Aller au contenu

Photo

DA2 anniversary -- how is DA:I dealing with your first opinion about DA2 so far?


3 réponses à ce sujet

#1
Cheylus

Cheylus
  • Members
  • 2 578 messages

Not a place to discuss whether DA2 was good or not. I'm more interested in knowing if what you saw of DA:I succeeded in rekindling the interest for Thedas you may have lost with DA2.

 

I found an old post of mine about my first reactions on DA2 3 years ago (sorry, french only).

I spent about 15 hours through the first act of DA2, I wasn't reading anyone's opinion about that game yet -- it was basically genuine. Here a sumary of my concerns back at that time, in order of appearance:

 

Negative:

  • low quality texture, even with HD pack on PC: new, high quality engine

  • repetitive music, a lot of themes already used in DA:O: new composer for DA:I

  • same places again and again: a great variety of environments

  • static environments, dead vegetation, no fauna: you all saw the World of Dragon Age trailer today - the world is meant to be alive

  • Poor level design: what we saw in the trailer today looks way better

  • Awful and plastic faces: I don't know yet, but what we saw so far with the new engine looks better

  • Bad animations: seeing the Inquisitor walking in mud was great, but I still got some reserve

  • The game felt like it was made by sad, hurried people: no longer the case

  • Useless "exclusive" DLC items and Signature Edition

  • A lot of randomly generated, uninteresting, useless items without story

  • Great idea for a narration but awful realisation

  • I couldn't care for Kirkwall or my companions

  • quests designed without a sense of detail ("bring object X to place B, because.")

  • NPCs don't react to what I'm doing or what is happening around them

  • There is no story behind corpses: no signs of a fight, no blood. In the latest trailer for DA2 a scene (1:20) was showing a totally random and "mute" bunch of corpses. Corpses may still look like decoration, not actual dead people.

 

Positive:

  • great lightning and colors: the new Fade looks awesome

  • distinct, elegant art direction: I really like the "Dragon Age" touch when it comes to "geometry" and space, even if it has some downsides (some places can look bland and empty)

Conclusion: For the most part, DA:I is on its way to make me forget about how messy and unpolished DA2 felt, while still keeping some things I liked about this game.

This could even be better than DA:O...


  • monsieur aime ceci

#2
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

It's almost unfortunate that Witcher 3 and Dark Souls 2 is coming out this year. Unfortunate for me that is because I'll have to lock myself inside by the time I get all 3. But yea, can't remember a year with so many AAA RPGs. If you add the niche ones on PC then this might be the best year ever for RPG gaming.

 

I find myself speeding through games haha.  Had to get Dragonfall done before South Park, which must be completed before Titanfall.  Gamer problems I tell you! D:


  • LPPrince et deuce985 aiment ceci

#3
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Not a bug. This is sloppy programming. which is more deliberate. Most definitely not a feature, but it does keep you on your toes while in battle. The fact that it got through testing is the scary part.

 

Would it be sloppy programming or sloppy design?

 

I'm not sure the context by which you mean it was sloppy programming, reusing programming code, or whether one has enough visibility regarding QA?

 

 

For reference, the spawning code for Dragon Age Origins is extensively reused (since there's no need to reprogram a spawner, once the tool has been created... you just place it with references to different blueprints), because it makes sense to do that.  Which is mostly why I'm confused because I think you might be talking about something different than how I am reading it.



#4
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

I can't personally do that. I think it would completely ruin games for me. Personally, I play games super slow. It allows me to take the world in more and notice the smaller details in a game. My favorite example is The Last of Us. If you play that game slow you notice just how incredible it really is and you'll likely notice things you didn't see before. That's why when I see an estimate for the gameplay length on a game I always add at least 25% to the total time for me. A game that should take 15 hours to complete often takes me 20-25 hours to complete. I guess this is why I'm not as big into multiplayer anymore because it forces me to play at paces that aren't mine.

 

That's fair.  Though I'm not really *skipping* anything, but yeah I'm not going to say your way is wrong for you haha.  I just knew if I didn't finish Dragonfall... it was in jeopardy of being finished in the near future :P


  • deuce985 aime ceci