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DA2 anniversary -- how is DA:I dealing with your first opinion about DA2 so far?


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#76
panamakira

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I didn't dislike DA2, it had its issues (and many at that) but I still enjoyed it. Specially the characters~ However I can see the improvements that are happening with DA:I. At least with the few videos we've seen. 

 

Ever since early development, I felt positive about the devs understanding our feedback from DA2 and trying implementing those changes.

 

Let's just hope I'm right and we get the game we all asked for. Which is a hard thing to do in itself because everyone wants a different thing.

 

After the last video I'm excited again for DA:I. :lol:  



#77
wolfhowwl

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It appears that they at least won't be repeating obvious blunders like the reused maps, parachuting trash mobs, and the camera perspective.



#78
aries1001

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I, for one, liked the story of DA2. And the location in Kirkwall as well. Maybe, it is just me, but I didn't notice that the caves in the game all were (or all seemed) to be the same. I did notice, however, both the combat that came in waves in DA2 as well as the enemies appering straight up from the ground (or from the ceiling etc).

 

However, all of these things didn't stop me from enjoying the game as it was (and is). I liked the characters, from Varric over Isabella to Fenris, Merrill too :) . As said, I also liked the more tightknitted personal story about how Hawke by her own means rose to power. I felt sad when Isabella left me (with a certain book). I felt devastated at the end when Anders revealed what he did; I liked Flemeth's involvement in the DA2 game.

 

So far, I like what I've been shown for DA: Inquisition. Graphics should never be the main feature for game, but good art design and visual presentation can certainly help in telling the story; providing relevant visual background clues to the story as well as help setting the scene for the game's environments. And I do think that this is what Bioware has been doing this time - especially with their switch (modified? Frostbite 3 engine....

As always, I'm more interested in the characters, and the story than in the graphics; what has been revealed about the characters so far hasn't let me down. The story, however, seems to me to be inspired (heavily) from Oblivion and perhaps Assasin's Creed: Brotherhood (and maybe AC 3 as well?). Like in Oblivion, we will need to close gates, ahrm, minor fade tears, and like in AC: Brotherhood, we can gain influence by setting up keeps, defending keeps, or by establishing trade routes. My concern with is that DA: Inquisition will not only be a very good rpg, but a an rpg-rts (sort of like heroes of might and magic). And I don't play well when playing these types of games, i.e. rpg-rts. This - and only this - is my main concern about DA: Inquisition at this time...



#79
esper

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I loved da2 and really liked Da:o, but I am on the fence for Da:

- The graphics are pretty, but I don't really care so much about graphics, still it doesn't detract. Still it is good I guess.

- I don't much care for open world or semi open world, espically not together with no health regen and non-scaleable enemies. Whenever I hear of the gameplay, I sort of envision a lot of backtracking.

- The summary of the plot makes it seem like a a standard hero vs the evil, evil demons and while I am sure that bioware can spin interesting sub-scenerios they sort of drown out when the overall plot is big hole in the sky which demons pour out off.

- In da:o the reason it didn't care so much for the overall plot it was because of the interacting and getting to know the companions, but in da:I at least two of the companions are returning companions and one of them I didn't even like in her first appearence which sort of drain a little of the magic for me.

- On the completely positive side. playable (tal)-.vashot (and female to booth) :wub:

- the option of building your organisation is intriguing, but I wonder if it can live up to the hype off it. (Though I am not hard to satisfy here, as long as I am not forced to be pro-chantry and anti-mage, I am flexible.)

All in all I am on the fence.



#80
Realmzmaster

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It's not just a matter of the spawn points. The animations also assume that the creatures are dropping in, don't they?

 

That is the other part of the code being checked. If the spawn point is above the level of player or companion I can only assume that a fall animation would be triggered. I can only surmise that at one time some of the enemies in the alleys or streets (like rogues in leather armor) would jump off a low rooftop. The player would see the falling animation. The enemy would hit the ground an roll to cushion the fall or land on the protagonist or a companion.

 

The other point could be that the enemies spawned slower than they should. So the player was able to direct a companion to the area of the spawn before the enemies hit the ground or floor. The game may have also failed to check to see if all the companions were outside of the spawn area or standing in a door way while the enemies spawned. That would give you what you see in the image.



#81
MattH

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Considering that it was DA2 that introduced me to Bioware and made me want to play Origins, Mass effect, Baldur's Gate, etc, I think it's safe to say that DA2 didn't hurt my opinion of the Dragon Age story and universe, hahah. What I've seen so far is amazing. I can't wait to see more of the combat and how it looks and works, especially for mages etc. Even if the game is more like DA2 than DAO, I'm sure that I'll enjoy it plenty.

 

Exactly the same.

 

I also really enjoyed Dragon Age 2, however my main issue with it were the environments, but as we can see from Inquisition footage that looks to have been taken care of.