Nicely put, but I'd wonder if the reaction to "a game without romance" would be the same as "no game with romance".
Personally, I would be fine if BioWare would mix it up (at least when supplemented with other compelling relationship material), but I still think the romance content has value—it's a perfectly reasonable way to expand character relationships, even if it's not necessary.
Going back to one of my earlier snarks, I'd be fine if a BioWare game had some other killer gameplay mechanic but light or no combat, but no BioWare game ever again having combat? No, thanks.
I don't think the content is valueless. I'm just curious if its existence at this point is almost considered "mandatory" for a BioWare game to have. It is a particularly unique way to explore a relationship, I agree. I'm certainly not suggesting that this scenario means "BioWare never puts a romance in their game ever again!"
This more applies to same sex romances, but they can also allow the player to learn about themselves. Over at the Dragon Age Confessions tumblr there are plenty of confessions about how romancing specific characters caused the confessor to question or realize their own sexuality. The availibilty of romances in the games provides a safe space to explore same sex attraction. Personally, I'm asexual, but romancing Leliana helped me discover that I do have some romantic attraction to other women. That is something that can't be replaced if the word budget for romance went to more platonic interaction.
Very interesting point. Anecdotally, one of my favourite parts of ME3 was when Steve made a reference to his husband. To Allan, the guy living in 2012, it was "Whoa! Wasn't expecting that!" But to Shepard it didn't even register. It rang home the idea of "You know, it'd be cool if I reacted like that." Although I don't know if self discovery about sexuality need require specifically romance content. I wonder if there are other ways (and other things) that players can learn about themselves.
Yes, I would say so.
But considering that most games (even games that don't have a custom character or interactive narrative) still feature some kind of heterosexual romance plot, the lack of romance for a homosexual protagonist or major character would definitely stick out and be eyeroll-worthy.
There's already a lot of media where characters are ostensibly homosexual, but they either don't act affectionate with their partners, or their partners are mysteriously absent.
Fair enough. I think it's interesting because I get the impression that you feel the game itself would still feature romance, and based on precedent there's a greater chance it'd be heterosexual, when it wasn't something I was thinking would be the case. It'd also be an interesting stand point where the only romance of significance came between two characters that happened to be gay. Or perhaps no significant romance story arcs exist at all, which still doesn't preclude the gamer from learning about other characters and that they are in relationships of all kinds.
Personally, I feel like that ends up running a dangerous line aka 'the dumbledore problem'. Dude's totally gay, but without 'proof' everyone sees him as straight. I'll admit that I'm one of those ignorant few who didn't realize Master Wade and Herran were a couple. I figured Wade was gay because he fits a certain stereotype but ...thats it. And, I'm not complaining about that character per se, but without relying on stereotypes or romance how do you actively convey that a Npc is gay or bi in a way that is definitive enough to not start a zillion 'is such and such gay' threads throughout the forums?
I agree that's an issue. But lets say that Steve wasn't romanceable in ME3, but he still makes the remark about losing his husband. That scene sticks out for me for the reasons I detailed above. I didn't romance Steve, nor even seek to romance him, but it certainly made me go "Oh hey, here's a guy who is gay and was in what sounds like it was a positive relationship." Would anything more really need to be done? Samantha's was more cryptic I think, and I don't think it would work quite as well without some altering as without anyone propositioning her I don't know if it ever comes up. Veronica in FONV is also someone that is a lesbian, and upon getting to know her she makes a reference to a lover, and not much later points out it's a she. I remember going "Oh hey, Veronica is a lesbian!" in a similar way that I did with Steve. For a heterosexual male, it comes across as interesting and provides visibility for me. I wonder if the effects are different for other people.
Now there's problematic aspects of Steve and Veronica, since it's a tragic relationship. I know, speaking for myself, there's that degree of impetus that "If I'm going to add that content in, in order to make it not just seem like 'oh look gay people' I feel a need to dress it up in some sort of conflict/drama." Which is maybe what we need to not do. I'm not a writer or designer, so it's also something I don't have as much experience with. The settings (post apocalyptic and galactic war) are possibly situations that make this type of narrative seem more obvious (again, issues with experience maybe?).
and crap I totally wasn't gonna go here buuut....also, by removing romances, especially for LGB gamers, you're removing a uniquely safe place where they can see themselves represented and through these romances be allowed to explore things that they may not be able to safely do in real life. Its certainly not a games job to provide this, no, but the ability to create this environment is unique to gaming and quite powerful. And so, removing this content to instead have LGB content that maybe is more stagnant or non reactive (content not utilizing the uniqueness of the gaming format, I guess), would be disappointing. Personally.
Admittedly, this is something that I can only ever get a partial understanding of, since it's not something that I have ever experienced, nor a feeling that I'll probably have to experience. I have wondered how the demographic breaks down for LGBTQ gamers in terms of their expressed approval of "the ability to romance characters is important for me, please keep it in," and the challenge for me is to step out of my world view and experiences and try to understand how others see things. I think there's still part of me that digests the challenge that comes from my orientation being seen as default. So it's not uncommon for me to trip up and wonder "How explicit does it need to be? It doesn't need to be explicit for me." Which isn't really accurate. Maybe it's the ideal (a future world where LGBTQ distinction isn't as necessary because it's just people loving other people and everyone being okay with that?), but that's not the case now.
That said, does the LGBTQ content require an actual romance in order to be respectfully done and reacted to in game? It definitely has the advantage of being pretty slam dunk in terms of its unambiguity: you're romantically involved with someone and identify with a particular orientation to incorporate that.
I mean, there are lots of games that simply do not have romance in them. Does this mean that these games are innately discriminating against LGBTQ gamers, or are there ways to allow LGBTQ gamers to create characters that allow them a safe environment to express their views? My lack of experience, and until recently even the overall awareness of the topic, means I need a bit more perspective. Part of me is curious, because until BG2 came along the idea of a romance existing at all in a game wasn't something I really considered either.
And don't worry about your post length ![]()




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