Interesting features, indeed. I like how they fight.
Discover The Dragon Age(New Official Videos and Screenshots)
#1926
Posté 07 octobre 2014 - 05:41
#1927
Posté 07 octobre 2014 - 06:59
Edited to add that the banter between Cassandra and Varric kind of spoils why Varric is with the Inquisition now.
#1928
Posté 07 octobre 2014 - 07:26
"There has to be healing, it would be weird if there was a revive and no healing, right?"
*laughs forever*
#1929
Posté 07 octobre 2014 - 07:42
Weird to hear the game described by someone unfamiliar with Dragon Age...
...and he keeps talking over Varric and Cassandra
At least the banter from
around 8 min mark was posted in the Varric thread.
- Illyria God King of the Primordium aime ceci
#1930
Posté 07 octobre 2014 - 09:00
#1931
Posté 07 octobre 2014 - 11:31
I have to say this and I don't care what the turn based tactical lovers have to say. I am starting to get somewhat annoyed with all the gameplay I see lately.
This is a guy playing on Normal, I assume. He runs out of potions and his team is always at a low health. This isn't fun at all. It is nothing but a nuisance.
When playing on normal or casual all party members health should go back to full health after a "battle". So you can always go in with full health and THEN worry about staying alive in the combat. With the limited potions and seeing how your party members always take a crapload of damage in just silly little NON boss fights, that is enough, you still have the fear of running out of potions for IN GAME combat. I hear even casual game mode only have 50% or so back to health after revived when a battle is done. That is just a constant abuse of limited potions.
Even I, use the tactical screen when facing big bosses to help out the fight a little bit. But casual fights like this in the video, I shouldn't have to. Why do the party members take such extreme damage to "pleb mobs". It boggles my mind. It literally forces you to down 4 out of 8 potions after the FIRST battle to be back to full strength. So 2 battles and you are out of potions. Honestly what possessed you to do this Bioware? Mind you I AM talking about "normal game mode here, hell even casual supposed easy mode.
People that play tactical screen and pause to play turn based can have their higher difficulties to do this. I am not a tactical player I love real time combat. I don't want to feel I am playing with a crippled team every SINGLE ENCOUNTER. I want my team at full health going into the battle and then use potions as they WILL take damage.
Seeing this video and even others they are constantly damaged.
I feel they punish players that just want to focus on their own Inquisitor and play in realtime. Do not force me into that "tactical" screen. Bioware why can't you ever learn? People complained about the lack of tactical in DA2, that is fine I believe they SHOULD have full tactical. That doesn't mean everyone of us want to use it.
I loved DA 2 combat, it was fast visceral and I could play my OWN character and not pause the game all the time.
I mean the guy in the video is fighting plebs, random non important enemies. I can't even begin to imagine how screwed you'd be playing real time against a boss.
Also, the damage seems extremely weak. I see 4 team members hacking away on a single enemy and he won't go down. Are they using foam bats and rainbow magic to HEAL the enemy instead of doing damage?
This is what DIFFICULTY LEVELS ARE FOR....
I do not want "easy" combat, but I also want to feel like I am doing damage and not have a team with 25% health before going into every single battle. If I use the potions I just end up with nothing and then perhaps screwed at the next battle. Then the awesome FUN of restarting from earlier saves with STILL LIMITED health potions begin.
So just have the simple part that in normal or casual have the team members regenerate to full health between battles.
If I want punish game play I play Dark souls.
- AstraDrakkar et Starscream723 aiment ceci
#1932
Posté 07 octobre 2014 - 11:36
I don't know how the edit my own post, where the hell is the Edit button????
You can't see it just after you post. It comes up when you refresh the thread
#1933
Posté 07 octobre 2014 - 11:37
You can't see it just after you post. It comes up when you refresh the thread
Wow that is rather dumb, isn't it? Now I just made a bunch of idiotic quadruple posts trying to edit my first one.
I already reported one of them to have a mod delete the others.
#1934
Posté 07 octobre 2014 - 11:41
I don't know how the edit my own post, where the hell is the Edit button????
![]()
As I scrolled down, I was like "Okay dude, I liked your post, but why are you quoting yourself"... then "Seriously, is this guy just going to keep quoting his own post to make some kind of point?"
Then I read that last sentence and it was the perfect punchline. Brilliant. ![]()
- finc.loki aime ceci
#1935
Posté 07 octobre 2014 - 11:47
I have to say this and I don't care what the turn based tactical lovers have to say. I am starting to get somewhat annoyed with all the gameplay I see lately.
This is a guy playing on Normal, I assume. He runs out of potions and his team is always at a low health. This isn't fun at all. It is nothing but a nuisance.
When playing on normal or casual all party members health should go back to full health after a "battle". So you can always go in with full health and THEN worry about staying alive in the combat. With the limited potions and seeing how your party members always take a crapload of damage in just silly little NON boss fights, that is enough, you still have the fear of running out of potions for IN GAME combat. I hear even casual game mode only have 50% or so back to health after revived when a battle is done. That is just a constant abuse of limited potions.
People that play tactical screen and pause to play turn based can have their higher difficulties to do this. I am not a tactical player I love real time combat. I don't want to feel I am playing with a crippled team every SINGLE ENCOUNTER. I want my team at full health going into the battle and then use potions as they WILL take damage.
Seeing this video and even others they are constantly damaged.
I feel they punish players that just want to focus on their own Inquisitor and play in realtime. Do not force me into that "tactical" screen. Bioware why can't you ever learn? People complained about the lack of tactical in DA2, that is fine I believe they SHOULD have full tactical. That doesn't mean everyone of us want it.
I mean the guy in the video is fighting plebs, random non important enemies. I can't even begin to imagine how screwed you'd be playing real time against a boss.
Also, the damage seems extremely weak. I see 4 team members hacking away on a single enemy and he won't go down. Are they using foam bats and rainbow magic to HEAL the enemy instead of doing damage?
This is what DIFFICULTY LEVELS ARE FOR....
I do not want "easy" combat, but I also want to feel like I am doing damage and not have a team with 25% health before going into every single battle. If I use the potions I just end up with nothing and then perhaps screwed at the next battle. Then the awesome FUN of restarting from earlier saves with STILL LIMITED health potions begin.
So just have the simple part that in normal or casual have the team members regenerate to full health between battles.
If I want punish game play I play Dark souls.
Um, no offence but this guy seems kinda bad at the game overall. I'm assuming that you won't be - that even if you pause and play you'll play smart, dodge enemy attacks and use the correct abilities (which this guy doesn't seem to have a clue how to do).
Even if everything you said was true, we have confirmation that on Easy a 7 year old can play for 2 hours without being downed. There's no stigma for playing on easy to enjoy the narrative - it seems to be what it's here for! And even if the previous statement was a lie, with the new revive mechanic being downed doesn't mean one is out of the fight.
I know a lot of people feel this way, and I don't think Bioware's helped by most of the people playing the game who seem to have the intelligence of gibbons (Sp00n using the tac cam to get closeups, this guy not dodging the giant telegraphed giant attacks, etc.). But everything we've heard and seen seems to indicate that RT play is perfectly possible - in fact I remember a time not more than half a month ago when 90% of these forums seemed worried that the game wasn't going to be tactical enough.
#1936
Posté 07 octobre 2014 - 11:53
Another thing I noticed, the health potions doesn't even heal you to full strength.
In the video I saw Cassandra down a potion and was at 25% health and only got back to 85-90% health. I mean SERIOUSLY. Not only are with faced with limited potions and no regeneration between battles you can't even heal fully with a potion.
I have a feeling a LOT of people will be pissed when playing this game unless of course you like tactical combat and turn based (basically).
They will run around with damaged party members, run out of potions, frustrated when using a potion and it doesn't even fully heal.
The game looks awesome and I can't wait to play it. I just have to say as a real time combat player, there are issues.
#1937
Posté 07 octobre 2014 - 11:55
Another thing I noticed, the health potions doesn't even heal you to full strength.
In the video I saw Cassandra down a potion and was at 25% health and only got back to 85-90% health. I mean SERIOUSLY. Not only are with faced with limited potions and no regeneration between battles you can't even heal fully with a potion.
I have a feeling a LOT of people will be pissed when playing this game unless of course you like tactical combat and turn based (basically).
They will run around with damaged party members, run out of potions, frustrated when using a potion and it doesn't even fully heal.
The game looks awesome and I can't wait to play it. I just have to say as a real time combat player, there are issues.
See above. Play on Easy! There's no stigma! Or use common sense - or both!
#1938
Posté 08 octobre 2014 - 12:02
Um, no offence but this guy seems kinda bad at the game overall. I'm assuming that you won't be - that even if you pause and play you'll play smart, dodge enemy attacks and use the correct abilities (which this guy doesn't seem to have a clue how to do).
Even if everything you said was true, we have confirmation that on Easy a 7 year old can play for 2 hours without being downed. There's no stigma for playing on easy to enjoy the narrative - it seems to be what it's here for! And even if the previous statement was a lie, with the new revive mechanic being downed doesn't mean one is out of the fight.
I know a lot of people feel this way, and I don't think Bioware's helped by most of the people playing the game who seem to have the intelligence of gibbons (Sp00n using the tac cam to get closeups, this guy not dodging the giant telegraphed giant attacks, etc.). But everything we've heard and seen seems to indicate that RT play is perfectly possible - in fact I remember a time not more than half a month ago when 90% of these forums seemed worried that the game wasn't going to be tactical enough.
Yes I was aggravated to see his game play, it was really bad. I mean he is playing the damage dealer as a Rogue and he hangs on the outside. I would play better no doubt. But so many videos lately seem to either contain then players that are superbad or it is some kind of trend that the party is damaged way too much all the time.
I don't want an easy time, I want a challenge, but I am a player that also wants to pack a big punch, get some risk/reward going on IN the battle and not necessarily use tactics screen. I do use the tactics for more challenging bosses and enemies, mostly to dwindle them down a little bit or some good positioning etc. Then finish the rest of the battle in real time.
Now that they have limited potions and they don't even seem to heal 100% using one. I just would like to have the full regeneration between battles. Make the fights hard and with risk etc. But once completed I want to walk away the winner, not the "pyrrhic victory" of being a mess for the next fight.
Now for the higher difficulties, that is when you should be forced into using the tactical screen more, isn't that what higher difficulties are for?
It would be weird to have "casual" game mode as the "normal" and the "normal" as "hard" for a real time player. But, I will find out. Even though the guy playing was bad, BAD. In real time play there is only so much you can and should have to care about your party members. They all took a SEVERE beating playing puny/pleb/mob enemies.
It seems off balance, and it looks like Bioware is trying to shoehorn in their "tactical" screen even in normal.
I don't want to play in the " Easy a 7 year old can play for 2 hours without being downed." mode, I still want a challenge, but I do not want to have a crippled 25% health team because of a lack of out of combat regen or limited potions.
#1939
Posté 08 octobre 2014 - 12:07
See above. Play on Easy! There's no stigma! Or use common sense - or both!
I don't want easy mode. As for stigma, why would that even be the case it is a SINGLE player game. LOL. Who is going to know?
I want normal mode, but the ability to solo it with my inquisitor and have my party members helping, I do not want to babysit them, nor do I want them to come out with 20% health out of every fight even if I, myself played like a champ. That is either bad balance and poor AI on Bioware's part and they expect US to fix it in "Tactical" screen.
I am cool with danger in the battle and risk and reward game play, but I do not want to feel crippled by a poorly designed game play system, clearly orientated for ONE type of player.
If I played in tactical mode I could sail through the normal mode and probably hardly ever need to use a health potion, cause I can pause it and do best damage.
But if I can't do the same but in real time. It is clearly a balance issue.
So I am to assume if you like real time play and only care about your own character you are forced to play easy mode. Which then in turn might feel too easy.
#1940
Posté 08 octobre 2014 - 12:11
I don't want easy mode. As for stigma, why would that even be the case it is a SINGLE player game. LOL. Who is going to know?
I want normal mode, but the ability to solo it with my inquisitor and have my party members helping, I do not want to babysit them, nor do I want them to come out with 20% health out of every fight even if I, myself played like a champ. That is either bad balance and poor AI on Bioware's part and they expect US to fix it in "Tactical" screen.
I am cool with danger in the battle and risk and reward game play, but I do not want to feel crippled by a poorly designed game play system, clearly orientated for ONE type of player.
If I played in tactical mode I could sail through the normal mode and probably hardly ever need to use a health potion, cause I can pause it and do best damage.
But if I can't do the same but in real time. It is clearly a balance issue.
So I am to assume if you like real time play and only care about your own character you are forced to play easy mode. Which then in turn might feel too easy.
Then I hate to say this but this isn't the game for you. DA has always, ALWAYS been about using your companions - if you want to let them run around and do their own thang, play on easy and risk the lack of challenge. DA is a game about a team, centred around an individual. Sorry.
#1941
Posté 08 octobre 2014 - 01:07
Then I hate to say this but this isn't the game for you. DA has always, ALWAYS been about using your companions - if you want to let them run around and do their own thang, play on easy and risk the lack of challenge. DA is a game about a team, centred around an individual. Sorry.
Are you for real? I played DA:O and DA2 as well. You're speaking as don't know this game and I just stumbled upon it.
Don't give me that crap.
Your companions should be able to think for themselves and handle themselves at Normal mode. Otherwise "normal" means TACTICAL ONLY mode.
You should be able to play it in real time with an occasional tactical use to gain an advantage, especially against tougher enemies.
Not only that but you are suppose to be able to set AI levels for your party member and what actions they do in real time. Have they done away with that too?
Before you could set what they should do in, such as use this "tactic" when facing bla bla, then drink potion when below a certain threshold, then use shield bash at bla bla.
I think you get the point, actually, I don't think you get the point at all. Have YOU played these games before?
I know in DA:O you basically had to play casual mode in real time. DA 2 changed that up a little bit. One would imagine they would use their HEADS and create a satisfying game play for both play styles. Forcing someone into Easy mode only is dumb.
- thedistortedchild aime ceci
#1942
Posté 08 octobre 2014 - 02:25
The guy doesn't even auto attack. Seriously. Watch the video with no commentary. He literally walks around until his stamina is full and then goes all in with his abilities. When he switches to another character - the inquisitor goes HAM and actually kills enemies.
I thought the same about the difficulty until I saw the later fights in the "NO COMMENTARY" video. Seriously..who doesn't even auto attack?
- c00lgy24 et LordLarten aiment ceci
#1943
Posté 08 octobre 2014 - 02:27
I think these people are just terrible at playing the game. Did you watch the ones where there is commentary? They go in balls deep as a hack and slash and then are like "oh no, this is not how to play" They barely used potions correctly (one guy kept getting his Inquizzy to use a potion at full health??), no barriers, barely taunt off the mages and one guy facepulled everything with his mage instead of using the tactical cam to scope out the area first. When they did use the rogue to sneak in to attack, they didn't tell the rest of the group to stay back so... the group aggroed all the trash, constantly. It was totally disorganised.
One guy, all he did was jump around like Kriss Kross.
Also, they would straight up attack the tower shields from the front instead of getting Cass to distract them and attack from the back. One guy played by waiting for cool downs and stood around and watched his whole team die, one other guy refused to play rogue on close combat but didn't equip a bow, used daggers only. They didn't use Solas's thunder ability to paralyses people. One guy was spamming Varric and ignored everyone else.
Play smart is the key here and none of them were utilizing the tools they had. Also, it was their first time playing the game, I'm sure we'll all be horrible until a few hours in.
#1944
Posté 08 octobre 2014 - 11:36
#1945
Posté 08 octobre 2014 - 12:22
Are you for real? I played DA:O and DA2 as well. You're speaking as don't know this game and I just stumbled upon it.
Don't give me that crap.
Your companions should be able to think for themselves and handle themselves at Normal mode. Otherwise "normal" means TACTICAL ONLY mode.
You should be able to play it in real time with an occasional tactical use to gain an advantage, especially against tougher enemies.
Not only that but you are suppose to be able to set AI levels for your party member and what actions they do in real time. Have they done away with that too?
Before you could set what they should do in, such as use this "tactic" when facing bla bla, then drink potion when below a certain threshold, then use shield bash at bla bla.
I think you get the point, actually, I don't think you get the point at all. Have YOU played these games before?
I know in DA:O you basically had to play casual mode in real time. DA 2 changed that up a little bit. One would imagine they would use their HEADS and create a satisfying game play for both play styles. Forcing someone into Easy mode only is dumb.
Yes, they should be able to. Yes, you should be able to set up tactics. But it looks like if you want to just control your Quizzy, you should play on Easy. I'm sorry but it's true. It might be too simplistic - we have no idea. But frankly, even if they swore up and down that our companions had the best AI to ever be AIed I wouldn't trust them because I know how hard coding AI IS. Even with Tactics set up, people still made mysterious decisions - like the couple of times in DA2 I had people set up to down health potions at about 25% health and they never did, or began doing it then died instantly.
I repeat what I said - DA is about building a team that works well together. AI Tactics may allow you to survive on normal if your head hasn't recently caved in, but I hope they don't - I hope that this game forces players to think again, rather than just wade in hammering buttons. My apologies.
#1946
Posté 08 octobre 2014 - 01:37
Another thing I noticed, the health potions doesn't even heal you to full strength.
In the video I saw Cassandra down a potion and was at 25% health and only got back to 85-90% health. I mean SERIOUSLY. Not only are with faced with limited potions and no regeneration between battles you can't even heal fully with a potion.
I have a feeling a LOT of people will be pissed when playing this game unless of course you like tactical combat and turn based (basically).
They will run around with damaged party members, run out of potions, frustrated when using a potion and it doesn't even fully heal.
The game looks awesome and I can't wait to play it. I just have to say as a real time combat player, there are issues.
We don't know ALL the mechanics behind potions yet. There could be several locked features that increase the amount of health you recover from potions, and the amount carriable during missions.
#1947
Posté 08 octobre 2014 - 01:45
Another thing to remember is that the people posting the videos were allowed to play at about level 12. Then they have quite a few abilities they don't know yet and the enemies are rather tough.
When we get DA:I we will start at level 1. I expect the beginning to be more forgiving so you can learn about the game mechanisms before running into challenging battles. Knowing how each ability works and which combos work well together is important to win challenging battles.
The videos show that running unprepared into an enemy position is just asking for a tricky fight. You need to identify the threats and figure out how to neutralize these threats. Hit and run often works. Concentrating firepower on one mob at a time too. Using crowd control to deal with trash mobs etc.
I also noticed that the people playing ignored the enemy special moves. E. g. when the boss lifted her greataxe. That is the time to disengage. If you stay then you get hit hard. You need to let each member of the group cooperate in taking out the mobs. E. g. Solas can paralyze a mob and Cassandra can then finish him off. Or Cassandra can hold a choke point building up guard and being buffed with barrier.
I think it takes some time to figure out how the abilities work. Being thrown into a demo for a few hours at mid level won't give people enough time to optimize their play style.
So I believe it's too early to judge the game difficulty on normal. It's certainly possible that most of us will be able to complete most battles on normal. Dragons might have to be done on casual unless you're really skilled. Time will tell.
- animedreamer et Pallid aiment ceci
#1948
Posté 08 octobre 2014 - 02:24
This is what DIFFICULTY LEVELS ARE FOR....
I have to agree with the bulk of your remarks, but just boiled my quote of your post down to the real gist of the thing for the sake of brevity. Maybe we're jumping the gun on this - and I hope so - because, yes if lower settings require a player to constantly toss back potions this way, then ultimately that defeats the purpose of a gamer opting to use easy/casual diffculty to simply experience the games storytelling.
#1949
Posté 08 octobre 2014 - 02:30
I'm glad calmer heads are prevailing.
Honestly, the admittedly poor player in the wiki video gameplay still managed to take down a giant, and goes on to mention that one of his buds spent 2 hours at and killed a dragon through attrition on normal at a presumably suboptimal level for his char.
All on normal, and I didn't see too many tactics flying. Were they damaged and needed reviving a lot, yep. So be warned to be more cautious.
#1950
Posté 08 octobre 2014 - 05:34
Edited to add that the banter between Cassandra and Varric kind of spoils why Varric is with the Inquisition now.
- Fearsome1, Maraas et Aderyn Surana aiment ceci





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