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Give us access to Inquisition's open world Bioware! (let us mod it)


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#1
TurretSyndrome

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What I'm talking about is a toolkit or any other form of access modders can have so that they can add to DA:I.

 

Now, before you say anything(or before anyone starts spamming quotes from various developers regarding the topic), I am aware about the problems related to releasing a toolkit for DA:I and that it is highly unlikely, but after watching the latest trailer Discover the Dragon Age, I thought I'd bring it up one last time. The world that DA:I has, it might actually become the most unique RPG world since Morrowind. It just has that environment with all the demons, darkspawn, Fade tears, the Fade itself, locations like Orlais and Tevinter, races like the Qunari etc etc. So many things happening in this one world, and to deny access to the player base to make use of all of that and create their own stories, to me, is such a wasted opportunity, and I can't stress that enough. IF you open it up for mods, trust me when I say your game will be remembered twice as long as games like Skyrim. 

 

I know this is going to be argued that it's only for PC and it's not going to benefit the console players, but it's going to benefit your franchise in the long run. CD projekt RED realizes this, which is why they will be releasing the REDkit for Witcher 3. You said you were taking inspiration from Skyrim but really, for Elder Scrolls, I think mods have played a large role in making it such a strong franchise, Bethesda knows that. GTA is also the same.

 

I really don't know what's going on behind the scenes, but I think this is something you guys should at least try to do, before completely writing it off. Please don't ignore the modding capabilities of your game, especially now, what with Inquisition being your most ambitious single player game ever.


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#2
Mirrman70

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it's a little late in the game for them to create a toolkit especially when they already said it is no where near the top of the list for extra things to do.



#3
Br3admax

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Skyrim's been out for going on three years. You're still talking about it. And while mods are nice, people don't remember ES games for mods that most players, the Xbox ones, don't even have. 


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#4
TurretSyndrome

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Skyrim's been out for going on three years. You're still talking about it. And while mods are nice, people don't remember ES games for mods that most players, the Xbox ones, don't even have. 

 

 

On the contrary, I rarely talk about Skyrim. It is the game Bioware looked at when making Inquisition, which is why I referenced it.



#5
Mes

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Ugh why are people still talking about Skyrim?? :P I played that game for a few hours and then became utterly bored. I think Dragon Age will benefit from NOT being like Skyrim. 

 

I have hopes that this game will be so good that it won't need mods. I feel like a lot of the most common mods used for DAO were for issues I'd expect to be resolved by DAI, such as better graphics, better romances, more character customizations, etc. 

 

Maybe Skyrim was so mod-friendly because the core game wasn't good enough.


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#6
TurretSyndrome

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This is neither about Skyrim nor about debating whether DA:I requires mods. Read my post please. This is about providing access of the content and in turn access of the world of dragon age to the players, now that it has been realized more than ever. Maybe some of you don't think much of modding but it's something I think DA franchise could greatly benefit from. 



#7
fchopin

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There is a better chance for a toolkit now so it could be possible.

#8
paul paymond

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it's a little late in the game for them to create a toolkit especially when they already said it is no where near the top of the list for extra things to do.

They could for consoles put a dounload screen option that when youre on a internet conection the game conects to the internet.

And alouse you to download a sertan size and nummber of mods you can have there starting to do it with minecraft withe texture packs so it can be withe this game. Depending on what gen console you got depends on how good the mods are you can dounload. 



#9
Sylvius the Mad

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Maybe Skyrim was so mod-friendly because the core game wasn't good enough.

No game is good enough to avoid being mod-friendly.


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#10
Sylvius the Mad

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v. The illusion don't trick me...although Skyrim appear big on map, it is actually small..same problem with Oblivion. My character can run from places to places in one day...going to Windhelm in the morning arrive at other city in the noon, goes to other city in the evening....i don't consider it all cities anyway but it probably villages or worse posts.

The first Elder Scrolls game, Arena, had a much bigger world.

 

Older games tended to have bigger worlds, because they didn't spend so many resources on graphics.


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#11
Jaspe84

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1. contact frostbite engine team and request modding tools to be implemented

 

2. after it is in the engine then request bioware to implemented it in inquisition

 

i suspect that even a thought of modding tools does not carry much weight at bioware at the moment. They probably will give it some thought after releasing DA:I and even then i would not hold my breath for it.



#12
Hanako Ikezawa

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Isn't the Frostbite engine prided as an engine that is practically unmoddable? 


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#13
Mirrman70

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They could for consoles put a dounload screen option that when youre on a internet conection the game conects to the internet.

And alouse you to download a sertan size and nummber of mods you can have there starting to do it with minecraft withe texture packs so it can be withe this game. Depending on what gen console you got depends on how good the mods are you can dounload. 

 

First, learn to spell.

 

Second I never said anything about consoles, they literally said that a toolkit wasn't a priority for them.



#14
CybAnt1

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It's doable, unfortunately, mods for Frostbite games seem to take a long time. Everybody talks about that Battlefield texture mod, that took a year to develop. Seems like they had to do a lot of tough reverse engineering, with no help. 

 

Of course, I don't know the full circumstances around it, it really depends on whether the game might allow some 'openness" to it in other ways, and as I've said earlier, Bioware can help facilitate modding in other ways other than releasing a Toolset, which they didn't do for DA2 either (yet it has mods, see DA Nexus). 

 

What will slow having a lot of mods early on is not that Frostbite is "impervious" to modding (nothing really is), nor that it was designed with preventing mods in mind (don't think so, either, though yes I can see games based on it restricting the use of gameplay ones in multiplayer), but that unlike as with DA2, modders who modded DA1 and DA2 won't be able to apply their experience to doing it for DA3, due to the new engine. However, like I've said, some things might not change. If DA3 still uses 2DA file arrays for things like leveling tables (and by the way, that file type goes back to the Infinity Engine), well, people already know how to edit those. They're basically more or less like an excel spreadsheet. The graphics will be harder! Editing textures means slogging through a lot of hex. 

 

I think there will be mods. Alas, people may have to be patient. 


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#15
Eveangaline

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Man I must be the only pc player who doesn't use mods..



#16
Steelcan

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I doubt EA wants mods being made

 

 

And I'm curious what the reaction to mods like MEHEM is at BioWare



#17
Guest_JujuSamedi_*

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An open world modelled after skyrim would have so much of a huge scope.



#18
Rusty Sandusky

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Screw Skyrim, I want an open world modelled after Daggerfall.

#19
Sylvius the Mad

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Screw Skyrim, I want an open world modelled after Daggerfall.

Daggerfall is the only TES game I haven't played.  Is it just a bigger, better version of Arena?  I quite liked Arena (I think it was better than either Morrowind or Oblivion).



#20
I SOLD MY SOUL TO BIOWARE

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I'm glad it isn't full open-world. Strangely enough, that always makes the world feel smaller to me.

 

Something about walking across nations in ten minutes, y'know.


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#21
TurretSyndrome

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An open world modelled after skyrim would have so much of a huge scope.

 

This is really how I feel about it. It's not that I'm desperate for DA:I to have mods or anything, I just think it would be a waste not to explore that path. Both DA:O and DA 2 have so many mods, and those games aren't even open world. They had limits to how much you can really create. That is not the case for DA:I. Giving players access to such a huge world that you've created and watching them do a lot more than you ever could is something I think brings worth to mods. 



#22
Innsmouth Dweller

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I don't think so. 1: I don't think they have written any tools for themselves which don't require additional ducktape and spit. 2: They said they are writing almost everything from scratch (dialogue system, companion's approval system, maybe some tools for easier cutscenes creation, i have no idea how does frostbite work and what can it do) 3: they won't give the modders access to fully functional third party engine (writing a seemless software glueing together every departament's tools and hiding the frostbite features/core would take some time which could be used to develop another game, using better/different engine)



#23
Maiden Crowe

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The world that DA:I has, it might actually become the most unique RPG world since Morrowind.

 

You dont play many RPGs do you?



#24
A Crusty Knight Of Colour

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Define: Open World. 

 

A game like Skyrim has an entirely handcrafted landscape. There are tools that they use create elements of the environment for them (trees, etc) but generally speaking the exterior landmap, and the isolated cells (dungeons, cities -> houses) and everything in-between was put there by Bethesda designers. 

 

The detail of it all is staggering and the amount of work done would be considerable. 

 

Then you have games like Fallout 1/2, where the party travels on an overworld map on a grid. Each grid represents a zone that players can visit and are created with much less detail or they are created procedurally (the fact that they're old don't factor into it as much, they were working with tech from the mid-late 90s). This results in less work creating the landscape and allows them to focus on locales and points of interest

 

By any measure, they are both Open World games as they allow for Open and Non-Linear travel across the gameworld. 

 

However, in a heavily detailed 3d environment, the Skyrim method presents a significant challenge with regards to scope and resources considering that Inquisition is bound to take place in more than one region/province. The only way around this is to sacrifice scale and thereby ruin the immersive qualities that an open world could provide. 

 

You are essentially asking for a game with a size more comparable to Daggerfall than Skyrim, complete with AAA graphics. 

 

If you give BioWare half a billion dollars for development and 6-7 years, they could give it a fair shake if they knew what they were doing.

 

I don't think BioWare have the slighest clue how to make a game with an open world design that achieves the illusion of feeling alive and immersive. The money would be better spent either on several cinematic movie games with an "open-world" rivalling KotOR like what they're doing with DA:I, or hookers and blow.



#25
Pateu

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Ugh why are people still talking about Skyrim?? :P I played that game for a few hours and then became utterly bored. 

 

Good for you, but that doesn't mean it's bad.

 

After all, it was 2011's GOTY, that's saying something.