What I'm talking about is a toolkit or any other form of access modders can have so that they can add to DA:I.
Now, before you say anything(or before anyone starts spamming quotes from various developers regarding the topic), I am aware about the problems related to releasing a toolkit for DA:I and that it is highly unlikely, but after watching the latest trailer Discover the Dragon Age, I thought I'd bring it up one last time. The world that DA:I has, it might actually become the most unique RPG world since Morrowind. It just has that environment with all the demons, darkspawn, Fade tears, the Fade itself, locations like Orlais and Tevinter, races like the Qunari etc etc. So many things happening in this one world, and to deny access to the player base to make use of all of that and create their own stories, to me, is such a wasted opportunity, and I can't stress that enough. IF you open it up for mods, trust me when I say your game will be remembered twice as long as games like Skyrim.
I know this is going to be argued that it's only for PC and it's not going to benefit the console players, but it's going to benefit your franchise in the long run. CD projekt RED realizes this, which is why they will be releasing the REDkit for Witcher 3. You said you were taking inspiration from Skyrim but really, for Elder Scrolls, I think mods have played a large role in making it such a strong franchise, Bethesda knows that. GTA is also the same.
I really don't know what's going on behind the scenes, but I think this is something you guys should at least try to do, before completely writing it off. Please don't ignore the modding capabilities of your game, especially now, what with Inquisition being your most ambitious single player game ever.





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