I, for one, liked the story of DA2. And the location in Kirkwall as well. Maybe, it is just me, but I didn't notice that the caves in the game all were (or all seemed) to be the same. I did notice, however, both the combat that came in waves in DA2 as well as the enemies appering straight up from the ground (or from the ceiling etc).
However, all of these things didn't stop me from enjoying the game as it was (and is). I liked the characters, from Varric over Isabella to Fenris, Merrill too
. As said, I also liked the more tightknitted personal story about how Hawke by her own means rose to power. I felt sad when Isabella left me (with a certain book). I felt devastated at the end when Anders revealed what he did; I liked Flemeth's involvement in the DA2 game.
So far, I like what I've been shown for DA: Inquisition. Graphics should never be the main feature for game, but good art design and visual presentation can certainly help in telling the story; providing relevant visual background clues to the story as well as help setting the scene for the game's environments. And I do think that this is what Bioware has been doing this time - especially with their switch (modified? Frostbite 3 engine....
As always, I'm more interested in the characters, and the story than in the graphics; what has been revealed about the characters so far hasn't let me down. The story, however, seems to me to be inspired (heavily) from Oblivion and perhaps Assasin's Creed: Brotherhood (and maybe AC 3 as well?). Like in Oblivion, we will need to close gates, ahrm, minor fade tears, and like in AC: Brotherhood, we can gain influence by setting up keeps, defending keeps, or by establishing trade routes. My concern with is that DA: Inquisition will not only be a very good rpg, but a an rpg-rts (sort of like heroes of might and magic). And I don't play well when playing these types of games, i.e. rpg-rts. This - and only this - is my main concern about DA: Inquisition at this time...