A tidbit from Rock Paper Shotgun
Afterward, I went to a demo of Dragon Age Inquisition, and the difference was night and day. DA’s denizens were stuck in their tracks like they were born and raised in a vat of quicksand. No sudden movements. Really just no… movements in general, actually.
I guess it's down to resources
I hope they can work it out somehow and make the NPCs not feel totally static. Having no dynamic day/night cycle definitely plays some part here, as they will have to add separate (and varied) schedules for NPCs for both day and night.
Of course, from last year's Digiexpo demo, I remember there were some stuff the NPCs did, like patrolling the road, saluting as you passed, talking with each other, repairing and walking around the keep, etc. I don't know how detailed or varied those animations were, but still, the keep they captured in the Western Approach felt somewhat alive.
The spikes are right next to Varric, they're somewhat hidden in the grass.
They look similar to the "stakes" around this Dalish camp.


I think they make sense, as they can be easily fashioned out of wood, and they at the very least hinder wild animals from attacking the camp.
Modifié par Terrian, 15 juin 2014 - 12:35 .