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Discover The Dragon Age(New Official Videos and Screenshots)


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#1151
Warden_of_all

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Also Skyrim is less fond of its spikes

Quite so.  LOL  :D



#1152
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DA:I is closer to Kingdoms of Amalur than it is Skyrim (or any TES game).



#1153
LPPrince

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DA:I is closer to Kingdoms of Amalur than it is Skyrim (or any TES game).

 

Well, certainly not in art style, hahaha. KoA had aesthetics closer to Fable than anything.

 

But game world wise, definitely. KoA had large game levels that were not one big open world, but connected by loading screens when crossing from one to another. DA:I will do similar.



#1154
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Also Skyrim is less fond of its spikes

 

You called...?

 

Spoiler

 

 

Well, certainly not in art style, hahaha.

 

Well, thank goodness for that!



#1155
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Well, certainly not in art style, hahaha. KoA had aesthetics closer to Fable than anything.

 

But game world wise, definitely. KoA had large game levels that were not one big open world, but connected by loading screens when crossing from one to another. DA:I will do similar.

 

That's what I meant. Functionally it's closer to KoA.


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#1156
LPPrince

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You called...?

 

1. Spike trap, actually makes sense

2. Ice spikes, classic magical attack in games, even in DA thats fine

3. Spikes on shields are historically accurate

 

So Skyrim is good, good, and good. :P

 

Oh yeah, and Amalur's art style was awesome for what it was trying to be.

 

But yeah, DA is going for a more realistic approach in its art style, far less stylized. At least not in that manner. Both work.


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#1157
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1. Spike trap, actually makes sense

2. Ice spikes, classic magical attack in games, even in DA thats fine

3. Spikes on shields are historically accurate

 

So Skyrim is good, good, and good. :P

 

I know that, lol! Though there were still some people who complained about spikes on Blackwall's armor, or the defensive stakes around the dalish camp... so... yeah...

 

Edit: It's about how willing one is to rationalize the spikes, vs just seeing something vaguely spike-shaped (ahem) and complaining about it.


Modifié par Terrian, 16 juin 2014 - 12:48 .


#1158
LPPrince

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Moving away from spikes for a bit, I thought the hearts on Cass' armor were a little fanservicey and seemed to exist purely for the sake of cosplay.

 

But what do I know. Maybe the girl likes her hearts. She's a closeted romantic apparently. She probably reads Varric's fan fiction.



#1159
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I thought that they might symbolize courage/"strength of the heart" or faith to her. Or maybe it was to tease her LI status. Or she's really such a romantic! Would be interesting if someone like Varric teased her about them though!



#1160
LPPrince

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I want incessant Varric being Varric and teasing Cass specifically for Aimo to have more ammo for her artwork

 

So yes, he must point out the hearts.


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#1161
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Am I the only one who thinks that this game looks too much like Skyrim? Suddenly you ride horses, get attacked by enemies when walking on regular paths, big open world, day and night cycle etc.. It just seem to me that the original "Dragon Age" style isn't there, I mean, if I wanted to play Skyrim, I would go play Skyrim.. I hate it when game developers start copying other game developers and start ruining their original game style that made their game popular to begin with and with that I mean Origins.

Dragon Age series was never a "big open world" unlike TES games or even Fable for that matter, it has always been a set formulaic path like KOTOR.

 

 

In DAO you get attacked a lot differently, you click on the map to go somewhere and then it happens on the way to that place, on the video I saw it happened with a female who was walking in a forest like place and she kept being attacked on her way, just like in Skyrim, thats the difference.

 

You get attacked the same way in Chrono Trigger (1995) and in Final Fantasy XII (2006), they must have copied Skyrim!!

 

Actually I can and I did, because it's my opinion which I am entitled to have. I was just curious if I was the only one to feel this way about this game so I asked about it here and apparently I am but that doesn't mean I'm gonna change my mind or viewpoint 'cause I haven't played the game yet and to me it doesn't look too good so far.

 

Everyone is entitled to form their own opinion(s), though most of us base them off of facts or actual experience rather than more or less crying "Wah Skyrim rip off, skyrim rip off!!1!11!" before more than 20 minutes of game footage has been released. Conversely I am entitled to hold the opinion that anyone who judges a game that hasn't even been released yet to be a "rip-off" of another game, has no credibility at all in the subject and should be altogether ignored. 



#1162
Shadow Storm

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I am amazed by the graphical direction the game has gone and the array of characters to work with. I just watched a vid that show cased the environment and combo system and it looks to be very high quality. I only hope the graphics are not downgraded on next gen and they are not going to post PC vids for consoles like every one else seems to. -.- My PC is too far behind to keep playing games like these and my current heating issues doesn't help. Well overdue for an upgrade.



#1163
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I am amazed by the graphical direction the game has gone and the array of characters to work with. I just watched a vid that show cased the environment and combo system and it looks to be very high quality. I only hope the graphics are not downgraded on next gen and they are not going to post PC vids for consoles like every one else seems to. -.- My PC is too far behind to keep playing games like these and my current heating issues doesn't help. Well overdue for an upgrade.

It really shows that Bioware has come a long way from KOTOR, or even DA2. The characters and environment all look incredible and realistic and the little things like a few missplaced weeds or a low dangling vine here and there goes to show the extent the DAI art team has gone to get all of the details down pat. 

 

 

Umm, guys, maybe we should start another thread for "DA I vs. Skyrim" and take the arguments there?

 

 

I would be up for this once Inquisition has actually been released, until then it's still looney toon conspiracy theories  opinions like Inquisition "copied x game". I will wait for the facts in the form of new details and demos before engaging in THAT particular discussion  :whistle: . At any rate I hope it's nothing like Skyrim, as Skyrim was full of bugs and glitches and entering/exiting a new area was a roll of the die. 

 

 

 

EDITED



#1164
Maraas

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THIS I can actually agree to, we don't know anything until the game is released

Seems to me we already know a great deal about visual style and gameplay mechanics. There's a metric freakton of screenshots and gameplay footage in this very thread.



#1165
Maraas

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You know... I agreed to stop this discussion so that the thread wont get locked but I can go on if you like? Just don't blame me if it does indeed gets locked....

I don't think it's gonna get locked if you post a few screenshots to point out how Inquisition looks like [X]. For my part I'm gonna repost some images showing the distinction. Themes could be the same—forests, castles, etc—but DAI has its own very distinct style.

 

Inquisition has dragons, and they look nothing like their counterparts in Skyrim:

Spoiler

 

It has castles, and they don't look like anything you find in Skyrim:

Spoiler

 

It has sweeping landscapes, forests, even giants—things Skyrim has as well, but they're most certainly not lookalikes:

Spoiler

 

You won't find deserts or rock formations like this one:

Spoiler
anywhere in Skyrim.

 

And don't even get me started on how it all plays. It's absolutely clear that BioWare devs do their own thing. Skyrim is not a synonym for "big", "open" and whatever it is you mean.



#1166
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Seems to me we already know a great deal about visual style and gameplay mechanics. There's a metric freakton of screenshots and gameplay footage in this very thread.

 

If you want to continue the DA I/Skyrim comparisons, please make a new thread for it and keep that discussion out of this thread, okay?

 

 

Edit: Ah, I was one second too late, wasn't I?! *sigh*


Modifié par Terrian, 16 juin 2014 - 12:00 .


#1167
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Spoiler

 

 

They're at least reusing old resources, aren't those the same Meredith Stannard & Griffin statues from Kirkwall? 



#1168
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They're at least reusing old resources, aren't those the same Meredith Stannard & Griffin statues from Kirkwall? 

 

You mean these?

Spoiler

Could be place-holders. Though they look slightly different to me. Maybe it's the textures.



#1169
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^
Yup they look the same but with different textures. I'm guessing then maybe they're just going to be standard Templar statues rather than idols to Meredith, otherwise I feel like we're going to be hearing a lot about her in Inquisition  :unsure:



#1170
Rel Fexive

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They were standard Tevinter statues, much like the standard Tevinter architecture of most of Kirkwall.  It's hardly likely that they are "reusing old resources" when they've switched to a whole new engine....



#1171
Warden_of_all

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They were standard Tevinter statues, much like the standard Tevinter architecture of most of Kirkwall.  It's hardly likely that they are "reusing old resources" when they've switched to a whole new engine....

Model data is still model data. They might be compatible. In which case yes they can reuse resources. Most Models are created with the same program and then converted or exported to the proper format for the engine. Most modders love this fact. 



#1172
Maraas

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Model data is still model data. They might be compatible.

Well, says here: Things like models, animation, textures, levels, etc. aren’t actually created by the engine or in the engine. These things are created by artists using computer programs like Maya, 3D Studio Max, Hammer, ZBrush, Motion Builder, photoshop, and the like. These files are then processed by tools, which are built by tools programmers. The tools convert the art assets into a format that the game engine can understand.

 

So maybe they did reuse some of their old work. Or not. )) Whichever the case, if the shoe fits... Overall visual style of DAI is very reminiscent of DA2 anyway, whether they reused old models or created something similar.


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#1173
Das Tentakel

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Well, says here: Things like models, animation, textures, levels, etc. aren’t actually created by the engine or in the engine. These things are created by artists using computer programs like Maya, 3D Studio Max, Hammer, ZBrush, Motion Builder, photoshop, and the like. These files are then processed by tools, which are built by tools programmers. The tools convert the art assets into a format that the game engine can understand.

 

So maybe they did reuse some of their old work. Or not. )) Whichever the case, if the shoe fits... Overall visual style of DAI is very reminiscent of DA2 anyway, whether they reused old models or created something similar.

 

I remember some posts from the time after they announced the switch; a number of resources are imported / converted I think, like models and so forth. Animation routines as well I think, or at least that happened during earlier switches from one engine to another. If you look at the exaggerated hip-swaying gait of Vivienne and I think Sera as well, it is very reminiscent of the female (including Hawke's) movement in DA2. Some stuff might get fresh textures of course.

There's also the likelihood that some assets never made it into the final games, and are now put to good use.



#1174
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Let us keep it civil and on topic.



#1175
Rel Fexive

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Model data is still model data. They might be compatible. In which case yes they can reuse resources. Most Models are created with the same program and then converted or exported to the proper format for the engine. Most modders love this fact. 

 

Well, fair enough then :)

 

I'll refer y'all to the first part of my statement instead, then; namely that the place in the picture (Adamant Fortress?) has the same architectural style as Kirkwall, hence the similarities.  I'm just trying to find alternative explanations to head off the inevitable "it's obviously lazy design" argument that crops up every time something vaguely similar to something we've seen elsewhere appears. :rolleyes: B)