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Is Inquisition going to be Origins part 2?


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#51
Sanunes

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You know, I've said this, but the story of DA2 was not what bothered me about it, nor the character of Hawke. Both were well executed. OK, I would have liked some moar epilogues for all the NPCs and not the weird possible ending of reign-and-disappear. And there was something about the whole three-act structure that seemed different. In other Bio games, each act feels like part of one story, in DA2, it felt like it was really three isolated stories only linked by one protagonist (Hawke). But so it goes. 

 

I really liked the character and his different story-arc, I just didn't like the strange new barriers between me and his mental processes, since I was supposed to be RPing him. My problems were with game mechanics. Dialogue, combat, streamlining. 

 

The one problem I did not have with it, honestly, was Bioware trying to tell a different kind of story; from that POV, I did feel it worked. 

 

That is basically how I feel as well.  The game felt disconnected by having a lot of separate items that didn't feel like they worked well together, the thing I liked the most about the game is the story for it felt different and new.



#52
upsettingshorts

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Qistina's counter to the Frozen example is an article - whose thesis is not "Frozen is for adults" but that the G/PG/PG-13 rating system is a farce - that was published before Frozen was released

 

This is absurd.  Not to mention the above posters explicitly stating that the story of Hawke was not among the problems they had with the game are in direct opposition to the argument at hand.



#53
Giga Drill BREAKER

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Yes..yes...but those are various other cause of DA2 failure...in story department, DA2 story is so cheap like i already mentioned...so add it all up, DA2 is actually a complete failure...that is the truth

I agree that they failed but it wasn't because of Hawke or how they chose to tell the story, the way they told it was fine, it just wasn't a very good story.



#54
upsettingshorts

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I'm not even willing to believe that "players in your country" say that the story sucks without proof.

 

What do you stand to lose by recognizing that it's simply your opinion?



#55
upsettingshorts

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Oh yeah well all of my friends - even the ones who prefer Origins by a wide margin - all either like DAII's story or don't mind it at all.

 

Help we're stuck at an impasse of unsubstantiated feedback and opinions of artificially inflated value!

 

What do you stand to lose by recognizing that it's simply your opinion?


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#56
Giga Drill BREAKER

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Unrelated but damn you people and your talk of frozen, that stupid song is back in my head.


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#57
upsettingshorts

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Unrelated but damn you people and your talk of frozen, that stupid song is back in my head.

 

That's too bad.  Can you just let it go away on its own?



#58
Giga Drill BREAKER

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ha ha funny

 

"The snow glows white on the mountain tonight"



#59
Reaver102

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I enjoyed DA2, its problems was that it was simplely rushed out the door with an unfinished act 3 and a ton of bugs that took months to fix.  Merrill's quest didn't work for two months.  The fact we didn't get the expansion to wrap up the weak ending also kind of sucks.



#60
Giga Drill BREAKER

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I have to agre with Qistina DA2 was marketed all wrong. But look at DAO it was bearly marketed at all, its popularity came from word of mouth, tbh I never knew about it till a friend on steam told me about it.


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#61
Rinji the Bearded

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The story is not what majority expected, not even DA:O players expected...it is not the story that can sell for a game such as DA

 

Says a person with made up facts.



#62
Sanunes

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I have to agre with Qistina DA2 was marketed all wrong. But look at DAO it was bearly marketed at all, its popularity came from word of mouth, tbh I never knew about it till a friend on steam told me about it.

 

I never saw any marketing for Dragon Age 2 either, but even if the marketing was bad it doesn't necessary mean the story is horrible to everyone that played the game.



#63
Giga Drill BREAKER

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The problem was Bioware tried to make an RPG that would appeal to an FPS market, and they the tried to sell it like that, instead of making an RPG to appeal to an RPG market, I don't get why though there are alot of people who will but good RPGs look at Skyrim, it was one of the most popluar games that year and it never tried to be anything other than a RPG for RPG gamers.


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#64
Giga Drill BREAKER

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I never saw any marketing for Dragon Age 2 either, but even if the marketing was bad it doesn't necessary mean the story is horrible to everyone that played the game.

There was plenty of it, it, Skyrim and Final Fantasy XIII are the only RPGs I have ever seen an advert on tv for.



#65
upsettingshorts

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I have to agre with Qistina DA2 was marketed all wrong. But look at DAO it was bearly marketed at all, its popularity came from word of mouth, tbh I never knew about it till a friend on steam told me about it.

I'm not disputing that though.  DA2's marketing was terrible.  I'd dispute that DAO wasn't marketed.  I'd also dispute that DAO's marketing fit DAO

 

What I'm disputing is Qistina's insistence that tragedy is something that is universally reviled, and that every "epic" need follow the same tired formula to be appreciated by "the majority."

 

 

The problem was Bioware tried to make an RPG that would appeal to an FPS market,

 

No they didn't.  Would you believe that the entire basis for that belief is one article's headline that BioWare didn't even write?  Because it's true.

 

Former marketing head David Silverman's pathetic campaign certainly did nothing to combat that impression, though. 



#66
Naesaki

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I can't wait for DA : Inquisition to come out then people can finally let Dragon Age II rest in peace, its been beaten like a dead horse for far too long now, people need to eventually let it go, sure it had its mistakes and problems, but why people are still complaining about it now really boggles the mind, Bioware have long moved on from it.

 

And from what i've seen of Inquisition so far, they have definitely learned for the better :-)



#67
Rinji the Bearded

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The problem was Bioware tried to make an RPG that would appeal to an FPS market, instead of making an RPG to appeal to an RPG market, I don't get why though there are alot of people who will but good RPGs look at Skyrim, it was one of the most popluar games that year and it never tried to be anything other than a RPG for RPG gamers.

 

[citation needed]

 

What on earth are you talking about?



#68
Heimdall

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[citation needed]
 
What on earth are you talking about?

The oft repeated claim that Bioware made DA2 for CoD fans.

#69
upsettingshorts

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Which, like I said, is the result of a single article's headline which misrepresented the quote of a single BioWare producer.



#70
Rinji the Bearded

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I can't wait for DA : Inquisition to come out then people can finally let Dragon Age II rest in peace, its been beaten like a dead horse for far too long now, people need to eventually let it go, sure it had its mistakes and problems, but why people are still complaining about it now really boggles the mind, Bioware have long moved on from it.

 

And from what i've seen of Inquisition so far, they have definitely learned for the better :-)

 

They're never going back; the past is in the past.  They're rising like the break of dawn.

 

I'm glad that they have the tools to make a new experience.  I only hope some people can finally put DA:O to rest, too.



#71
Giga Drill BREAKER

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[citation needed]

 

What on earth are you talking about?

Really you need that explained, well an FPS gamer is more used to instant gratifaction, than an RPG gamer who often has spend hours leveling and other things to advance the story even a little. Grated this is not the case with everyone because there are games who like both (myself included) but its rare that you would get a hardcore FPS player who will play RPGs.



#72
Giga Drill BREAKER

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Except all you have to do is have to look at the combat and over simplification of game mechanics.



#73
upsettingshorts

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Yes the FPS gamers who grind endlessly to earn XP to unlock weapon upgrades and promotions. 

 

It's almost as if the genres are more similar than forum partisans would have you believe overlap in ways that could be exploited.

 

I wonder if any producers at BioWare named Fernando Melo had anything to say about this in 2011, that people could perhaps wildly misinterpret for years?



#74
Rinji the Bearded

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Really you need that explained, well an FPS gamer is more used to instant gratifaction, than an RPG gamer who often has spend hours leveling and other things to advance the story even a little. Grated this is not the case with everyone because there are games who like both (myself included) but its rare that you would get a hardcore FPS player who will play RPGs.

 

If you read the old article from above, the Bioware producer was referring to the RPG elements in FPSs like CoD, Fallout, Assassin's Creed, etc, which they DO have.  Note that not all of those games are FPSs.  I do not read anywhere that it was stated "we are trying to convert hardcore FPS players."

 

Also lol people simplifying FPS games.  Have you ever played a FPS game?  Being engaged to a FPS player, I can tell you he "spends hours leveling and other things" to gain XP and new equipment.  That sounds a little familiar, doesn't it?



#75
upsettingshorts

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Except all you have to do is have to look at the combat and over simplification of game mechanics.

 

In what respect are the following changes weighted heavily in favor of "simple" with respect to DAII:

 

DAO
++ Encounter design
++ Free camera 
+ Mobs in general had less HP
+ Difficulty level curve is shallower including friendly fire at normal
+/- Enemies can sometimes behave more predictably?
+/- Different injury mechanic 
+/- Backloaded damage results in "shuffle" but you can interrupt actions
+/- No cross-class combos, but has spell combos
-  Highest difficulty level easier than DA2
-  Lacks fortitude
-  Lacks melee-based friendly fire

-- Potion spam trivializes health and mana

DA2
+ Highest difficulty level harder than DAO
+ Fortitude mechanic
+ Melee-based friendly fire
+ Potion spam is not an option
+/- Enemies can sometimes behave more unpredictably?
+/- Different injury mechanic
+/- Frontloaded damage cuts down on "shuffle" but can't interrupt actions
+/- No spell combos, but has cross-class combos
- Lower difficulties are very easy
- Many fights, especially boss battles, end up being about wearing down huge HP levels
-- No free camera
-- Encounter design

 

Not to mention this notion that FPSes are somehow simple contradicts about 20 years of FPS development but whatever.