for me when I see all those videos but I wont get to know before the game comes out and I get to play it.



#1142
Maraas

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I have no idea how what you said about being attacked is different from DAO.

Simply put, enemies don't rush you, they're more territorial (since there is enough space for that now). Laidlaw said something along these lines at PAX last year. Moreover, you can disengage. And with locations open for exploration you can always take another route and skip the encounter altogether. It all comes down to the open(ish) world, which gives the player more freedom than linear locations with checkpoints-encounters on the way forward, forward, ever forward.



#1143
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Well it's not just the enemies part you know, it's the whole feel for me, the horse riding, the bigger world, I don't know, maybe I'm not good at explaining it. When I look at the vids, I see a Skyrim kind of game and not a Dragon Age kind of game.



#1144
Maraas

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So for you DAO spells like "small linear world, no mounts"? And I wished to God it was closer to at least Witcher at the time (in regards to locations), not to mention BioWare's own BG—that same game DAO was claimed to be "spiritual successor" of. They're actually returning to their roots with this big open world thing. Look at it this way.



#1145
mikeymoonshine

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Well it's not just the enemies part you know, it's the whole feel for me, the horse riding, the bigger world, I don't know, maybe I'm not good at explaining it. When I look at the vids, I see a Skyrim kind of game and not a Dragon Age kind of game.

 

They took some exploration aspects from Skyrim which means there should be an awful lot more stuff to do and find outside of the main story. They also made the worlds allot more open and they have stuff like respawning enemies now and apparently more random encounters. Those features were inspired by Skyrim (not that Bethesda came up with any of this but they did it well) but this is because those features are popular and people didn't like that DA2 had virtually non of this kind of stuff. They didn't let it damage the story aspect of the game though, it isn't an open world and it's still a DA game. The story and characters are still the main focus. 

 

You can't really say adding this stuff is "copying Skyrim" because so many games are doing this kind of thing now. 



#1146
Guest_OneWomanArmy_*

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They took some exploration aspects from Skyrim which means there should be an awful lot more stuff to do and find outside of the main story. They also made the worlds allot more open and they have stuff like respawning enemies now and apparently more random encounters. Those features were inspired by Skyrim (not that Bethesda came up with any of this but they did it well) but this is because those features are popular and people didn't like that DA2 had virtually non of this kind of stuff. They didn't let it damage the story aspect of the game though, it isn't an open world and it's still a DA game. The story and characters are still the main focus. 

 

You can't really say adding this stuff is "copying Skyrim" because so many games are doing this kind of thing now. 

 

Actually I can and I did, because it's my opinion which I am entitled to have. I was just curious if I was the only one to feel this way about this game so I asked about it here and apparently I am but that doesn't mean I'm gonna change my mind or viewpoint 'cause I haven't played the game yet and to me it doesn't look too good so far.



#1147
LPPrince

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Some more images of companions

 

10295492_10152467255914367_7048192960986

10338547_10152467256124367_1519730821146

1978595_10152467256524367_78405771689387

1965555_10152467257769367_26902249055025

1602029_10152467258654367_67510620906654

10380609_10152467258889367_8895158717391


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#1148
LPPrince

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And no, I don't feel this is anything remotely close to resembling Skyrim in any sense. The only thing Skyrim has that DAI seems to have is a big game world, and even there Skyrim is one colossal map while Inquisition is a set of different, huge, separated levels.



#1149
Warden_of_all

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I agree. Skyrim is totally different than this. The graphics on Skyrim are a lot darker and monotone.



#1150
LPPrince

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Also Skyrim is less fond of its spikes


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