There hasn't been a Bio game yet without tons of filler combat. The probability of DAI breaking with this tradition......
Please no unnecessary fights.
#51
Posté 22 avril 2014 - 06:41
#52
Posté 22 avril 2014 - 08:45
I'm more of a player focused on the story, going through many fights just by wandering around an environment is tedious, not fun at all.
I'm playing DA2 at the moment and so this is where I feel this the most. I hope they DO NOT add this in DAI. It's extremely annoying, walking through Darktwon- fight, walking trhough Sundermount- fight and it's not like its just one wave and I'm done, there's 5 continuous waves of them all. There's no point to it as well! No reason to kill all these people at ALL. It's like those enemies are just put there to waste time, or just be annoying.
Please DAI devs, reconsider this. I don't want to be wandering around the outskirts in point A and be led into numerous fights just to get to point B.
well, in Darktown (one of Kirkwall's slums (!)) it is justified (at least for a few times - at least till you have established that trying to rob you is a bad idea), after all in slums it is common to be robbed (even today - would not want to wear nice shoes to a slum, people would assume I have money and I would attrackt robbers and thieves like mad (and I might end up dead in the more dangerous ones!))
as for fights happening say along the way (highway-men/street-robbers), in the deep roads (darkspawn, animals), in forests (animals) etc. is normal either - I just don't like fights that look out of place...so far I have not head many of those in DA...and I don't know if I would be happier with say less cannon-fodder enemies, why? - because those show you how powerfull you have become (at higher levels you can kill them by the bucket load and it's fun - at least if you don't have to constantly fight them...) and not every enemy should be hard (not everyone can be a say a hardened templar in full armor who soaks up damage like mad or something equally hard...it would be really bad if simplest enemies took hours to kill) either....
greetings LAX
ps: DA:O's level of weak and hard enemies was ok IMO (liked in DA2 as well, except the wave-spawning and the high numbers sometimes)
#53
Posté 28 avril 2014 - 10:47
I don't really understand the need for context explaining every battle in an rpg... bandits rob people, wild animals and demons attack anybody that wanders into their territory... these events are part of the experience of living in a dangerous, uncivilized world where you're travelling on foot through uncharted territory (with zero police or military presence, by the way). Do we really need a long-winded explanation for why there are ghosts and skeletons attacking people who wander into an ancient ruin? IMO none of this requires background information, context or any alternative solution other than turning around and running if you don't want to fight. I'm fine with there being only a few times where hostiles are willing to take bribes or listen to anything the player has to say... Of course, if all this talking netted zero or like maybe 10% of the potential exp, and by doing this frequently, you wound up too weak to face any bosses as the game progressed, I'd be fine with that. Being a dedicated smooth talker should have some kind of consequences when you finally face somebody who isn't willing to listen to you.
As for DA2... if only the game didn't focus so much on Kirkwall, the Wounded Coast, and the Cave, a lot of the fights wouldn't have been as tedious for some people... when you are forced to fight a new gang in each area of Kirkwall 3 times per Act, including a boss fight in yet another recycled area... yeah, things are going to get irritating at some point. When every other quest has you going to the Wounded Coast or some variation of the Cave, same deal... but that's all in the past and hopefully it will never be repeated again. And for those who don't know, I'm 99% sure that waves are out for DA:I... no more paratroopers, thank the Maker.
- POETICDRINK aime ceci
#54
Posté 28 avril 2014 - 11:48
As for DA2... if only the game didn't focus so much on Kirkwall, the Wounded Coast, and the Cave, a lot of the fights wouldn't have been as tedious for some people... when you are forced to fight a new gang in each area of Kirkwall 3 times per Act, including a boss fight in yet another recycled area... yeah, things are going to get irritating at some point. When every other quest has you going to the Wounded Coast or some variation of the Cave, same deal... but that's all in the past and hopefully it will never be repeated again. And for those who don't know, I'm 99% sure that waves are out for DA:I... no more paratroopers, thank the Maker.
I, for my part, liked Kirkwall... i even wanted to explore it deeper, dig into it' fundaments... jsut the developers didn't let me.
I think the city had much unused potential. For exaple, it didn'T change and was not effected by the events of the Story, which originally should tkae 10 years!
Noting like: after the riot this part wa closed for rebuild and that part opened.
No further parts of the city getting available through the story - just the same old quarters. Lame.
If the developers just took more care into making Kirkwall a living, changing city... and maybe giving Isabella a ship to explore the coastline - that would have been awesome.
Oh and about the thread: just tell me, where the XP shall come from? running around? Casting spells in the air - like in morrowind?
A bit of fighting is needed. It should not go overboard like thos countless waves in DA2... but with a bit more variety and massive maps to explore, there has to be some purpose.
- POETICDRINK aime ceci
#55
Posté 29 avril 2014 - 02:40





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