This seems as good of a thread as any as it's a romance themed thread, but I was talking with some friends and BioWare games came up, and we actually wondered "How would people react if there were no romances?" (But presumably replaced with some other type of writing content instead)
I'm not saying DAI has no romances, but I'm just curious how many people simply expect them to be there, and if they weren't there, would be more than a little disappointed.
Awakening was, I believe, 40 bucks at launch? maybe more? And it had no romances. So, Bioware has done that to an extent? (It's not a full release I understand, but it was a sizable expansion). When I eventually got around to playing it
I did really enjoy it. So, yes, I would probably still buy a Bioware game without romances (at least once), but I'd certainly be bummed that a 'staple' of Bioware games was missing.
Bioware's characters have always been its biggest strength to me. And I love that it takes big classic sci-fi and fantasy stories and lets you play through them, down to having ya know, a romance subplot. Just like any big summer blockbuster, that plotline isn't THE focus of the story, but when done well, it adds a great layer of emotional impact. This gives the Warden/Hawke/Shepard something/someone tangible to fight for, beyond 'I must save the entire world. all of it, in its infiniteness that I can't truly comprehend'. You're fighting for Alistair, Garrus, Isabela, Ashley, whoever. And, at the end of ME3, when I was staring at my three options trying to pick the lesser of all evils, I was thinking about the geth, the Krogan etc yes, but it was also, 'how would Shep be able to explain X choice to Y love interest', because well, that feels like a human thing to ponder, in a massive life/universe altering moment?
Beyond that, for RPing, figuring out what type of a connection the PC has to each character; best friends, rivals, apathetic, romantic attraction, is valuable in fleshing out who you want the (player) character to be. Being able to have a variety of relationships with different characters (romances and non romances) is really fun and certainly adds to replayability. I would say altering relationships is a bigger replay draw to me then say, seeing what would happen if I sided with X instead of Y at the end of DA2 (same with different ME endings).
And, of course, I could talk pretty endlessly about Bioware and representation and the value of that haha. And I do think that is very important, but if the above criteria about it adding to the content/characters wasn't true, I don't think you would see people fighting so vehemently for that representation?
Not to just pick out your response specifically, but this came up from Ukki and I think Darth Krytie touched on it as well. Mes comments on the emotional connection.
I absolutely agree that the characters are a huge part of BioWare (they are my own favourite parts), and that romances contribute a non-trivial aspect of it because it's part of how we learn about the characters. I was more musing that, if there were another way to convey emotion and exploration of very interesting characters, how much that would work. I mean, I can't speak in definite terms on what that might be, meaning it might be a lot easier said than done.
The thing that made me think about this is my favourite game, which has my favourite party members, is a game that only really had 1 (and maybe 1/2) romances that were, in terms of "romantic" aspects very, very brief. But with absolutely fantastic and empathic characters. The game is Planescape Torment, and each character came across as so interesting and it's probably the game that made me want to make games! So that in and of itself is biased, since I clearly have an affinity for this style of game.
The original Mass Effect was only the second game I had ever played on Xbox 360, before my family got that I hadn't payed a game for years, and hadn't really given it any serious consideration as a hobby (that has...changed... to an alarming degree and I do blame that largely on you guys
).
That game, really only has maybe 3 romantic story 'beats' in what is a 20 to 30 hour campaign. I loved listening to Garrus muse about what the line between good and evil, and hearing Wrex talked about how royally messed up the Krogan were. But I also liked that when I was talking to Ashley, i had a different dynamic because there was the potential for attraction Shep; as I learned her backstory and kinda got a vibe of what it meant to be human over a hundred years in the future. Garrus felt like someone Shep was mentoring, Wrex like someone I didn't want to tick off if I valued my head, etc.
Anyways, my point in all that is that the romances feel like a tiny portion of a playthrough to me, but a significant one. And romance characters are definitely not the only characters of value and depth because a variety of relationships with the characters is what makes Bioware games so great. AND, like Planescape Torment was for you, your games have inspired many towards game creation, for many similar reasons it sounds like. 
Sure. Though it could be argued that any decision could potentially cost a few sales. Do you think that those people would still be strictly opposed if their views on personifying a gay person was still present, it's simply a game where no opportunity for romance presents itself? Would the inclusion of positive LGBTQ content still help supplement that?
Personally, I feel like that ends up running a dangerous line aka 'the dumbledore problem'. Dude's totally gay, but without 'proof' everyone sees him as straight. I'll admit that I'm one of those ignorant few who didn't realize Master Wade and Herran were a couple. I figured Wade was gay because he fits a certain stereotype but ...thats it. And, I'm not complaining about that character per se, but without relying on stereotypes or romance how do you actively convey that a Npc is gay or bi in a way that is definitive enough to not start a zillion 'is such and such gay' threads throughout the forums?
and crap I totally wasn't gonna go here buuut....also, by removing romances, especially for LGB gamers, you're removing a uniquely safe place where they can see themselves represented and through these romances be allowed to explore things that they may not be able to safely do in real life. Its certainly not a games job to provide this, no, but the ability to create this environment is unique to gaming and quite powerful. And so, removing this content to instead have LGB content that maybe is more stagnant or non reactive (content not utilizing the uniqueness of the gaming format, I guess), would be disappointing. Personally.
that got long. I'm sorry. *puts bag over head and walks away*