Quick question, what would you replace the romance content with?
The writers have a word budget.
So no romance content would likely mean more dialogue in general. Likely more (regular) companion interaction.
Quick question, what would you replace the romance content with?
The writers have a word budget.
So no romance content would likely mean more dialogue in general. Likely more (regular) companion interaction.
The writers have a word budget.
So no romance content would likely mean more dialogue in general. Likely more (regular) companion interaction.
I know, I mean like would they put more emphasis on the Friendship/Rivalry (which could also open up more dialogue similar to romance) or would they do something completely different with companion interaction
I know, I mean like would they put more emphasis on the Friendship/Rivalry (which could also open up more dialogue similar to romance) or would they do something completely different with companion interaction
I imagine it could get kind of redundant
This seems as good of a thread as any as it's a romance themed thread, but I was talking with some friends and BioWare games came up, and we actually wondered "How would people react if there were no romances?" (But presumably replaced with some other type of writing content instead)
I'm not saying DAI has no romances, but I'm just curious how many people simply expect them to be there, and if they weren't there, would be more than a little disappointed.
If there were no romances, hmmm would I still buy the game, most likely. Would I be dissapointed hell yes. To me one of the things that sets Bioware apart is the attention and dedication they give their story and characters. Romance is another layer on that and I'd feel like something would be missing if it was in future taken out.
This seems as good of a thread as any as it's a romance themed thread, but I was talking with some friends and BioWare games came up, and we actually wondered "How would people react if there were no romances?" (But presumably replaced with some other type of writing content instead)
I'm not saying DAI has no romances, but I'm just curious how many people simply expect them to be there, and if they weren't there, would be more than a little disappointed.
I've been playing games without romances long before I started BioWare games, and I'll probably do so long after. I would be disappointed, if there were no DAI romances, but ultimately would be cool with it, so long as the cut romances was transformed into better companion interactions. That being said, I come to BioWare for my RPGs primarily because they do include same sex content, something seriously lacking in other portions of the gaming industry.
Well, romance, specifically same-sex romance, is what makes me favour Bioware games over a slew of extremely similar titles like, say, The Witcher, or Bound by Flame (which I pre-ordered, but am now considering cancelling). Bioware caters to my taste in a way that other developers simply don't.
Out of curiosity, what made you consider cancelling a preorder for Bound by Flame? I had been looking at it, and it seemed pretty cool.
I imagine it could get kind of redundant
Much like the romance mechanic itself.
Quite a few would disagree
A minority of players, ultimately
Isn't that kind of a double standard to say the Friendship/Rivalry is redundant but not the romance content?
Out of curiosity, what made you consider cancelling a preorder for Bound by Flame? I had been looking at it, and it seemed pretty cool.
I took a chance on it because they mentioned romance, but never specified what kind.
I found out recently that a dev posted on their forum, confirming that the romance content is hetero-only.
I took a chance on it because they mentioned romance, but never specified what kind.
I found out recently that a dev posted on their forum, confirming that the romance content is hetero-only.
Ah, dammit. I had been hoping they'd include some s/s stuff.
Isn't that kind of a double standard to say the Friendship/Rivalry is redundant but not the romance content?
Not really, if you're talking about only having one or the other. I think the point is that they'd become redundant if they took up the whole word budget alone.
Well, if it bothers you so much, you can simply opt not to pursue romances.
I have actually opted to do the opposite (so long as romances are offered).
Besides, it wouldn't be a worthwhile discussion without differing opinions. Please allow me to play devil's advocate.
Not really, if you're talking about only having one or the other. I think the point is that they'd become redundant if they took up the whole word budget alone.
Exactly.
I have actually opted to do the opposite (so long as romances are offered).
Besides, it wouldn't be a worthwhile discussion without differing opinions. Please allow me to play devil's advocate.
But you have romanced, it's not like you never do. That's the point.
I enjoy the romances as, hmm, academic curiosities? But I'm ace, so I know I'm an outlier in that regard.
Not really, if you're talking about only having one or the other. I think the point is that they'd become redundant if they took up the whole word budget alone.
I'm not saying it would, but Allan also added in his question that the romance content would be replaced with something else. But it does also lead into character development and more interaction with them
This seems as good of a thread as any as it's a romance themed thread, but I was talking with some friends and BioWare games came up, and we actually wondered "How would people react if there were no romances?" (But presumably replaced with some other type of writing content instead)
I'm not saying DAI has no romances, but I'm just curious how many people simply expect them to be there, and if they weren't there, would be more than a little disappointed.
This really is kind of a dumb question, Allan.
"How would you react if there was no combat? (But presumably replaced with some other type of gameplay mechanic instead.)"
Borderline nonsensical to ask a person how they'd react to something without telling them what they're reacting to.
Romance ain't the reason I buy the game. They just make it feel more complete. Interaction with your companions is a huge part of the series and it seems only natural to develop feelings and act on them, including romantically, if that suits the story and the player's feeling for a character.
Not to just pick out your response specifically, but this came up from Ukki and I think Darth Krytie touched on it as well. Mes comments on the emotional connection.
I absolutely agree that the characters are a huge part of BioWare (they are my own favourite parts), and that romances contribute a non-trivial aspect of it because it's part of how we learn about the characters. I was more musing that, if there were another way to convey emotion and exploration of very interesting characters, how much that would work. I mean, I can't speak in definite terms on what that might be, meaning it might be a lot easier said than done.
The thing that made me think about this is my favourite game, which has my favourite party members, is a game that only really had 1 (and maybe 1/2) romances that were, in terms of "romantic" aspects very, very brief. But with absolutely fantastic and empathic characters. The game is Planescape Torment, and each character came across as so interesting and it's probably the game that made me want to make games! So that in and of itself is biased, since I clearly have an affinity for this style of game.
There was the floating skull, Morte, that had been one of your more faithful allies right from the start, and who seemed to always want to help you out but you learn that he omits some information from you, and when the opportunity comes for you to punish him for that while in the realm of Baator itself, you learn just what type of character he is (and define what type of character you are) based on what you decide to do for him.
There's the warrior, Dak'kon, stoic and humble, seeking to *know* the world and ultimately find greater understanding, who has also been loyal to you, but ultimately finds himself stuck in a debt that he thought he could honor, but is permanently trapped because he knows of no way to actually pay off that debt... he has followed this debt around to go places and do things he'd rather not.
Annah, the Tiefling thief, growing up in the slums with a mentor/father figure who is cared, which she is mostly grateful for because he was a jerk to her mostly, but at the same time was that constant presence and the uncertainty of knowing where to go with him no longer able to exert any more influence on him.
Fall From Grace, the chaste succubus. She sets up a brothel of intellectual lusts, creating a place for people to find the ultimate enjoyment of their mind.
Vhailor, a being so consumed with justice that he is able to sustain his life beyond his years as his conviction keeps him alive. You can use this conviction as a tool, or even convince him that his endless pursuit of justice is inconsequential, compromising his conviction and resulting in him blinking out of existence altogether.
I liked it, with some of my favourite characters... and only Annah is remotely romanceable and it's a brief couple of dialogues. So could that content be replaced and people would still enjoy it?
I feel I should add that I know a few gay individuals who avoid popular media altogether and are only interested in books, films and videogames that have homosexuals as protagonists, or at least as major secondary characters.
By cutting same-sex romance out of their games, Bioware would definitely be missing out on at least a few sales.
Sure. Though it could be argued that any decision could potentially cost a few sales. Do you think that those people would still be strictly opposed if their views on personifying a gay person was still present, it's simply a game where no opportunity for romance presents itself? Would the inclusion of positive LGBTQ content still help supplement that?
The writers have a word budget.
So no romance content would likely mean more dialogue in general. Likely more (regular) companion interaction.
Pretty much. The content would be replaced with something else. Since it'd be a removal of some companion interaction, I think it's reasonable to assume that it's in some way replaced with other companion interaction, just not of the romance variety. Perhaps more/longer companion quest lines, a variety of depth to friendships (or rivalries) and stuff like that.
But you have romanced, it's not like you never do. That's the point.
If someone who had NEVER romanced anyone called for the removal of romances, wouldn't you be more angry at that person?
I'm just trying to be pragmatic here.
Obviously, BioWare has considered the financial implications of including romance content (as with everything optional).
I think it has even openly acknowledged on more than one occasion that we romancers are a minority of players.
If someone who had NEVER romanced anyone called for the removal of romances, wouldn't you be more angry at that person?
I think it has even openly acknowledged on more than one occasion that we romancers are a minority of players.
No, I wouldn't lol.
Maybe in video games in general but I refuse to believe that it's a minority of players that romance in Dragon Age/Mass Effect. There's no way I'll buy that lol.
But it does also lead into character development and more interaction with them
This is key. Often, additional character development and interaction is reserved for the romance arcs, which makes perfect sense. They only have so many writers, so much time, and so much money, after all. YMMV here, but what I want is to get to know my companions as people. The fade to black sex scene? Not so much.