but DA2 definitely did some things better, namely the action-oriented combat
I think you will find this is a disputed point ... and what I'm discovering is it's not even clear that all console gamers preferred the DA2 action-rpg combat, either. Some have joined the Grognards.
But, we'll leave it at that; I will say yes it's obvious some people here viewed it as an improvement, and others didn't. This is why combat threads can get, well, heated.
I didn't mind the DA2 voiced protagonist as a thing-in-itself, meaning yes, like anybody else, I like the protagonist not to be silent and to have a voice; but there were some tradeoffs with the wheel and paraphrasing that I wish didn't happen.
As of now, it looks like Bio has seen that some had some problems with these changes, as well as that there were people who viewed them as unmitigated improvements. My point being, it looks like they're trying to find a middle ground to move forward on both the dialogue and combat systems.
We know a little bit of that middle ground for the (continuing) dialogue wheel, we don't know it yet, really and fully, for combat.





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