I think my biggest pet peeve was weapon sizing. In 3.0 a greatsword was a large sized weapon. Medium creatures used large weapons in two hands. Simple. A large sized creature could use a large weapon, such as a greatsword, in one hand. Simple.
I like in NwN that a human can hand his halfling friend a longsword that the halfling can use without penalty in two hands. In 3.5... the halfling gets a size penalty for not having a 'Small Sized Longsword'. Blah...
So you prefer 3.0 over 3.5 because something that isnt even factor in nwn? I agree this feature isn't much good and I didn't know about it. But it makes sense because the oversized scimitar/longsword would trump any normal twohanded weapon (over 100% damage), which probably lots of players in 3.0 realized and started abuse. WotC simply must put something to fix this. The generalization in NWN works well though as long as you don't allow tiny and large sized creatures to be played by the PC.
Anything else?
Honestly, you can't because from the ground up the class system is unequal.
Some classes get a passive that scales indefinitely with a stat rather than with class level, e.g. Monk AC, Dark Blessing, Divine Grace, making it innately attractive to simply beeline for a class feat and forget about that class afterwards.
Some classes get a abilities that scale indefinitely with class level, e.g. Enchant Arrow, Epic Superior Weapon Focus, Sneak Attack, Caster Levels, making it innately attractive to invest heavily in that class compared to others that don't.
Some classes have very common counters to their main ability, e.g. Sneak Attack which is resisted by anything with Crit Imm, Sneak Imm, Uncanny Dodge, Defensive Awareness 2+ etc, while others have abilities that will always be useful, e.g. Epic Superior Weapon Focus, Divine Might.
Some classes get bonuses at very slow increments - compare Ranger FEs vs. Arcane Archer Enchant Arrow, Barbarian DR vs Dwarven Defender DR.
Some classes have abilities that are not just disadvantaged by being temporary, but also limited by game engine caps - Paladin buffs vs Epic Superior Weapon Focus, Barbarian Rage vs RDD Stats.
The skill system is innately broken - you can hoard skill points and have a level 2 Rogue/Level 38 Wizard be a better trapper and lockpick than a Rogue 40.
Some classes are incomplete - Rogues for example are limited in ways to set up Sneak Attacks by themselves and hampered by low AB.
The game also heavily revolves around instant win mechanics and stacking immunities to ignore instant win mechanics - HiPS Stealth vs. True Seeing, Instant Death vs Death Immunity/Crit Immunity (if Dev Crit)/Mantles (Implosion), Mind Spells vs Mind Spell Immunity, Time Stop vs Counterspell, Harm vs. Shadow Shield/Conceal/Negative Prot and so on.
Most of this is problem only because Bioware badly implemented it in NWN, didnt implemented secondary features of that class or added something that shouldn't be there etc. Also, some issues arise only above epic level which we in NWN use usually in a way that wasn't really intented. In 3.5 almost all of this what you pointed is not a problem. Only the instant win mechanic regarding immunities wasn't handled (which is where Pathfinder strikes but at the big cost imo).





Retour en haut







