You know, I've said this, but the story of DA2 was not what bothered me about it, nor the character of Hawke. Both were well executed. OK, I would have liked some moar epilogues for all the NPCs and not the weird possible ending of reign-and-disappear. And there was something about the whole three-act structure that seemed different. In other Bio games, each act feels like part of one story, in DA2, it felt like it was really three isolated stories only linked by one protagonist (Hawke). But so it goes.
I really liked the character and his different story-arc, I just didn't like the strange new barriers between me and his mental processes, since I was supposed to be RPing him. My problems were with game mechanics. Dialogue, combat, streamlining.
The one problem I did not have with it, honestly, was Bioware trying to tell a different kind of story; from that POV, I did feel it worked.
That is basically how I feel as well. The game felt disconnected by having a lot of separate items that didn't feel like they worked well together, the thing I liked the most about the game is the story for it felt different and new.





Retour en haut







